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Hunts, Bhujerba, and the Lhusu Mines

Final fantasy xii  — guide and walkthrough (ps2).

GameFAQs

Guide and Walkthrough (PS2) by Auron402

Version: 3.5 | Updated: 01/08/2024 Highest Rated Guide

  • Previous: Gladius and Kotetsu

Table of Contents

  • Next: Dreadnought Leviathan, Sandseas, and Raithwall
  • Introduction
  • Sky Pirate's Den
  • First Adventures and Upgrades
  • Leveling 1 -- Dustia
  • To the Palace and Back Again
  • Gladius and Kotetsu
  • Dreadnought Leviathan, Sandseas, and Raithwall
  • A Sidequest and Some Enduring Equipment
  • From Jahara to the Eruyt Village
  • Leveling 2--Rustling Chapel
  • Concurrences and the Mist Walker Achievement
  • Intermission -- List of Essential Loot
  • Hunts and Side Quests
  • The Zodiac Spear
  • From Mt. Bur-Omisace Through Tchita Uplands
  • Leveling 3 -- Overlooking Eternity
  • 3 Ribbons and an Ultima Blade
  • Hunts Galore!
  • 3 Espers and 2 More Hunts
  • From Sochen Cave Palace to Balfonheim
  • A-Hunting We Will Go
  • Dark Matter and Cockatrice Quest
  • Feywood, Giruvegan, and Great Crystal
  • Chaos, Gilgamesh, and Hellwyrm
  • The Tournesol
  • The Pharos at Ridorana
  • Leveling 4 -- Pithead Junction C
  • The Great Crystal 1 -- Excalibur and Ultima
  • The Pharos Subterra
  • Six More Hunts
  • Behemoth King
  • The Great Crystal 2 -- Omega Mk. XII
  • The Wyrmhero Blade
  • The Scrivener Achievement
  • Sky Fortress Bahamut
  • Journey's End
  • Appendix A -- Magicks
  • Appendix B -- Technicks
  • Appendix C -- Augments
  • Appendix D -- Accessories
  • Appendix E--Weapons and Ammo
  • Appendix F--Armor
  • Appendix G--Gambits and Quickenings

ffxii wraith hunt location

Wraith Hunt and Clucktrice Hunt

  • Before entering Rabanastre city proper, remove Fran and Balthier's equipment. This will allow Basch to use one of their weapons in an upcoming fight.
  • Enter Rabanstre, and the team will split up, leaving Vaan alone.
  • Miguelo's Sundries now sells the Golden Needle and Echo Herb item. Sell off your Loot and buy 20 of each for now if you didn't get them in Nalbina or from the Merchant in the Western Divide.
  • Stop by the armor shop. Sell off your loot and buy 3x Sallet, 3x Scale Armor, and 3x Buckler. Having to buy armor really goes against my grain, but it's going to be a while before we can get some better gear for free. If you pursued the Kotetsus, you should have plenty of gil for all of this.
  • From the Magicks shop, buy all spells that you do not have yet. There will be at least 4 of these.
  • The Poach and Charge abilities are now available in the Techniks Shop. Poach can wait, but you should buy Charge. See the box below for details.
  • Go to the Sandsea and take on the Wraith Hunt. Do not go upstairs yet.
  • Foe: Flying
  • Ally: HP < 60%
  • Ally: HP < 50%
  • Check in with Montblanc to collect some rewards and get 2 more Hunts.
  • Use the new Moogling service to zip from the Muthru Bazaar to Southgate.

ffxii wraith hunt location

  • Enter Lowtown and go to Old Dalan's Place to advance the story line.
  • Hey! Don't even THINK about opening that treasure chest in front of Old Dalan's Place! I already warned you about that!
  • Spend enough of his LP that he can equip your best current equipment.
  • Use the Party command to add him to your active party.
  • Optimize his equipment while you're at it.
  • Set up Gambits for him. We discussed general guidelines for this back here .
  • Notice Basch comes equipped with a Tourmaline Ring, which makes the wearer immune to Poison. Keep it equipped on an active player until we get something better.
  • Talk to Milha to accept that hunt. Your Clan Primer will remind you where she can be found.
  • Head W over to Storehouse 5, where the Mark resides.
  • Go down the stairs, then immediately go S as far as possible and then E. If you avoid the center of the room, you can save at the BSC in the Central Waterway Control area before engaging the Mark.
  • Go back one room and beat the Wraith.
  • Go next door to the Save Crystal to remove Doom, then return to Milha to complete this hunt.

ffxii wraith hunt location

  • Go to the Sandsea, head upstairs, and pick up the rest of the team.

ffxii wraith hunt location

  • Go to the Nomad Village in the Giza Plains and talk to Dania to initiate the Clucktrice Hunt.
  • Clear the Giza North Bank area of enemies, then exit and reenter to take care of Clucktrice and friends and return to Nomad Village to complete the Hunt.
  • Return to Rabanastre and proceed to the Aerodrome (it's marked on your Map). Talk to Balthier (he's the one who looks like Balthier), and fly to Bhujerba.
  • Somewhere in here, I picked up the Wayfarer achievement, for a total of 6.

Sky City of Bhujerba and the Lhusu Mines

  • You start in the Aerodrome, next to a GSC. Be sure to do a hard Save there.
  • Soon you will pick up another guest player. I'm inclined to "get him out of the way" at first opportunity ( as previously recommended ) if you catch my drift, but I'll leave that up to you.
  • The Magicks shop has 2 new spells. Neither is very useful, but they're cheap, so pick them up while you're thinking about it.
  • You can't do much exploring now because many of the passages are blocked off. Here is a map to help you find your way to the Mines. Just follow the red line.

ffxii wraith hunt location

  • Make your way toward the Lhusu Mines and Save at the BSC.
  • Buy Maps of Bhujerba and Lhusu Mines from the Moogle near the BSC.
  • There are many Traps in the Mines, and if someone has the Self => Libra Gambit, you can detect (and hopefully avoid!) those Traps. Basch already has this Tech and the license, making him the obvious choice.
  • When Transitway 1 curves to the N you might find a chest. If so, there is a 35% chance that it contains a Killer Bow. As a rule, we don't care much about Bows, but very soon we will be fighting a couple of flying enemies, and flying enemies can only be damaged by Guns and Bows. Killer Bows cost 2000 gil to buy, so if you can get one here for free, you'll have more gil to spend on more important things.

ffxii wraith hunt location

  • The Skeleton enemies will very rarely (1%) drop Iron Helms, a slight improvement over your Sallets, but I wouldn't go out of my way to try to get one. Kill all the undead enemies with reckless abandon because they drop decent loot, but otherwise don't waste your time killing enemies or opening Chests. There just isn't anything here of real value. Just make your way to the end of the line.

ffxii wraith hunt location

  • Although the rewards for doing so are modest at best, you can actually defeat Ba'Gamnon & Co. rather than flee from them. If you feel like showing off your new weapons, just gang up on one bad guy at a time (i.e., give everyone the "Foe: party leader's target => Attack" Gambit), and you will own these clowns.
  • Balthier leads you to believe that you need to get the attention of as many people as possible. This just isn't true. You need to focus on quality over quantity. You get maximum boost by talking to the City Parijanahs (scholarly looking guys carrying books). There are 3 of them in the Cloudborne Tavern (circled on the map below), and 6 more are indicated by the goofy yellow stars in the picture below. Those should be more than enough to fill your meter to 100%.

ffxii wraith hunt location

  • Avoid talking to the Bhujerban Sainkahs (local bucketheads). Doing so will make the meter go down.

