How to Play Yacht Dice Game

The complete rules for the dice game yacht

Erik Arneson is a highly respected board game expert, sharing his 20 years of knowledge on gaming strategies. He's the author of the book, "17 Games You Can Play Right Now," has been a featured speaker at the American International Toy Fair, and is the former Vice President of the Strategy Gaming Society.

Yacht is the public domain dice game upon which the published games Yahtzee and Kismet are both based. Here's how to play.

The Basics of Yacht

1 or more players. Best with 2 to 5 players.

5 six-sided dice , along with pencil and paper to keep score.

To score more points than your opponents by rolling certain combinations of numbers.

Create a score sheet with 12 rows and a column for each player. Label the rows as follows:

  • Large Straight
  • Small Straight
  • Four of a Kind
  • Player's Choice

Definitions

  • Yacht: Five of the same number (e.g. 4-4-4-4-4).
  • Large Straight: Five in a row starting with 6 (i.e. 6-5-4-3-2).
  • Small Straight: Five in a row starting with 5 (i.e. 5-4-3-2-1).
  • Four of a Kind: Four of the same number (e.g. 5-4-4-4-4).
  • Full House: Three of one number, two of a different number (e.g. 4-4-4-1-1).
  • Player's Choice: Any combination of dice.
  • Sixes: Only sixes count for scoring.
  • Fives: Only fives count for scoring.
  • Fours: Only fours count for scoring.
  • Threes: Only threes count for scoring.
  • Twos: Only twos count for scoring.
  • Ones: Only ones count for scoring.

How to Play

A turn starts with a player rolling all five dice. The player may then set aside any number of dice, rerolling the others, or he may stop rolling and proceed to scoring. It is legal for a player to reroll all five dice. It is also legal to reroll dice previously set aside.

On each turn, a player has a maximum of three rolls. After a third roll, the player must stop rolling and proceed to scoring.

Each player will have 12 turns during the game. After each turn, the player must enter a score in one of the rows on the score sheet.

Example: Ana rolls a 1-2-2-4-6. For her second roll, she decides to keep the 2s and reroll the other three dice. She rolls 4-4-6, so she now has 2-2-4-4-6. She has already scored a Full House, so for her third roll, she decides to keep the 4s and reroll the other three dice. She rolls 1-4-4 and now has 1-4-4-4-4. She decides to score for Four of a Kind.

It is likely that a player will make a roll that does not qualify to earn points in any of the remaining categories. In this case, the player must mark a "0" in one of the available categories.

Yacht Scoring and Values

  • Yacht: 50 points. (It does not matter what numbers are on the dice.)
  • Large Straight: 30 points.
  • Small Straight: 30 points.
  • Four of a Kind: Up to 30 points. (Add the point values on all five dice, so 4-4-4-4-1 would score 17 points. It is legal to use five of a kind for this category, so 6-6-6-6-6 would score 30 points.)
  • Full House: Up to 28 points. (Add the point values on all five dice, so 3-3-3-6-6 would score 21 points. To earn points for a full house, the three of a kind must be different than the pair.)
  • Player's Choice: Up to 30 points. (This serves as a "wild card." Simply add the point values on all five dice.)
  • Sixes: Up to 30 points. (Add the point values of all sixes rolled.)
  • Fives: Up to 25 points. (Add the point values of all fives rolled.)
  • Fours: Up to 20 points. (Add the point values of all fours rolled.)
  • Threes: Up to 15 points. (Add the point values of all threes rolled.)
  • Twos: Up to 10 points. (Add the point values of all twos rolled.)
  • Ones: Up to 5 points. (Add the point values of all ones rolled.)

Winning Yacht

After every player has scored in each category, the players each total their scores. The player with the highest score wins.

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Each player in turn tries to score the highest possible amount for each of the twelve categories on the score sheet.  In each turn a player has up to three throws rolling the dice, setting aside any they wish to use for a category and rolling the remainder.  They do not have to use all three throws and may stop after the first or second.  Players must fill in a score for a category after each turn but once it is used they may not change it.  Categories may be filled in any order.

After each player has had twelve turns and all the categories on the score sheet have been filled, the scores are totalled, and the player with the highest total, wins the game.

1 Ones   Score one point for each 1 thrown. Maximum of 5 points. 2 Twos   Score two points for each 2 thrown. Maximum of 10 points. 3 Threes   Score three points for each 3 thrown. Maximum of 15 points. 4 Fours   Score four points for each 4 thrown. Maximum of 20 points. 5 Fives   Score five points for each 5 thrown. Maximum of 25 points. 6 Sixes   Score six points for each 6 thrown. Maximum of 30 points. 7 Little Straight   1, 2, 3, 4, 5. Scores 30 points. 8 Big Straight   2, 3, 4, 5, 6. Scores 30 points. 9 Full House   Three-of-a-kind and a pair. Scores total value of all dice. 10 Four of a Kind   Scores total value of the four dice. i.e. 6, 6, 6, 6, 2 scores 24 points. 11 Chance   No pattern required. Scores total value of all five dice. 12 Yacht   Five-of-a-kind scores 50 points.

For example a turn might go something like this.  A player rolls all five dice resulting with the numbers 6, 6, 6, 3, 3.  They could score for a full house without any further throws.  But if the full house category is already used they would set aside the three 6s and roll the remaining two dice to try and gain a good score for the sixes category.  The remaining dice are rolled again and come up as a 4 and 6.  The 6 is kept making four-of-a-kind and the remaining die rolled as the last throw. It is a 6 as well making a Yacht (five-of-a-kind) and scores 50 points which ends a very lucky turn.  It is common for a player to enter zero for a category and players often use the 1s for this because it is low scoring.

Variations:

Yahtzee is played as described above but the score sheet is divided into two sections.  1s through to 6s as the first section, and the remaining categories as the second.  At the end of a game you score a bonus of 35 if the 1s to 6s section totals 63 or more.  Additionally the definition of a big straight is any run of five consecutive dice values and a little straight any run of four consecutive dice values.  Players score 40 for a big straight not 30.

General is played as described above for Yacht but with the following differences.

There is only one straight scored in General and can be either 1, 2, 3, 4, 5 or 2, 3, 4, 5, 6.  It scores 25 points if made with only one throw and only 20 points if made on the second or third.  For this category Aces (1s) are wild and may represent a 2 or a 6 if either or both are needed to make a straight.

The full house scores 35 points if made with one throw and 30 points if made on the second or third.

Four-of-a-kind scores 45 points if made with one throw and 40 points if made on the second or third.

The Yacht category is know as a general .  If it is made with one throw then it wins the game with no further play and is known as a big general .  If made on the second or third throw it scores 60 points and is known as a small general .

When played for stakes the winner receives the difference between his score and that of each of the other players at a pre-arranged sum for each point.

Double Cameroon is played in much the same way as Yacht but with ten dice.  At the end of a player's turn the dice are divided into two groups of five and are used to score two categories of the player's choice.  Five rounds are played for the ten categories, which are; categories 1 to 6 and a full house score the same as in Yacht .  Little Cameroon (a little straight) scores 21 points.  Big Cameroon (a big straight) scores 30 points.  Five-of-a-kind ( Yacht ) scores 50 points.

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Yacht is probably better known by its commercial name, Yahtzee™. It is easy to play at home with just five dice and a score sheet. (Click here to open a new window with a printable score sheet.) Together with General , Yacht is known as a 'category' dice game.

Age: Adults and older children

No. of players: 2 or more (4-5 is good)

Equipment: Five dice; Score pad and pen/pencil

Time: 15 minutes+

Aim: To get the highest score over twelve rounds.

1. Players throw one die, with the lowest score going first. Each player has twelve rounds to make the highest overall score. There are twelve categories, one per round, in any order. Players try to maximise their score in nine categories and achieve the other three categories by throwing five dice up to three times per round.

2. Player One throws all five dice. If the dice make a Yacht, a Straight (either big or little) or a Full House, that score can be entered immediately on the score sheet. Otherwise, Player One must decide which dice to keep and which dice to throw again to try to get a good score in any category. For example, if Player One threw '6', '3', '3', '2' and '3', they may decide to try for Four of a Kind by keeping the '3s' and throwing the '6' and '2' again. If the second throw was a '3' a '1', Player One would keep the '3' (to make Four of a Kind) but could throw the '1' again with the hope of achieving five '3s' (a Yacht). At the end of the third throw, Player One must decide which category they will enter their score. If they had five '3s', they could enter it as a Yacht (50 points), Four of a Kind (4x3=12 points), Threes (5x3=15 points) or Choice (3+3+3+3+3=15 points). A Yacht would give them the highest score (and is the hardest to achieve) so it is the obvious choice.

3. Players proceed in a clockwise direction to throw the dice (up to three times per round) in order to achieve their best score in each category over the twelve rounds. Players can only enter a score in each category once, even if they throw a better score for that category later on in the game. This means that some categories may score zero if, for example, you have throw three '5s' and are trying for Four of a Kind. If you end up with '5', '5', '5', '3' and '6', and you already have scores for Threes, Fives and Sixes, you may need to put that round as zero for Ones so that you can still hope for a higher score in other categories in later rounds.

5. Players add up their total score at the end of the twelfth round. The highest score wins the game. (The best possible score is 297 points.)