ffxii wraith hunt location

Nidhogg Hunt and Rocktoise Hunt

  • After some scenes, you'll be in the tavern. While you're there, check the board and accept the Nidhogg hunt.
  • Go to the Armor shop, sell off your Scale Armors, and buy 3x Ringmails. You will lose 2 Strength points, but you'll go up +1 Defense and +50 HP. Right now, we have plenty of offense, but our Defense sucks (a situation we'll address ASAP) but for the upcoming Hunts, you will want that extra protection.
  • Go to the SW corner of town to initiate the Rocktoise Hunt. This will also fill in another area of your map.
  • On your way to the Mines, take a detour into Kaff Terrace to complete your map of Bhujerba.
  • Head towards the Lhusu Mines, and talk to Aekom on the way to get the deets on the Nidhogg hunt.
  • Again, our weakness is Defense, and both Marks can hit pretty strong. Have each team member cast Protect on him/herself to reduce damage.
  • Both battles will have some lesser enemies pestering you. Try to take them out before engaging the Marks themselves.
  • Nidhogg is in Transitway 1; Rocktoise is at the NW dead end in Site 3.
  • Rocktoise is weak against Wind, so dust off your Gladii and equip those and your Bucklers for some evasion. Below 50% health, Rocktoise ignores Evasion, but your shields will help until then.
  • Rocktoise's Flash ability can cause Blindness, so give everyone the Self => Eye Drops Gambit ABOVE any attacking Gambits.
  • If things start to go south, remember that you still have an ally with full HP on the bench, and you can bring him to assist.
  • After defeating both Marks, return to civilization to complete both hunts.

ffxii wraith hunt location

  • One of your rewards for the Rocktoise Hunt is a Heavy Coat. It has a +4 Defense over the Ringmail and also boosts HP by another 70 pts. Have one of your characters buy the license and equip it immediately.
  • If you talk to Pilka again, he will ask you to help with another task. It's a quick and easy errand, but the payoff is meager at best. If you decide to undertake it, when you have a choice to make, do the right thing to maximize your rewards.
  • DO NOT SELL THE GREAT SERPENTSKIN that Aekom gives you. We will need that for another purpose soon.
  • Head to the red marker on your map and follow the storyline. Eventually you will find yourself on the Dreadnought Leviathan with Vossler as a guest.

Hunts are a series of optional side quests geared toward taking down particularly strong monsters, referred to in-game as “Marks” and “Elite Marks.” Typically, these marks are causing trouble for a town, tribe, or individual. Related: Hunt Club

Information on regular Marks can be found on bulletin boards throughout all of Ivalice. Regardless of location, each board has the same information (bills) posted, so checking for updates/new bills is a breeze.

Elite Marks More dangerous than regular Marks, the bills for Elite Marks can only be obtained through Montblanc after becoming a member of Clan Centurio. However, Montblanc only acts as a mediator; the actual petitioner must be visited in order to accept each hunt.

The information below is applicable to both The Zodiac Age and the original PS2 version of the game.

Beasts—scourge of the common peoples of Ivalice. Foul creatures who take the greatest relish from inflicting the most gratuitous harm. Of these, the worst are identified as a public menace and made “Marks,” for the slaying of which a bounty is offered. Most Mark hunting petitions come from commoners or local officials, though kingdoms have been known to issue requests for the slaying of particularly malevolent menaces. Mark hunters range from professional hunters to casual adventurers. The unwary be warned: though Mark hunting is imagined by some to be a short road to fame and fortune, it is oft-times found to be a short road to an early grave. —Sage Knowledge

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ffxii wraith hunt location

Final Fantasy XII/Hunts

Table of Contents

  • Quickenings
  • Loot Recipes

Final Fantasy XII logo

  • Damage Formulae
  • Critical Hits & Combos
  • Counter-Attacks
  • Blocking & Parrying
  • On-Hit Effects
  • Curative & Offensive Magicks
  • Status-Altering Magicks
  • Motes & Fangs
  • Dark Matter & Knots of Rust
  • Accessories
  • Swords & Greatswords
  • Katana & Ninja Swords
  • Spears & Poles
  • Bows & Crossbows
  • Axes & Hammers
  • Rods & Staves
  • Maces & Measures
  • Hand-Bombs & Ammunitions
  • Nalbina Fortress and Rabanastre
  • Dalmasca Estersand and back to Lowtown
  • Giza Plains
  • Garamsythe Waterway and The Royal Palace
  • Return to the Waterway
  • Nalbina Dungeons and the Barheim Passage
  • Dalmasca Estersand and Back to Rabanastre
  • Bhujerba and the Lhusu Mines
  • Dreadnought Leviathan
  • Tomb of Raithwall
  • DIY Sunstone
  • Bhujerban Madhu
  • The Viera Dating Agency
  • Dalmascan Patient
  • Ann & Her Sisters
  • We Need a Hero!

Mark Hunts [ edit ]

To start a mark hunt you must check an information board located in Rabanastre restaurant, Bhujerba Inn, Phon Coast etc. Next you must speak with a person who posted the notice. The persons location is marked with ! sign on the terrain map. After completing the hunt you need to talk with your client once more to receive a reward. Some Hunts are available only if you join Clan Centurio. Through Mark Hunts you can gain the best equipment and will fight the strongest monsters in the Final Fantasy XII.

Navigation menu

This section of our guide covers the Hunts you can undertake via the Clan Primer, which you find near the very beginning of the game. Hunts are optional, but highly recommended for completionists, especially if you’d like to get as much Gil and other treasure as humanly possible for your troubles. Trust us - it’s worth doing each one of these below!

Please note that we only cover the first 25 hunts in the game (22 “regular” hunts and 3 “Montblanc” hunts). This is simply because at that point, our instructions are going to start to become highly redundant. Generally speaking, there are certain steps to  every hunt: read about the hunt on the board, agree to speak with the petitioner, find the petitioner, speak with him or her, then go out and find the mark. This accounts for literally 90% of every hunt and almost all of the legwork therein. It’s fighting the foe that can be different.

But even then, there are again certain things you’ll want to do. If the foe has something like Protect, Shell, or Haste on it, then by all means, Dispel before you attack. You’ll generally want to keep the attacks in the physical nature, but magicks sometimes work as well. And, of course, you’ll want to keep a constant eye out on your party’s health. Like boss characters, too, marks have the tendency to get stronger both offensively and defensively at the end of a battle.

The hunts after the 25 we cover are in no way obscure or hard to find... they are on the petitioners’ board in various towns and pubs. They are just harder than the ones listed here... but in the same style, nonetheless. Good luck!

Hunt 01 - Red & Rotten in the Desert

  • Commissioned by: Tomaj (Rabanastre)
  • Enemy: Rogue Tomato
  • Bounty: 300 Gil, Potion (x2), Teleport Stone.

The first hunt of the game is mandatory. You can find information on it within the walkthrough located in this very guide. To list all of the information here would simply be redundant.

Ffxii 023.jpg

Hunt 02 - Wolf in the Waste

  • Commissioned by: Gatsly (Rabanastre)
  • Enemy: Thextera (Mutant Wolf)
  • Bounty: 500 Gil, Headguard , Teleport Stone.

This hunt is easy enough to find. When you go back to end the Rogue Tomato bounty above, you can simply go back to the board in The Sandsea in Rabanastre and find the advertisement for this mark. Thankfully, the man who commissioned it, though a shop owner in a different part of town, is already in The Sandsea and hence you won't have to go far to find him. He near the door, sprawled out on the floor. He'll explain his situation to you and describe exactly what needs to be done. Accept his challenge and the hunt will begin.

Ffxii hunt01.jpg

Thextera is located in the Dalmasca Westersand, which is in the opposite area of where we fought the Rogue Tomato. To get there from The Sandsea, exit and head south, all the way until you can access the center area of town in between Eastgate and Westgate. While Eastgate was your ultimate target last time around, this time you want to head to Westgate. Once there, you can talk to everyone you find and even find a Chocobo stable (though we highly recommend against hiring one). What we do recommend is saving your game at the save crystal you find there before heading into the Dalmasca Westersand.