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Yacht – dice game.

yacht dice score sheet

  • Yacht has a strong basis in math, mainly: Counting, addition, and multiplication, and sometimes, depending on how you tally the dice, subtraction.
  • Mental math skills are used to quickly total up the dice thrown.
  • Writing Skills: Players need to keep track of their score by writing them down on the score sheet, which is a chart. 
  • It is naturally a game of: Probability, strategy, problem solving, deductive reasoning, and decision making.
  • Young children, people with special needs, and older people can build dexterity by picking up the dice, putting them into a cup, shaking them, and spilling them out. Larger dice can be used as well.
  • Observation skills and quick thinking are needed to make decisions.
  • Learn how to be a good sport when things go wrong… or right!
  • Empathy for other players when they are trying to reach a goal and succeed or fail.
  • Being supportive when a goal is not reached.
  • Following the rules.
  • Waiting for your turn i ncreases attention span!
  • Reduces stress when you keep it fun and interesting!!!

What you need to play… 5 dice, pencils, instructions, and a scoring sheet Optional items include:  A cup and something to throw the dice into such as a bowl. You can also purchase the full game. Look for Yahtzee game sets in the toy department of your favorite store or online.

The History of the Game, The Rules,  Downloadable Score Sheets, Fun Ways to Play, Online Resources and Videos… Wikipedia:  Yacht (dice game)   – Information about the game, its history, and how to play. Also see Yahtzee   for information about the commercial game made by Milton Bradley. Math Is Fun: Yacht – Play a one player online version. Game Rules Guru: Yacht   – Game instructions and downloadable score sheets for Yacht. Yacht Lawn Dice Game:  PDF Scoring Sheets – Free. This scoring sheet is for the Lawn version of the game. See video below for how to make outdoor dice. Yahtzee Online: Printable Yahtzee Score Sheet – Printable score sheets, score cards, and Triple Yahtzee Score Cards. All PDF format. Memory Improvement Tips: Printable Yahtzee Score Sheets – Large print format available. Prints full page. Also offers Team Play Version of the score sheet. TIP : Look for an app for the game in your favorite App Store as well! YouTube: Yacht Playlist  – How to make your own lawn dice, how to play the game, and probability of Yahtzee. Here’s a video from the list…

yacht dice score sheet

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If you are looking for a game requiring little skill and a good deal of luck, then this may be the game for you. Yacht is a very simple game which uses nothing more than 5 dice, a cup to shake them in, and a score sheet. Despite its simplicity, the “high” of getting spectacular rolls of the dice is palpable. The skill of the game comes entirely in the form of decision making. The decisions one must make involve taking calculated risks, and knowing how to score your rolls.

Number of Players

As few as 2 and as many as you like.

5 six-sided dice (with optional dice cup), 1 specially prepared score sheet per player.

Download a score sheet. (If you do not have Adobe Acrobat Reader, download it for free here .)

Each player rolls to determine who plays first (high roll wins), and play proceeds to the left. A player starts their turn by first rolling all 5 dice. They are allowed up to 2 more rolls (for a maximum of 3 rolls per turn). Each time a player rolls, they may choose to hold (or set aside) as many of the dice as they wish, and re-roll the remaining dice in an attempt to achieve certain goals as outlined by the score sheet. At any time during a players turn, they may stop rolling and use what is showing on all 5 dice to fill in a spot on their score sheet.

Once a spot has been filled in on the score sheet, it can not be changed.

Score Sheet

Each player has their own individual sheet prepared with a series of categories divided into two sections (an “upper” and a “lower”). Each category represents a specific combination of dice, and should have a space next to it to fill in the score for that category. The categories are:

Upper Section

  • Upper Section Bonus (35 pts. If upper section total = 63 or higher)

Lower Section

  • 3 of a kind (total of all 5 dice)
  • 4 of a kind (total of all 5 dice)
  • Full house (25 points)
  • Small straight (30 points)
  • Large straight (40 points)
  • Yacht (50 pts.)
  • Chance (total of all 5 dice)
  • Bonus for additional Yachts (100 pts. per additional Yacht)

There should also be room at the bottom of the sheet to fill in the totals for both sections and add them together for a final total. At the end of a players turn, the player MUST write down a score next to one of the categories. The player may choose to fill in any category that has not been previously filled in (in either section), but their final combination of dice must meet the requirements for whatever category they select (other wise, they must fill in a 0 for that category).

For the upper section, each category simply represents the specific numbers rolled on the dice. To take a score in the upper section, merely write down the total of all numbers you rolled that correspond to the specific category. For example, if you roll three 1s, a 2, and a 4, you may total the 1s for a score of “3” in the 1s category (for the sake of argument, you could also take a score of “2” in 2s, or “9” in Three of a Kind, etc). The upper section bonus of 35 points is achieved if the combined total of all numbers scored in the upper section equal 63 points or more. A good thing to keep in mind when trying for this bonus is that scoring exactly 3 of each number (i.e. three 1s, three 2s, etc.), gives you exactly 63 points.