Ffxii hunt03.jpg

The Dalmasca Westersand is actually a rather expansive, multi-screen area that we're not going to explore in its entirety right now (at least, this remains true if you're following our in-guide walkthrough and working off of our sidequest references). If not, you may or may not come to this particular hunt while you're strong enough to do some serious exploration. Unfortunately, we aren't. You'll only find Wolves here - in great quantities - so work off of them and make sure you're at least level 4 with a Broadsword equipped. When you are, it's time to seek out the Thextera.

Ffxii hunt05.jpg

Thextera, also known as the Mutant Wolf, is a fierce combatant. You can find him in the middle region of the initial part of the desert. Unfortunately, you're always going to find him accompanied by two Wolves, and he has the ability to call more (when his health is below 50%). Nonetheless, you must kill off these two Wolves if you want any chance to survive the battle - they chip away at your HP enough as it is, and it'll make fighting Thextera impossible. Try to split them apart and kill them individually... then, go for Thextera. Have a plethora of Potions at your disposal and use them liberally. Thextera's attacks range in strength from mild to ridiculous (at least, for this early part of the game), and he can kill you in one hit. Be especially weary when he's below 50% health. This is when he'll start to use his fierce attacks. When he's slain, head back to The Sandsea in Rabanastre and collect your bounty.

Ffxii hunt07.jpg

Hunt 03 - Dalmasca's Desert Bloom

  • Commissioned by: Dantro (Dalmasca Estersand)
  • Enemy: Flowering Cactoid
  • Bounty: 500 Gil, Potion (x10).

Head to The Sandsea after retrieving the Crescent Stone and examine the board. This should be the third offer you get (after the Rogue Tomato and Thextera). Unfortunately, you're going to have to travel to get to where the guy who commissioned this hunt is located, which is out in the Dalmasca Estersand. You should be able to navigate through that desert (by leaving Rabanastre from the east), and you should be able to do it pretty easily. Just be weary of the dinosaur-looking enemies named Wild Saurians. They have 6,000 HP and will utterly destroy you at this point, but are passive. So don't go instigating anything! Otherwise, head to the outpost tucked in the corner of the initial part of the Dalmasca Estersand. You'll find Dantro there. Talk to him and the quest will begin.

Ffxii hunt09.jpg

A Cactoid mocking Dantro and attacking his friends might sound funny, but it's actually serious business (well... kinda). You'll need to leave the outpost from the other entrance/exit. It's the only way you can access the Yardang Labyrinth, which is where the Flowering Cactoid runs amok. Look around for the foe, killing everything else you come across (simply because you'll be using a lot of space to fight this foe and you'll undoubtedly run into enemies you left behind, making things harder for you).

A few keys to remember. First of all, go well-equipped with both Potions and Eye Drops. Because the foe can blind you, your hit rate will go way down if you're blinded with no recourse. And since your hit rate will hover around 25% as it is, being blind will make things near-impossible. Also, try to go with Cure purchased and well-used - you'll need it. If the foe runs away, be sure to give pursuit because it has a couple of Potions it can and will use to heal itself. Other than that, head back to Dantro once the foe is slain to collect the bounty. And if you're interested in doing even more, consider hitting up the Side Quest section of this guide to learn what you can do for Dantro.

Ffxii hunt11.jpg

Hunt 04 - Waterway Haunting

  • Commissioned by: Milha (Rabanastre)
  • Enemy: Wraith
  • Bounty: 500 Gil, Ether , Gauntlets .

The starting point for this hunt is at The Sandsea in Rabanastre. Read the board (try doing it after escaping from the Imperials, but before heading out of Rabanastre via airship) and get information on the mark. The mark is a Wraith, an imposing-looking character of considerable size and strength. Nonetheless, it is what it is. Head into Lowtown and look for Milha (you'll find him in the northern section of Lowtown, adjacent to the Garamsythe Waterway). Talk to him and learn what he wants you to do, and why.

Ffxii hunt13.jpg

Having to go to Lowtown to find this guy might suck, but the fact remains that you'd have to go down here anyway. Head to Garamsythe Waterway and run around the middle of the main room until the Wraith appears. Almost immediately, he's going to cast Doom on your characters one by one. This'll make a clock appear, and when it counts down from 10 to 0, your character will die automatically. Luckily, with a three character party, you should get past 7 or 8 before he's slain. His other spells, including Blizzard, Blind and Poison, can be intimidating, but we recommend you ignore EVERYTHING and simply overload on melee attacks. This'll make the battle last the least amount of time, therefore allowing him to give you the least amount of damage.

Once he's slain, head back and talk to Milha to claim your bounty.

Ffxii hunt15.jpg

Hunt 05 - Marauder in the Mines

  • Commissioned by: Aekom (Bhujerba)
  • Enemy: Nidhogg
  • Bounty: 600 Gil, Rose Corsage , Balaclava , Great Serpentskin

It's a convenient thing, really, that this hunt opens up as soon as you enter The Cloudborne for the first time in Bhujerba. That's because, to start this hunt up, you'll need to read the hunt board in that establishment. When you do, you'll find that the creature who commissioned the hunt, Aekom, can be found in the eastern part of Bhujerba, near the mines that run off of the city. Go ahead and talk to him, and accept his offer to pursue the foe named Nidhogg in the tunnels ahead. Doing so will enhance, greatly, your standing with a great many people, and also net you some cool gear, experience, et cetera.

Ffxii hunt17.jpg

Run into the Lhusu Mines ahead of Aekom. He'll tell you that you can locate Nidhogg where the tunnel in the mines split apart within. Head on in (save your game first, of course) and work your way through the initial part of the mines. If you look at your map, the "split" Aekom was referring to is rather visibly seen on the west side of the mines. You'll run into this foe right after crossing a well-lit bridge-like area full of all sorts of enemies. Speaking of enemies, you'll run into a healthy amount of those here... Slaven, Skull Defenders, Skeletons and Steelings, primarily.

Ffxii hunt19.jpg

Right before you run into your target, Nidhogg, there's a few things you'll want to do. First of all, make sure everyone is completely healed. Then, cast Protect on each active party member, and briefly run around to regain your lost MP. Then, work your way into the area where Nidhogg is. Immediately have your party cast Blind and Slow (in that order) until both take affect. This will make the battle much, much easier (especially Blind, since Nidhogg is such a ruthless attacker). Then, simply keep an eye on your health, fight off any of Nidhogg's random help (other enemies, that is) and give him a beating. He's weak to fire-based spells, so near the end of the battle, have your party cast one or two full rounds of Fire magick to quickly knock him off. Voila! Your foe is slain! Head back to Aekom outside of the mines to collect your prize.

Up Next: Hunts 6-10

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FFXIITZA Minaba artwork

Promotional artwork of various hunt Marks.

Hunts ( モブリスト , Mobu Risuto ? ) are a series of sidequests in Final Fantasy XII where the player vanquishes particularly strong monsters that are usually causing trouble to the general public of a town or tribe, or sometimes a single person. The monsters being hunted are referred to as " Marks " and in some instances, " Elite Marks ". In total, there are 45 hunts for the player to fell. NPCs join for certain hunts to assist the player's party.

Completing hunts is a good way to gain EXP and LP , and to earn various rewards, including new equipment and rare loot . If the player completes each hunt as soon as they become available, they may find the main story areas and bosses to be less of a challenge. However, many hunts can prove overly challenging for the portion of the game during which they first become available.

  • 1.1 Hunt board locations
  • 3 Elite Marks
  • 4.2 Elite Marks
  • 4.3 Unofficial Hunt

Procedure [ ]

Hunt-Begins-ffxii

Hunt begins.

Hey there, boy. Got the low-down on any good marks to be huntin'? Haven't had a chance to check the board over in the Sandsea today. Headhunter

Once the player obtains information of a Mark through a bill posted on a notice board in a town, or an Elite Mark from Montblanc , they must find the petitioner and speak with him or her to accept the Hunt. Next, the player must locate the Mark, according to hints or directions from the petitioner, and defeat it.

Some hunts require the player to complete additional tasks, such as giving acquired items to specific recipients. Upon completing the hunt, the player must report back to the petitioner, who gives out a reward. Every hunt has a specific reward, though it is not revealed until hunt completion.

Hunt board locations [ ]

Sandsea-Hunt-Board-FFXII-TZA

Hunt board in Rabanastre.

Information on regular Marks is found on boards all throughout Ivalice . Each board has the same bills, so the player can see if any new hunts have been posted from any board in the world.

  • Rabanastre - the Sandsea tavern. Montblanc in Clan Centurio headquarters also tells the player of Elite Mark hunts.
  • Nalbina Fortress - Jajim Bazaar.
  • Bhujerba - the Cloudborne Bar.
  • Phon Coast - Hunters' Camp.
  • Archades - Granch's Requisites.
  • Balfonheim Port - the Whitecap tavern.

Hunt posters

Hunt bills.

Marks' difficulty increases exponentially at each new rank. Inexperienced parties are best starting with the lower-ranked marks. The top rank marks at level VII are best challenged at character levels above 40. Marks usually excel in one attribute, e.g. defense, and usually have only one, rarely two, special skill/s, which can be somewhat devastating if simply ignored.

Elite Marks [ ]

Hunt5

Example of a bill (this one is for the Gil Snapper .)

Elite Marks are more dangerous than regular Marks of comparable rank. The bills for Elite Marks are given by Montblanc after Vaan joins Clan Centurio (by visiting the clan HQ in northern Rabanastre after the Rogue Tomato hunt). Even though Montblanc tells the player about the Elite Mark, in most cases he only acts as a mediator, so the player still has to talk to the actual petitioner to accept the hunt. Thus Montblanc's function is the same as that of a petition board.

Elite Marks usually have several high attributes and special skills. For example, the Rocktoise can double its current level multiple times during battle, and the Trickster , an oversized pure-white chocobo , turns invisible (though the player can still see its outlines when close enough) making the characters unable to target it until it turns visible again. Some, such as Gilgamesh , Shadowseer , and Yiazmat , even feature a "boss" HP bar.

Hunt order [ ]

The following list is for the hunts in the Zodiac versions of Final Fantasy XII (the Japan-exclusive International Zodiac Job System and The Zodiac Age versions). The number listed next to a hunt does not reflect the actual hunt number if the player is missing hunts in-between.

Unofficial Hunt [ ]

Taken up in the Tchita Uplands to defeat an unknown Mark. Does not appear in the Clan Primer:

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Hunts Index

Hunt numbers change as you add more in to the Clan Primer and may not align when you first obtain the Hunt.