For the lower section, the roll requirements are more specific. For 3 of a kind, and 4 of a kind you must obviously have either 3 of one number or 4 of one number showing on the dice. If you have met this requirement, you may total ALL numbers on the dice and write the total in the appropriate category. For “chance,” there is no specific requirement to meet; you merely total all the dice. All other lower section categories have specific point values assigned to them. You may write down the point value for each of these categories upon achieving their roll requirements. Those requirements are:

  • Full house – dice show 3 of one number and 2 of another number (25 points)
  • Small straight – 4 of the 5 dice are in sequence (example: 1, 3, 4, 5, 6). (30 points)
  • Large straight – all 5 dice are in sequence (example: 1, 2, 3, 4, 5). (40 points)
  • Yacht – all 5 dice show the same number (50 points)

You will notice while playing, that certain rolls can be taken in a variety of categories (for example a roll of 4, 4, 4, 6, 6, can be scored as 4’s, 6’s, 3 of a kind, Full house, or Chance…or, you can take a “0” anywhere else). In these situations, it is up to you to decide where to write down a score. In the event that your final roll of the dice on your turn produces a roll that does not meet ANY requirements on the score sheet, then a score of “0” must be taken in the open category of your choosing.

Bonus Yachts

If you have already filled in the yacht category (with either 50 points or zero), and you roll a yacht…that yacht may be used as a “wildcard” anywhere else on the sheet (for example: it may be used as a full house, small straight, etc.). Also, if you have already scored 50 points in the yacht category, each additional yacht rolled is worth a bonus of 100 points (in addition to whatever the subsequent yachts are scored as).

When every category on every player’s score sheet has been filled in, the game is over. Each player then totals all of the values from each and every category on the sheet (remembering to include any bonuses). The player with the highest total score is the winner.

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Yacht – Rules and Regulations of the Dice Game

Yacht – Rules and Regulations of the Dice Game

  • gbateson99's Blog

In the vast ocean of dice games, Yacht stands out as one of the most captivating and strategic journeys. Yacht is a game that can either be played against the computer, or online against real-life players. Either way, this game is tons of fun to play!

In this blog, we’ll go over the basic rules on how to play Yacht, as well as some strategies to help out the newer players. Continue reading to learn some of the rules that you’ll have to know in order to succeed.

Rules of The Yacht Dice Game

It can be intimidating to start playing the Yacht. Players start out by rolling five dice, with a complicated scoring sheet right next to the table. This might seem like it's going to be hard to learn. However, when you break this board game down to its core components, you will see that it isn’t so difficult to learn how to play Yacht.

Yacht starts by rolling five different dice. After each roll, you will have the opportunity to decide which dice you would like to keep and which ones you would like to re-roll. After three rolls, you must pick which combination of dice to go with.

Every time that you finish rolling, you must select a new category to put your roll under. There are tons of different categories to select from at the beginning of the game. Categories include ones through sixes (where you sum the corresponding numbers), three of a kind, four of a kind, full house, small straight, large straight, yacht (five of a kind), and chance.

Categories are broken into 2 different areas – the top part of the sheet and the bottom part. The bottom part is all of the niche categories such as small straight, three-of-a-kind, and full house. The top part of the sheet is entirely made of the ones through sixes section. If you are able to get a cumulative score of 63 with those 6 categories in the top part, then players will get a bonus of 35 points on their sheet.

Final Round

After all 13 rounds of Yacht, it is time to total up your entire score. The player with the highest amount of points wins the dice game and is declared champion.Oftentimes this will only come down to 10 or 20 points. Remember, every round counts!

Common Strategies

When going toe to toe against opponents, it can be difficult to come out victorious when you’re just starting. Not to worry though, these small tips and tricks will help to give you a leg up on the competition.

The bonus is key

As we previously mentioned, if you are able to get 63 points total in the section of ones through sixes, you will receive a 35-point bonus. This is an absolutely crucial aspect of the game. You should always make sure to try and hit this point mark, especially the fours, fives, and sixes.

Don't waste your Chance

One of the categories of the Yacht Dice Game is Chance. The Chance category allows you to add up the total of all the dice in a given roll and score that total. It is a useful category that should only be used in emergencies. When the game is nearing the end, having a safety valve is huge.

Know when to take risks

As you near the end of the game, it will become obvious how far ahead or behind you are. This should inform your decisions on how risky you want to play. You may be willing to go for the 50-point Yacht if you are far ahead, or you can play it safe and try and get some easier points in a different category. Understanding how risky you can afford to be is a crucial part of learning how to play Yacht.