Hunt 01: Red and Rotten in the Desert Rogue Tomato

Bill for Rogue Tomato and Hunt 01 Red and Rotten in the Desert

Hunt 02: Wolf in the Waste Thextera

Bill for Thextera and Hunt 02 - Wolf in the Waste

Hunt 03: Dalmasca’s Desert Bloom Flowering Cactoid

Bill for the Flowering Cactoid and Hunt 03 - Dalmascas Desert Bloom

Hunt 04: Waterway Haunting Wraith

Bill for the Wraith and Hunt 04 - Waterway Haunting

Hunt 05: Marauder in the Mines Nidhogg

Bill for Nidhogg and Hunt 05 - Marauder in the Mines

Hunt 06: Lost in the Pudding White Mousse

Bill for White Mousse and Hunt 06 - Lost in the Pudding

Hunt 07: For Whom the Wyrm Tolls Ring Wyrm

Bill for Ring Wyrm and Hunt 07 - For Whom the Wyrm Tolls

Hunt 08: A Scream from the Sky Wyvern Lord

Bill for Wyvern Lord and Hunt 08 - A Scream from the Sky

Hunt 09: A Tingling Toast Marilith

Bill for Marilith and Hunt 09 - A Tingling Toast

Hunt 10: The Defense of Ozmone Plain Enkelados

Bill for Enkelados and Hunt 10 - The Defense of Ozmone Plain

Hunt 11: A Ring in the Rain Croakadile

Bill for Croakadile and Hunt 11 - A Ring in the Rain

Hunt 12: The Dead Ought Sleep Forever Ixtab

Bill for Ixtab and Hunt 12 - The Dead Ought Sleep Forever

Hunt 13: Befoulment of the Beast Feral Retriever

Bill for Feral Retriever and Hunt 13 - Befoulment of the Beast

Hunt 14: A Chase Through the Woods Vorpal Bunny

Bill for Vorpal Bunny and Hunt 14 - A Chase Through the Woods

Hunt 15: The Mine Flayer Mindflayer

Bill for Mindflayer and Hunt 15 - The Mine Flayer

Hunt 16: The Deserter’s Revenge Bloodwing

Bill for Bloodwing and Hunt 16 - The Deserters Revenge

Hunt 17: Trouble in the Hills Atomos

Bill for Atomos and Hunt 17 - Trouble in the Hills

Hunt 18: Adding Insult to Injury Roblon

Bill for Roblon and Hunt 18 - Adding insult to Injury

Hunt 19: Rodeo to the Death Braegh

Bill for Braegh and Hunt 19 - Rodeo to the Death

Hunt 20: Shelled Obstruction Darksteel

Bill for Darksteel and Hunt 20 - Shelled Obstruction

Hunt 21: Get My Stuff Back! Vyraal

Bill for Vyraal and Hunt 12 - Get My Stuff Back

Hunt 22: Old Legends, Decaying Bonds Lindwyrm

Bill for Lindwyrm and Hunt 22 - Old Legends Decaying Bonds

Hunt 23: The Things We Do… Overlord

Bill for Overlord and Hunt 23 - The Things We Do

Hunt 24: The Creature Collector Goliath

Bill for Goliath and Hunt 24 - The Creature Collector

Hunt 25: Dead City Watch Deathscythe

Bill for Deathscythe and Hunt 25 - Dead City Watch

Hunt 26: Visitor on Deck Deathgaze

Bill for Deathgaze and Hunt 26 - Visitor on Deck

Hunt 27: The Child Snatcher Diabolos

Bill for Diabolos and Hunt 27 - The Child Snatcher

Hunt 28: The Black Sorcerer Piscodaemon

Bill for Piscodaemon and Hunt 28 - The Black Sorcerer

Hunt 29: A Wild Stench Wild Malboro

Bill for Wild Malboros and Hunt 29 - A Wild Stench

Hunt 30: Paying for the Past Catoblepas

Bill for Catoblepas and Hunt 30 - Paying for the Past

Hunt 31: Wyrm Wrath’s Renewal Fafnir

Bill for Fafnir and Hunt 31 - Wyrm Wraths Renewal

Hunt 32: Who’s the Strongest?! Pylraster

Bill for Pylraster and Hunt 32 - Whos the Strongest

Hunt 33: Little Love on the Big Plains Cluckatrice

Bill for Cluckatrice and Hunt 33 - Little Love on the Big Plains

Hunt 34: The Cry of Its Power Rocktoise

Bill for Rocktoise and Hunt 34 - The Cry of Its Power

Hunt 35: Crime and Punishment Orthros

Bill for Orthros and Hunt 35 - Crime and Punishment

Hunt 36: Paradise Risen Gil Snapper

Bill for Gil Snapper and Hunt 36 - Paradise Risen

Hunt 37: Paramina Run Trickster

Bill for Trickster and Hunt 37 - Paramina Run

Hunt 38: Antlion Infestation Antlion

Bill for Antlion and Hunt 38 - Antlion Infestation

Hunt 39: Carrot Stalk Carrot

Bill for Carrot and Hunt 39 - Carrot Stalk

Hunt 40: Battle on the Bridge Ancient Man of Mystery / Gilgamesh

Bill for Gilgamesh and Hunt 40 - Battle on the Bridge

Hunt 41: Dark Rumor Belito / Ba’Gamnan

Bill for Belito and BaGamnan and Hunt 41 - Dark Rumor

Hunt 42: Truth Shrouded in Mist Behemoth King

Bill for Behemoth King and Hunt 42 - Truth Shrouded in Mist

Hunt 43: Fishy Dreams Ixion

Bill for Ixion and Hunt 43 - Fishy Dreams

Hunt 44: God or Devil? Shadowseer

Bill for Shadowseer and Hunt 44 - God or Devil

Hunt 45: Farewell to a Legend Yiazmat

Bill for Yiazmat and Hunt 45 - Farewell to a Legend

Ancient Man of Mystery / Gilgamesh Hunt 40: Battle on the Bridge

Antlion Hunt 38: Antlion Infestation

Atomos Hunt 17: Trouble in the Hills

Behemoth King Hunt 42: Truth Shrouded in Mist

Belito / Ba’Gamnan Hunt 41: Dark Rumor

Bloodwing Hunt 16: The Deserter’s Revenge

Braegh Hunt 19: Rodeo to the Death

Carrot Hunt 39: Carrot Stalk

Catoblepas Hunt 30: Paying for the Past

Cluckatrice Hunt 33: Little Love on the Big Plains

Croakadile Hunt 11: A Ring in the Rain

Darksteel Hunt 20: Shelled Obstruction

Deathgaze Hunt 26: Visitor on Deck

Deathscythe Hunt 25: Dead City Watch

Diabolos Hunt 27: The Child Snatcher

Enkelados Hunt 10: The Defense of Ozmone Plain

Fafnir Hunt 31: Wyrm Wrath’s Renewal

Feral Retriever Hunt 13: Befoulment of the Beast

Flowering Cactoid Hunt 03: Dalmasca’s Desert Bloom

Gil Snapper Gil SnapperHunt 36: Paradise Risen

Goliath Hunt 24: The Creature Collector

Ixion Hunt 43: Fishy Dreams

Ixtab Hunt 12: The Dead Ought Sleep Forever

Lindwyrm Hunt 22: Old Legends, Decaying Bonds

Marilith Hunt 09: A Tingling Toast

Mindflayer Hunt 15: The Mine Flayer

Nidhogg Hunt 05: Marauder in the Mines

Orthros Hunt 35: Crime and Punishment

Overlord Hunt 23: The Things We Do…

Piscodaemon Hunt 28: The Black Sorcerer

Pylraster Hunt 32: Who’s the Strongest?!

Ring Wyrm Hunt 07: For Whom the Wyrm Tolls

Roblon Hunt 18: Adding Insult to Injury

Rocktoise Hunt 34: The Cry of Its Power

Rogue Tomato Hunt 01: Red and Rotten in the Desert

Shadowseer Hunt 44: God or Devil?

Thextera Hunt 02: Wolf in the Waste

Trickster Hunt 37: Paramina Run

Vorpal Bunny Hunt 14: A Chase Through the Woods

Vyraal Hunt 21: Get My Stuff Back!

White Mousse Hunt 06: Lost in the Pudding

Wild Malboro Hunt 29: A Wild Stench

Wraith Hunt 04: Waterway Haunting

Wyvern Lord Hunt 08: A Scream from the Sky

Yiazmat Hunt 45: Farewell to a Legend

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Wraith Drops and Locations

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FF XII Wraith stats and location

This page contains information on the enemy Wraith in the game Final Fantasy 12 The Zodiac Age (FF12, FF XII). Read on to know more about Wraith including Wraith's stats, obtainable items, elemental and status weaknesses, and more!

List of Contents

Wraith - General Information

Wraith - stats by variance, wraith - obtainable items, wraith - elemental affinities, wraith - status weaknesses, final fantasy xii related links, wraith - basic information.

Wraith (A) - Garamsythe Waterway

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Final Fantasy 12 XII Hunt Walkthrough, Mob Hunts Guide

Final fantasy xii 12 hunts walkthroughs, final fantasy xii hunt walkthrough guide.

At the beginning of Final Fantasy 12 you can sign up at Clan Centurio to be a hunter. You will sign up for hunts at bar’s (like Rabanastre’s Sandsea) or Montblanc at the Centurio Clan HQ. After that you will meet a petitioner, the person who wants you to hunt a particular monster. You are generally to return to this character at the finish to collect your reward. As you progress through the story and unlock new areas, new hunts will become available for you.

Each hunt has a rank, the higher meaning they are harder. Keep in mind that just because a hunt is available at any particular time doesn’t mean your party has a chance at defeating it. You will be rewarded with money and items generally and some of the items can be extremely useful. Note that I tend to do most of these hunts after a healthy amount of leveling up so if you have a low level quest a lot of these brute force type strategies may not be applicable for you.

Early Rabanastre Hunts

Rogue tomato –.

Rogue Tomato is basically the tutorial hunt, as the petitioner Tomaj is right in the Sandsea. Save and go to the Estersand and you’ll see a large red dot in the initial screen. This means a boss or a hunt. Anyway Rogue Tomato will have miniscule attacks but can occassionally use Flame Breath. You may need to use a restorative item like Potion but your sheer ability should be able to overcome this foe. You’ll receive Galbana Lilies after the fight and returning to Tomaj to get your 300 Gil, 2 Potions and Teleport Stone.

Thextera –

Thextera is a wolf life creature in the Dalmasca Westersand. Gatsly is the petitioner and he is nearby, so talk to him and save by the Westersand exit. Go to the southeast part of the Westersand in the Galtea Downs section. Thextera has many other smaller wolves surrounding him and this is a good example of an early battle that will prep you for later hunts. Don’t charge all of them or you’ll be obliterated unless you have support. Instead try to bait some of the wolves into chasing you to clear out Thextera’s ranks. By himself Thextera is fast yet pretty easy at first but towards the end he’ll use Fangs and will cry for help from other wolves. Stay rested after Fangs and continue to attack the wolves as they appear. Return to Gatsly for Teleport Stone, a Headguard and 500 Gil.

Flowering Cactoid –

This hunt is unlocked right after Thextera but is probably too difficult to complete with one character. With Penelo or a bigger group it should be no problem. Sign up with Dantro in the Estersand camp and you’ll have to go to the Yardang Labyrinth to find the Flowering Cactoid. Magic works well on him but you can just regular attack also, just stay with him as he runs through other enemies. He can use the 1000 Needles skill near death which will be an instant kill if it hits one of your characters. Dantro gives you 10 Potions and 500 Gil for the hunt and you can bring the cactoid flower to Dantro’s wife, an entirely different side quest.

After Escaping Garamsythe and Barheim Passage Wraith –

You can fight him alone but you’re better off getting the rest of your members to join you. Talk to Milha to initiate the hunt and go into the sewers and Wraith will appear in the first area. He generally casts Doom on all of your characters so you’ll need a few Phoenix Down to revive your allies. Dark and Blind can be annoying spells so a Mage Masher to Silence him could be useful for you. Wraith is susceptible to Thunder so use that as your main offensive threat.