So now that you have learned the basics of how to play Yacht, make sure to go and try it for yourself. Whether you want to challenge an opponent from across the world, play against the computer, or sit down and face a friendy, it’ll be a fun and competitive time.

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Yacht - dice game

Yacht is a public domain dice game, similar to the Latin American game Generala , the English game of Poker Dice, the Scandinavian Yatzy , and Cheerio. Yahtzee (trademarked in the United States by Hasbro) is a later development, similar to Yacht in both name and content.

The name Yacht is also used for a number of later dice games that include many features of Yahtzee, being closer to Yahtzee than the original Yacht game.

The object of the game is to score points by rolling five dice to make certain combinations. The dice can be rolled up to three times in a turn to try to make these combinations. A game consists of twelve rounds. After each round the player chooses which scoring category is to be used for that round. Once a category has been used in the game, it cannot be used again. The scoring categories have varying point values, some of which are fixed values and others where the score depends on the value of the dice. A Yacht is five-of-a-kind and scores 50 points; the highest of any category. The winner is the player who scores most points.

The following are the 12 categories and the points scored in those categories:

If a category is chosen but the dice do not match the requirements of the category the player scores 0 in that category.

A Yacht cannot be scored on Full House but can be scored on Four of a Kind, although the fifth dice is not counted in the score. The score for the Straights vary, but 30 is a typical score for each.

The maximum possible score depends on the scoring rules used but with the above rules and both straights counting 30, the maximum score is 297.

Score sheet

Comparison with yahtzee.

The rules of Yacht differ from those of Yahtzee in a number of ways:

  • It does not have an upper section bonus.
  • There is no three-of-a-kind category.
  • Both straights are a sequence of five ("Large Straight" is 2-3-4-5-6, "Small Straight" is 1-2-3-4-5).
  • There are no Yahtzee bonuses or Joker rule

There are a number of differences to the category names compared to Yahtzee. "Aces" is often called "Ones", "Small Straight" is called "Little Straight", "Large Straight" is called "Big Straight", "Yahtzee" is called "Yacht" and "Chance" is called "Choice". The order of the categories on the score sheet can also be different to that used on a Yahtzee score sheet. There is no "upper" or "lower" section scoring, just a "Total" row at the bottom of the score sheet.

Although there are no official rules for Yacht, the scoring of some categories generally differs from that used in Yahtzee. Four-of-a-kind scores the sum of those four dice, not all five dice. Full house scores the sum of the five dice, not a fixed score of 25. The scores for the straights can be different to that used in Yahtzee.

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yacht dice score sheet

Yacht [1] is a public domain dice game, similar to the Latin American game Generala, the English game of Poker Dice, the Scandinavian Yatzy, and Cheerio. [2] Yacht dates back to at least 1938, and is a contemporary of the similar three-dice game Crag. [1] Yahtzee is a later development, similar to Yacht in both name and content.

The name Yacht is also used for a number of later dice games that include many features of Yahtzee, being closer to Yahtzee than the original Yacht game. [3] [4]

  • 3 Comparison with Yahtzee
  • 4 References

These rules relate to the 1938 version of Yacht. The object of the game is to score points by rolling five dice to make certain combinations. The dice can be rolled up to three times in a turn to try to make these combinations. A game consists of twelve rounds. After each round the player chooses which scoring category is to be used for that round. Once a category has been used in the game, it cannot be used again. The scoring categories have varying point values, some of which are fixed values and others where the score depends on the value of the dice. A Yacht is five-of-a-kind and scores 50 points; the highest of any category. The winner is the player who scores the most points.

The following are the 12 categories and the points scored in those categories:

If a category is chosen but the dice do not match the requirements of the category the player scores 0 in that category.

A Yacht cannot be scored on Full House, but can be scored on Four of a Kind, although the fifth die is not counted in the score. The scores for the Straights vary, but a typical score is 30 for each.

The maximum possible score depends on the scoring rules used, but with the above rules and both straights counting 30, the maximum score is 297.

Comparison with Yahtzee

The rules of Yacht differ from those of Yahtzee in a number of ways:

  • It does not have an upper section bonus.
  • There is no three-of-a-kind category.
  • Both straights are set sequences of five ("Large Straight" is 2-3-4-5-6, "Small Straight" is 1-2-3-4-5).
  • There are no Yahtzee bonuses or Joker rule.

There are a number of differences to the category names compared to Yahtzee. "Aces" is often called "Ones", "Large Straight" is called "Big Straight" (there is no "Small Straight" category in Yacht ), "Yahtzee" is called "Yacht" and "Chance" is called "Choice". The order of the categories on the score sheet can also be different from that used on a Yahtzee score sheet. There is no "upper" or "lower" section scoring, just a "Total" row at the bottom of the score sheet.