Cluckatrice –

This battle is probably much too hard for you when it first pops up with Montblanc. Cluckatrice can begin after talking to Dania in the Giza Plains Dry Season settlement. Have the best weapons and armor as this is a brutal physical battle with Cluckatrice having three Chickatrice’s with it. Cluckatrice will Petrify your characters with Break and goes on a combo spree towards the end of it’s line so it’s imperative to concentrate on the chicks. You can Blind them and it will not go away so do this to all of them, and then either gang up on them one by one or use spells like Dark that hit all of them. Surround the Cluckatrice once it is by itself and keep up on your healing as it’s attacks just get faster and combo more often. Far and away your hardest mark yet.

Lhusu Mines

Rocktoise –.

Another difficult hunt through Montblanc. Rocktoise has high HP, attack and defense so any positive status effects you can get the better, along with the best weapons and armor up to this point. While powerful he is slow to act and even slower to move, so attacking him with a long ranged member and running around with that member will allow your other two characters to attack Rocktoise at will. Skeleton’s might pop up during this battle so dispatch them when that time comes. In addition you might find that Slow or Blind works for a time on Rocktoise to neutralize his tough attacks. 1200 Gil, a Hi Potion and a Heavy Coat are your rewards from Pilika in Bhujerba.

Nidhogg –

Like the Rocktoise battle, this is tough when it is first available. You are to talk to Aekom and then go to the third room in the Lhusu Mines. Clear out the other enemies that pop out in the area first if you can, and then engage Nidhogg. Try to inflict Blind on him as that can be your best friend in this battle. He is weak against Fire but I ran out of magic as he neared death, and then he started spamming Tail Slash and melee attacks. Using a Quickening towards the end of his life would be a good idea. Back to Aekom and your rewards are 600 Gil, Rose Corsage, Balaclava and a Great Serpentskin.

Nam-Yensa Sandsea

Wyvern lord –.

Go to the Rabanastre weapon shop for details and then to Simoon Bluff (right at the end, the north path) of Nam Yensa. You’ll see the Wyvern Lord flying off near the cliff and it’ll eventually come near land, but kill off the Bagoly’s around the area first. You probably have Vossler at this point which would be a big help with his Telekinesis. Since he’s flying you’ll need ranged melee weapons (Elfin Bows) or magic / technicks. As for Wyvern Lord he likes to use Aero and Flame Breath so your best bet is to surround him. Keep your characters as far apart as possible, which shouldn’t be so hard considering you’ll have long range weapons anyway. You’re at the point where using statuses like Protect and Berserk on your tanks is a must, so do this for a few of your bow-wielding characters. Your reward back in Rabanastre is 1000 Gil, Longbow and a Shell Shield.

After Tomb of Raithwall

Croakadile –.

This is one of many new hunts that pop up at this juncture. He is in Giza Plains during the rainy season. The southwest part of Giza Plains (Starfall Field) has a sunstone and the bridge near it is where the Croakadile will pop out. It may surprise you but if you see the bridge beforehand, get Protect and Berserk and whatever else you use up. Close range weapons you have probably will do more damage but long range weapons will allow you to avoid attacks like Aqua Bubble that would hit multiple close range people. His melee attacks get more repetitive as he gets closer to death so that’s another issue to deal with, and he’ll usually have used Growing Threat (raises level) at this point. After he croaks you get the Ring of the Toad, which you should give to the Giza Plains elder during the Dry Season. Return to the guy at the nomad village to get 1200 Gil, Serpent Rod and a Teleport Stone.

Enkelados –

Talk to the Low Chief Sugumu to set up this hunt, which is in The Shred area of the Ozmone Plains. This area is home to some rare game, notably Bull Croc and Aeros. You are to kill all the monsters in this area and then return and Enkelados should be there. You’ll have a moment to get Protect and Berserk on your tanks, and then charge him. Your best bet is to have your non berserked ally to attack with a bow and run away from the slow Enkelados, allowing your tanks to do a number on him. You probably have Larsa with you, making this even easier with his healing abilities. Enkelados is most dangerous for his Restore ability that he’ll use a few times. This will be a long fight but he doesn’t have much offense other than his Spin Kick. He drops an Errmonea Leaf and the Low Chief Sugumu in Jahara will award you with 1100 Gil, an Ether and a Golden Amulet.

Ring Wyrm – Talk to Balzac in Lowtown and then head to the Windtrace Dunes in Westersand. If there is a sandstorm you should be able to find the Ringwyrm in the southwest part. Protect and Haste are a must and Berserk for your tanks. He has a really high HP level and will use Restore, but only once. His attacks like Breath and Fira can kill you but his tendency to be slow means your tanks should be able to maul him so long as you keep Protect and Shell up so that they survive his onslaught. Balzac will give you 200 Gil, Moon Ring and an Icebrand for Whom the Wyrm Tolls.

White Mousse –

A level 5 hunt, wow. It is actually very difficult but if prepared it can be rather easy. Talk to Sorbet, the westersand moogle, to set up the hunt and then buy three Viking Coats, but don’t equip them yet (unless they are your best armor). Head for the Garamsythe Waterway, specifically the West Sluice Control. Clear the area of course. See the stairs leading to the water? Don’t go there yet, but first equip those Water absorbing Viking Coats and then use Protect and Haste on everyone. Berserk your tanks and then run down the stairs to get the White Mousse to come out. With Waterga out of the picture you just have to worry about his physical attacks and his ability to Blind / Slow / Poison you. As his high HP starts to deplete he will absolutely spam Waterga so if you don’t have Viking Coats, have fun. After the White Mousse goes down you get a Broken Key and Sorbet gives you 2800 Gil and the Yoichi Bow for Lost in the Pudding. The Yoichi Bow is brilliant and the earlier you can get this the better. Sorbet also gives you the Broken Key back but as The Sluice Gate Key instead. Note that if you aren’t at the point where you can buy Viking Coats you’ll need to work on keeping Reflect up or putting White Mousse to Sleep or some method to stop the Waterga.

Orthros –

Just fought a Flan, go fight another one now. Sign up with Montblanc and talk to the warehouse Seeq. To Garamsythe Waterway, to the area just east of where you fought White Mousse. Go to the nearby Save Crystal and put an all female party in as Orthros won’t spawn otherwise (you can switch out afterwards though). He likes to use Mythril Bubbles and Darkra and physical attacks so Protect and Shell should be up. If you really want to cripple his chances, Blind him, otherwise the usual Haste / Berserk tank strategy should allow you to handle another high HP yet relatively weak hunt. You receive a pack of Stolen Articles and returning back to the Contrite Thief will net you 3800 Gil, Horakhty’s Flame and an Unpurified Ether for Crime and Punishment. You will also get a very important Blackened Fragment from this hunt.

Marilith –

The bar master at the Sand Sea will be the petitioner for this hunt. Go to Zertinan Caverns via the south part of Dalmasca Westersand and you’ll be right by the area where Marilith resides. Continue south in this first area of Zertinan and you’ll see a frog, a trap and some sunlight to your west. Clear the area and get Protect / Haste / Berserk up, and then go to the far east part of the map in this area to get Marilith to come out. It attacks fast but just with normal attacks and Tail Spear which can Slow you. Getting Haste back up is essential so that you don’t lose time in an already fast fight. The increased likelihood of combos towards the end results in possible deaths but keep Cura and Raise ready for that possibility. A cask of Serpentwyne Must is your reward and the bartender at Rabanastre wants it. He will give you 2200 Gil, 3 Teleport Stones and a Serpent Eye for A Tingling Toast.

Gil Snapper –

Another Montblanc hunt, and another tough turtle battle. Giza must be raining and then you are to talk to Nanau near the southern save crystal. You’ll receive the Silence Urn from her and then hear that you have to cut down trees to make a bridge. There are six total including one in the area you start off in. Just go up to it and you’ll be prompted to cut it down. The other areas with trees are Starfall Field, Toam Hills, Gizas North Bank, Throne Room and Nomad Village. After all of them have been cut down a new path to the southeast will have opened up. Bansat will meet you as you enter and will tell you whether Gil Snapper is there or not. If he doesn’t say it’s there exit out and return. After he says it’s there he won’t again so you’ll have to take him on them or check for yourself later. This is a tough tank battle like Rocktoise but if you have Protect / Shell / Bravery / Haste / Berserk you should be okay. If you have Dispel then use that also. If his physical attacks are getting to you, try to get your Yoichi Bow user to get his attention and run around, exposing the slow Gil Snapper to your tanks. Gil Snapper will be drawn into the urn so return during the Dry Season of Giza Plains for 3000 Gil and a Phobos Glaze for Paradise Risen.

Henne Mines

Ixtab –.

An easy hunt. Talk to High Chief Zayalu at Jahara to set thisone up. Get a Chocobo at the Jahara Entrance and race off to the Henne Mines. Hit the switch within and go south to Phase 1 Shaft. Hit the switch here and take either path and Ixtab will come out as the two join. Doom and Death Sentence are his favorites but meager physical attacks will be what he uses mostly. If you’ve defeated some of the tougher marks before this one was available you should have no problem. He can also Annul your magic level and spam some mediocre spells near his death, so get the Haste and Berserk out to allow your tanks to kill him before he does any damage. Chances are he will Annul one of your Berserked tanks and not your protective character farther away from combat. Back at Jahara you get 1300 Gil, an Ether and Soul Powder for The Dead Ought Sleep Forever.

Mt. Bur Omisace

Feral retriever –.

This is an easier hunt also so sign up for it as you get here. Talk to Hymms in Bur Omisace to hear about it and then go to the Save Crystal in Paramina Rift, Save, and go west of here. Protect and Haste your characters and Berserk your tanks. His Blaster attack can kill you or screw your statuses up as can Balance. Still though, expect physical attacks out of him, at least until he nears death. Hymms will give you 1500 Gil, Recurve Crossbow and two Teleport Stones for completing Befoulment of the Beast.

Antlion –

A tough hunt, especially for when it appears. You acquire the site 3 key for this hunt and you’ll have to get to where you fought Rocktoise to use it in the Lhusu Mines. This will enable you to enter a previously inaccessible area, one with much harder monsters like Dullahans. Eventually you’ll get to the Lhusu Mines Gate Crystal, where you should save and prepare for Antlion. Soon after you’ll reach a room where you’ll see a bright red dot and plenty of little red dots. This is Antlion along with four or five Mantis’. The worst part is, you can’t just draw the Mantis’ out and kill them first; they’re all so close together that when one of them rushes you, you’ll get the entire group after your ass. Needless to say the beginning of this battle if mayhem as you need to get rid of the Mantis’ as soon as possible before they devour your group. One of your characters will have to cast Cura constantly and Raise too. Even with good armor and Protect on they’ll cut through your defenses. Antlion can Cannibalize the Mantis’ to increase it’s own strength and ability and should this happen you’re dealing with an infinitely harder battle. Use Warp on the Mantis to get rid of them quick or just hope your Berserk / Haste / Protect tanks will mow through them before Antlion (itll probably be a combination of both). Once Antlion is by himself just keep your health and statuses up and you should be okay. He’ll use Enrage to make himself faster and more violent but all he’ll use is Flatten and regular attacks, but if he cannibalized one of his Mantis’ that will make him dangerous. Return to Bhujerba for 4300 Gil, Bubble Belt and Sickle-Blade for the Antlion Infestation.

Trickster –

Talk to Gurdy in Mt. Bur Omisace for this tricky hunt. Like Antlion, this hunt is available a lot earlier than you should go after it. He will hit you hard and then run, and is the first hunt to use physical palings (physical attacks being useless for a few minutes). Go to the Frozen Brook part and Monid the Clan Centurio Bangaa hunter will come out and tell you about the hunt. Walk around and eventually a huge white chocobo will pop out. Again, he hits hard with physical attacks and Choco-Comet so Bubble Belts are a must especially if you fight this early on. Get your Protect / Haste / Berserk buffs up, and it should be easy to wear him down to about 20%. He will however put up a physical paling at about this point so if you can get Quickenings up before this and kill him, good for you. Otherwise you’ll have to rely on non elemental spells like Bio to do damage until the Paling wears off, in the meantime dealing with Tricker going through a melee attack spam rage at the end of his HP bar. 4800 Gil and Deimos Clay will be your reward from Gurdy for this hunt and if you sell the Deimos Clay that will unlock the Canopic Jar in your clan shop.

After Judge Bergan battle in Bur Omisace

Vorpal bunny –.

A pretty easy fight I’d say, talk to Nera in the east part of Eruyt to start it and then go to the center part of The Rustling Chapel to get the Vorpal Bunny to come out. The bunny isn’t really hard but it’ll run from you and have full hp if it successfully gets away, plus it’ll run through other monsters that you’ll then have to take care of. If you don’t want it to run you can Berserk it and if you don’t want it to hit you, you can Blind it. Otherwise just take care of it for a Rabbit’s Tail and then a scene with Alja in Eruyt. After the scene you get 2000 Gil, Lightning Arrows and Gillie Boots for A Chase Through the Woods.

MindFlayer –

Definitely a step up from the Vorpal Bunny battle. Talk to Warrior Gurumu in Jahara and go to the Henne Mines. Specifically, head for the southeast area of Phase 1 Dig to see MindFlayer appear. Mind Flayer can create problems with his status attacks like Stop, Sap and Blind. Soul Etude is a favorite of his, restoring his HP once. If he puts up Hero’s March, Dispel all of those positive stats. If he does Invert on a character be prepared to heal asap. Towards the end his defense stiffens and you’ll see his magic attacks more often, but still aren’t powerful enough to bother you too much. For the Mine Flayer you receive 2200 Gil and the Carmagnole from Warrior Gurumu of Jahara.

Atomos –

Talk to your bangaa buddy Burrogh in Nalbina to start the Atomos Hunt. Go to the central area of Mosphoran for the Gate Crystal and then north until you get to an area with Vultures and a down sloped hill. You should see Atomos from afar so finish off those Vultures first. Get near Atomos and put up Haste / Protect / and Berserk / Bravery on your tanks. Atomos is another tremendously slow character so attacking him with a bow character and running from him will allow your tanks to slash through him immediately. So Dispel him right away and run away with that character to begin doing this strategy. He doesn’t do much other than put up positive statuses and use Spinkick to attack. He can also use Restore but his tendency to be slow to catch you may mean he’ll never get that off. Burrogh at Nalbina will give you 1800 Gil, Diamond Shield and Gaia Rod for the Atomos hunts completion.

Braegh –

Braegh is in the Salikawood, near the entrance to Necrohol of Nabudis. First though talk to Va’Kansa in the center of the Mosphoran Wasteland to set it up. You’ll have to defeat the Bomb King to get to Braegh, a tougher task than defeating Braegh itself probably. Teleport to Salikawood and head northwest, taking the westmost paths. You’ll see a unicorn even farther west in another area, this is Braegh. As you turn the corner get your protective status spells up like Shell and Protect and then just tank him with Bravery / Berserk characters. He may use Invert so Curaga right away but other than that his next best ability is probably Thundara. Back with Va Kansa is 1700 Gil, Hi Ether and Obelisk for the Rodeo to the Death fight against Braegh.