Although there are no official rules for Yacht, the scoring of some categories generally differs from that used in Yahtzee. Four-of-a-kind scores the sum of those four dice, not all five dice. Full house scores the sum of the five dice, not a fixed score of 25. The scores for the straights can be different from those used in Yahtzee (40 points in Yahtzee .)

  • ↑ 1.0 1.1 Wood, Clement and Goddard, Gloria, The Complete Book of Games , Halcyon House, NY, 1938
  • ↑ Cheerio Instructions
  • ↑ Yacht Instructions
  • ↑ How to Play Yacht Game
  • Public domain

yacht dice score sheet

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Strategy Guide (NS) by CyricZ

Version: 1.2 | Updated: 08/02/2020 FAQ of the Month Winner: July 2020

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Table of Contents

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  • Introduction

51 Worldwide Classics

  • Dots and Boxes
  • Four-in-a-Row
  • Hit and Blow
  • Nine Men's Morris
  • Hare and Hounds
  • Chinese Checkers
  • Riichi Mahjong
  • Texas Hold 'Em
  • Toy Curling
  • Toy Baseball
  • Battle Tanks
  • Shooting Gallery
  • 6-Ball Puzzle
  • Sliding Puzzle
  • Mahjong Solitaire
  • Klondike Solitaire
  • Spider Solitaire
  • Standard Guide Stuff
Game Type: Dice Maximum Players: Two (sorry) Formats Available: Single System (Touch or Joy-Con), Local, Online Luck, Skill, or Strategy: Mostly Luck, Some Strategy Medals: Defeat the CPU once

yacht dice score sheet

Objective: The objective of this game is to finish the game with a higher score than your opponent.

Setup: Each player is given a matching scoring sheet and the players share a cup filled with five dice.

Gameplay Flow -

  • The first player rolls all five dice out of the cup. The player can select any dice they wish to keep from the five and place them on the slots on the tray. Any dice they don't wish to keep can be placed back in the cup for a second roll. After that roll, the player again selects dice to keep and rolls the remaining a third time.
  • After the third roll, the player must choose a Score Box on the their sheet to match with their current hand. The player then enters the number of that score in accordance with the rules of each scoring hand (seen below). If the player select that score box without meeting the requirements, a 0 is placed in that section.
  • A score must be entered with every turn, and each score box can be filled only once. Also, there is no need for the player to wait for a third roll to enter a score. They can do so at any time.
  • After the first player takes their turn, the second player does so, until the entire scoring sheet is filled.

Scoring Hands -

The following hands are on the scoring sheet:

  • Aces: Add the numerical total of all 1's in your hand and put the number there (1, 2, 3, etc.)
  • Deuces: Add the numerical total of all 2's in your hand and put the number there (2, 4, 6, etc.)
  • Threes: Add the numerical total of all 3's in your hand.
  • Fours: Add the numerical total of all 4's in your hand.
  • Fives: Add the numerical total of all 5's in your hand.
  • Bonus: If the total of the previous six boxes is 63 or higher, this box is filled with a 35 point bonus. If not, it is 0.
  • Choice: Add the total of all five dice in your hand. This is typically used as a "throwaway" slot.
  • 4 of a Kind: To add points here, you must have four dice with the same number. Enter the total of all five dice.
  • Full House: To add points here, you must have three dice of one number and two dice of another number. Enter the total of all five dice.
  • Small Straight: To add points here, you must have four dice in numerical sequence (1-2-3-4, for example). Worth a flat 15 points.
  • Large Straight: To add points here, you must have all five dice in numerical sequence (1-2-3-4-5 or 2-3-4-5-6). Worth a flat 30 points.
  • Yacht: To add points here, you must have all five dice with the same number. Worth a flat 50 points.
  • The 35 point bonus is quite good, so it's definitely worth your time to fill the top section with good numbers. If you get three dice for each number, you'll get 63 exactly. By the same token, don't fret if you have to put a 2 in the Aces or a 4 in the Deuces. You can make that up with other dice.
  • The game suggests going for straights first so you can focus matching dice thereafter. It's not a bad strategy.
  • The first "0" you should put on your scoring sheet if necessary is in the "Yacht" section. It's the hardest one to get. Unless you're my grandmother, who I swear cheats.

History: Most people know this game as Yahtzee , a name trademarked by Milton Bradley, but the dice game itself originated first. Like a lot of old games, it's tough to pin this one down. It's at least as old as 1938, and has a lot of similar contemporaries, such as the Latin America "generalia", the English "poker dice", and the Scandinavian "Yatzy". The ruleset tends to vary with the game, and this one combines some of the rules of the original Yacht with Yahtzee .

Oh, and doing the math, the maximum possible score in this game is 5 + 10 + 15 + 20 + 25 + 30 + 35 + 30 + 30 + 28 + 15 + 30 + 50 = 323 . That's assuming you cannot register a Full House with a Yacht, which I haven't confirmed.

yacht dice score sheet

pillage, curse & cheat

 -not your pappy's dice game 

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 Swashbuckle is a score sheet dice game from one to umpteen players. Take turns rolling the dice (not included in download,) to fill in the highest scores ye can. Unlike it's predecessors like Yatzee for example, Swashbuckle adds an extra layer of player interaction. Exercise your quick simple math skills and learn some nautical terms. 

How to Play Dice: Yacht / Yatzy Rules of Play

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About This Game

  • Easy and casual game experience.
  • Can invite friends to play online, or compete against players from around the world.
  • Simulates the collision experience in the real world by using the physical collision synchronized by the network.
  • Beautiful 3D game graphics, and real dice roll animation.

System Requirements

  • OS *: Windows XP/Win7/ Win8/Windows 10
  • Processor: Intel Pentium(R)Dual-Core CPU E5200 2.50GHZ or equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTS 450 or AMD Radeon HD 6750
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Processor: Intel Core i5 2.80 GHz or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA Gerforce GTX 780 or 970
  • Storage: 5 GB available space

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IMAGES

  1. Yahtzee Score Cards Printable

    yacht dice score sheet

  2. Télécharger Gratuit Yahtzee Score Sheets in excel

    yacht dice score sheet

  3. Doodlecraft: Yahtzee Card Freebie Printables! Yahtzee Rules, Yahtzee

    yacht dice score sheet

  4. Yacht Dice Game Scoresheets

    yacht dice score sheet

  5. 10 Best Printable Triple Yahtzee Score Pads PDF for Free at Printablee

    yacht dice score sheet

  6. 10 best large printable yahtzee score sheets printableecom

    yacht dice score sheet

VIDEO

  1. How To Play Yacht Dice Game

  2. MAN PICKS UP A LUXURY YACHT BUT TRIES DESPERATELY TO ESCAPE?#shorts #film#movie#filmcommebtary

  3. What is Dice Score?

COMMENTS

  1. PDF Yacht Score Card

    score sheet. In each turn a player has up to three throws rolling the dice, setting aside any they wish to use for a category and rolling the remainder. They do not have to use all three throws and may stop after the first or second. Players must fill in a score for a category after each turn but once it is used they may not change it.

  2. Yacht Dice Game Scoring Sheet

    Yacht Dice Game Scoring Sheet. (a.k.a. Yard Yahtzee) With our 5 and 6 Dice Set comes this FREE download for our Yacht Lawn Dice Game. You can follow the link below the picture for reprinting. Yacht scoring sheet pdf.

  3. Yacht Dice Game Score Sheets

    Yacht dice game score sheets to print out. Upper Section: 1: 2: 3: 4: 5: 6: 7: 8: 9: Total all 1s : Total all 2s : Total all 3s

  4. Yacht

    Yacht Dice Game Score Sheet [Printable] [PDF] gameguru. A digital native around since the early days of online gaming communities around 2001. An early contributor to the cult gaming site ClanTemplates, Adam has spent years giving free gaming resources to the community. With BoardCards, Adam is most experienced and commonly writing the articles ...

  5. How to Play Yacht Dice Game

    Each player will have 12 turns during the game. After each turn, the player must enter a score in one of the rows on the score sheet. Example: Ana rolls a 1-2-2-4-6. For her second roll, she decides to keep the 2s and reroll the other three dice. She rolls 4-4-6, so she now has 2-2-4-4-6.

  6. Yacht Dice Game Rules

    10 Four of a Kind Scores total value of the four dice. i.e. 6, 6, 6, 6, 2 scores 24 points. 11 Chance No pattern required. Scores total value of all five dice. 12 Yacht Five-of-a-kind scores 50 points. For example a turn might go something like this. A player rolls all five dice resulting with the numbers 6, 6, 6, 3, 3.

  7. Yacht (dice game)

    Yacht is played with five six-sided dice. Yacht is a public domain dice game, similar to the Latin American game Generala, the English game of Poker Dice, ... The order of the categories on the score sheet can also be different from that used on a Yahtzee score sheet. There is no "upper" or "lower" section scoring, just a "Total" row at the ...

  8. How to Play Dice: Yacht / Yatzy Rules of Play

    Game Play. Gather a scoresheet for each player and 5 dice. The game consists of 12 rounds, and each player one turn within each round. Each turn consists of up to 3 rolls of the dice. The object of a turn is to designate dice to count in one of the 12 categories shown on the scoresheet (more on that below). At the beginning of each turn, the ...

  9. PDF Yacht Lawn Dice Game

    Yacht Lawn Dice Game Player #1 Player #2 Player #3 Category Scoring Yacht Five of the same number 50 points Large Straight Five in number order 30 points Small Straight Four in number order ... Total Score Visit us at www.ladyandthecarpenter.com . Created Date: 1/16/2020 5:21:11 PM Title:

  10. Yacht Game

    The yacht dice game can be played by one player but is more fun against at least one other player or against the computer. It is played using five six-sided dice and the goal is to score a higher total number of points than your opponents. You start your turn by rolling all the dice. You either bank a set of points (see below) or reroll as many ...

  11. Yacht

    Yacht. Yacht is probably better known by its commercial name, Yahtzee™. It is easy to play at home with just five dice and a score sheet. (Click here to open a new window with a printable score sheet.) Together with General, Yacht is known as a 'category' dice game. Age: Adults and older children. No. of players: 2 or more (4-5 is good)

  12. Yacht

    Yacht Lawn Dice Game: PDF Scoring Sheets - Free. This scoring sheet is for the Lawn version of the game. See video below for how to make outdoor dice. Yahtzee Online: Printable Yahtzee Score Sheet - Printable score sheets, score cards, and Triple Yahtzee Score Cards. All PDF format.

  13. Game Rules Guru

    Yacht. If you are looking for a game requiring little skill and a good deal of luck, then this may be the game for you. Yacht is a very simple game which uses nothing more than 5 dice, a cup to shake them in, and a score sheet. Despite its simplicity, the "high" of getting spectacular rolls of the dice is palpable.

  14. Scoring Rules for a Dice Game with Repeated Sections

    Yacht Dice Game Score Sheets.xlsx - Free download as Excel Spreadsheet (.xls / .xlsx), PDF File (.pdf), Text File (.txt) or view presentation slides online. The document contains rules for scoring points in a dice game. Players roll dice and score points by adding up pips showing certain numbers, adding face values of matching dice or all dice.

  15. How to Play Yacht Dice Game

    The top part of the sheet is entirely made of the ones through sixes section. If you are able to get a cumulative score of 63 with those 6 categories in the top part, then players will get a bonus of 35 points on their sheet. Final Round. After all 13 rounds of Yacht, it is time to total up your entire score.

  16. Yacht

    A Yacht cannot be scored on Full House but can be scored on Four of a Kind, although the fifth dice is not counted in the score. The score for the Straights vary, but 30 is a typical score for each. The maximum possible score depends on the scoring rules used but with the above rules and both straights counting 30, the maximum score is 297.

  17. Software:Yacht (dice game)

    Yacht is a public domain dice game, similar to the Latin American game Generala, the English game of Poker Dice, the Scandinavian Yatzy, and Cheerio. Yacht ... The order of the categories on the score sheet can also be different from that used on a Yahtzee score sheet. There is no "upper" or "lower" section scoring, just a "Total" row at the ...

  18. Yacht Dice (Yahtzee) « Pozirk Games

    Yacht Dice (Yahtzee) is a dice game. The objective of the game is to score points by rolling five dice to make certain combinations. The dice can be rolled up to three times in a turn to try to make various scoring combinations and dice must remain in the box. A game consists of thirteen rounds. After each round the player chooses which scoring ...

  19. 28 Printable Yahtzee Score Sheets & Cards (101% FREE)

    Dice games similar to Yatzy such as Yacht, Poker Dice, and Generala. Basically, the objective of the game is to score points, which will be recorded either on a Yahtzee score card or a Yahtzee score board, by rolling 5 dice and making specific combinations. ... Score sheets which are specially made for the game are also quite economical. This ...

  20. Yacht Dice

    Objective: The objective of this game is to finish the game with a higher score than your opponent. Setup: Each player is given a matching scoring sheet and the players share a cup filled with five dice. Gameplay Flow - The first player rolls all five dice out of the cup. The player can select any dice they wish to keep from the five and place them on the slots on the tray.

  21. Printed Game Sheets

    Swashbuckle is a score sheet dice game from one to umpteen players. Take turns rolling the dice (not included in download,) to fill in the highest scores ye can. ... Games similar to Yacht Sea: Yahtzee, Dice City, BANG! The Dice Game, Qwixx, Roll for Adventure, That's Pretty Clever (aka Gahz Schön Clever), Dice Town, Kismet, Railroad Ink ...

  22. Walnut Tagged "printable scoresheet for yacht dice game"

    How to Play Dice: Yacht / Yatzy Rules of Play Free game rules and printable scoresheet for the popular dice game. Yacht is the old school version of the trademarked dice game Yahtzee.

  23. Save 30% on Yacht Dice on Steam

    Yacht Dice is a classic dice game popular around the world, each player by throwing dice statistics score to carry on the game, the player with the highest score wins. Easy and casual game experience. Can invite friends to play online, or compete against players from around the world. Simulates the collision experience in the real world by ...