Bloodwing –

For this hunt you have to complete the Dalmasca Estersand sidequest with Dantro’s Wife and the traveler who eventually gives you the Barheim Key. Click the link in the above paragraph for information on how to complete the sidequest. When you get the Barheim Key, use it southeast of camp in the Murmuring Defile area. As you backtrack through Barheim and get to the Save Crystal, go south a little and then west for a new area. Take the northmost exit and then go west and northwest for the exit. In the Zeviah Span you are to go south and take the left path where you will see a boat that you can push over to continue south more. Going west now across this huge bridge will get Bloodwing to come out, so slowly go across and clear the enemies as you go. When Bloodwing comes out, retreat a little so that you don’t go farther and get more enemies to spawn. Or you could continue west and the next room has a Save Crystal and you could clear the opposite end and fight Bloodwing, your choice. It attacks fast with physical attacks, Leech and Eerie Soundwaves but nothing too powerful, although the sheer speed of it will make you heal. He evades well but a Yoichi Bow is ideal for inflicting heavy damage on him at a fast rate. Back at the Estersand Camp you’ll get 2400 Gil, Stun Bombs and Vampyr Fang for The Deserter’s Revenge from No. 381.

Roblon –

Probably the toughest hunt you’ve had in a while. Talk to Morgen in Nalbina about the Roblon hunt. This in the Nabreus Deadlands, where you’ll find a secret path that connects you to the northwestern areas, specifically Overlooking Eternity. This area is absolutely cluttered with Dead Bones, and they don’t have an unlimited number of spawns so you’re simply going to have to eliminate them all in this area to have a chance against Roblon. The good news is Roblon won’t go after you unless you go up near him, so don’t worry about him chasing you. Roblon himself will cast weak secondary magic and drain your MP with Fear. Just use the usual Bravery / Haste / Berserk tank strategy and with one healer you should be fine. Morgen gives you 3100 Gil, Giant’s Helmet and Mythril for Adding Insult to Injury.

Carrot –

A dangerous status inflicting malboro. In the aerodrome of the Nalbina Fortress you will find Zammadria, and then you should go to the Salikawood. Don’t kill any enemies until you see this Carrot creature so just flee west a screen from the Gate Crystal and then south where you will meet the Viera to help you. Continue to flee south and you’ll see the huge Malboro Carrot. Have your usual tank strategy ready although long range weapons might be wise to have as Carrot’s status attack abilities hit only certain areas. Dispel it immediately and then go to work on it. After Dispelling it, it likes to use Hero’s March so you should continue to Dispel Carrot. Like most tough hunts it has a propensity for combo melee attacks towards it’s death. Decoy might be nice so that you only have to Curaga / Esuna one person. Back to the Aerodrome and Zammadria for 5200 Gil, Stink Bombs and Putrid Liquid for the Carrot Stalk hunt.

Archadia / Draklor’s Laborary

Darksteel –.

The homesick man in the Archades weapon shop sets up the Darksteel hunt. Getting to it is simple and so is defeating it. Go to Old Archades and enter Sochen Cave Palace. A few screens south to Temptation Eluded and you’ll see the Darksteel. Dispel to get rid of Bravery and Protect and Shell and then start tanking it. Like all other slow tortoise-type’s, you can use the long range decoy effect to ensure your Berserk / Brave / Haste tanks can demolish Darksteel’s weak defenses. The homesick man will reward you with 3000 Gil, Lead Bolts and Adamantite for Shelled Obstruction.

Vyraal –

Speak with the Viera Wayfarer and then go to the center area of the Cerobi Steppe, The Northsward. The Viera Wayfarer will help a little but don’t expect much. Vyraal should be Dispelled at the start and Diamond Sword’s do wonders on it. Vyraal does have the ability to put up a magic paling and uses Sonic Fangs and Lunge for attacks, but the combo attacks are the most dangerous part unless you have Bubble Belts for all. Vyraal may use Restore if he can manage to get it off.

Goliath –

In Nalbina there is a bangaa named Barrong who wants some help with his bestiary. He sends you off to Necrohol of Nabudis to encounter Goliath. To get there, don’t take the Salikawood entrance but the Nabreus Deadlands path and Goliath will be on the first screen. Of course do your best to kill the surrounding enemies and then engage Goliath. He likes to use spells surprisingly so Shell is paramount and if you have something to absorb wind or water then even better. Reflect is another option, but as he gets near death he’ll focus more on physical combo attacks so get Protect up in this case. He is slow moving so if you can get him to chase a character you’ll reap the benefits. Back to Barrong in Nalbina Fortress for 3600 Gil, Save the Queen and Enherjarium item for the Creature Collector hunt.

Lindwyrm –

A tough, tough fight. It has a ton of HP and uses Restore a few times so this truly is a battle of attrition for you. Talk to the petitioner and go to the Tchita Uplands, but it must be during the cloudy weather (not rainy or sunny). Go from the Phon Coast to Tchita Uplands back and forth until it is cloudy. As for the actual battle, considering L2 Sleep will be a huge detriment, it may be wise to fight with odd level characters. If you are having trouble with that get a Firefly to hold your exp level. This takes a huge weight off your shoulder as it’ll still use these abilities (L4 Break also) to no avail. However he still has Stone Breath and Rake and can put up barriers and such, so have Dispel ready and Bubble Belts equipped so you can handle the damage he inflicts. Expect Restore twice unless you can finish him off as he gets low.

Deathscythe –

Harder than the Lindwyrm for me, but in a totally different way. Talk to Popol in Nalbina and then head to the Necrohol of Nabudis from Nabreus Deadlands again. As you get to Cloister of the Highborn from the Hall of the Ivory Covenant, clear out most of the enemies in the area except a few. Take those few monsters and run towards that stairway and switch in some of your poor characters so that they can get killed. Once two of these characters are dead Deathscythe will appear and you can switch in your good characters and begin the fight. Of course clear out the rest of the enemies and then maybe get a Stop preventing armor or have Cronos Tears. He likes to use the most annoying ability on the game, Annul, and you may be scrambling to use your Ethers / Phoenix Downs when he gets low in HP and uses Annul and kills your characters. Like most he’s easy to get down to his lower stage and then begins to cast Death like mad and puts up a paling, so this will be bad for you. Good armor and Bubble Belts are a must because of this as you’ll either have to hold out until the physical paling runs out or you’ll have to use Curaga or other spells on Deathscythe. A tough battle indeed, when he dies Popol will give you 2800 Gil, a Hi Ether and a Soul of Thamasa for Dead City Watch.

Overlord –

A rather simple fight but one that you must have the armor and physical attacks to keep up. Teleport to Tchita Uplands after talking to the seeq in the archadian technicks shop and then go to the Sochen Cave Palace. You are looking for Doubt Abandoned and on the left side as you are continuing on will be the Overlord’s bright red dot. He specializes in physical attacks and uses Tri Attack and Pyromania. You have the archadian seeq’s “help” in this one. The Overlord hits hard but Protectga can deal with that, and your Bravery / Haste / Berserk tanks will do a ton of damage on there own. Overlord has a surprisingly low HP count and defense so after Dispel – ing him it should be easy to grind him down, but watch out for his potent attacks. Back at the Archades Technicks Shop you’ll get 3500 Gil, a Hi Ether and a Teleport Stone for The Things We Do…

Belito –

This is an interesting hunt as Montblanc seems kind of shady about it. Sign up with him and it seems Monid the Centurio Clan Bangaa is suspected of being the hunter attacking the clan members. Regardless, rest up and go to the Ogir-Yensa Sandsea via teleport and enter the Zertinan Caverns in the Central Junction area. From here go northwest and you’ll be in the part of the Ogir Yensa only accessible through Zertinan. Go to the end of this area, Withered Shores, and you’ll see a bangaa as you approach the end. Before you go up ahead get your positive status effects up. Turns out Monid is here but also Ba’Gamnon and a friend of his. You’ve been ambushed, but Monid fights on your side so it’s 4 on 2 for a bit. A few seconds after though BaGamnon has a few more friends run in to make it four on four. Hopefully you got Protectga / Haste / Bravery / Berserk up before you entered this battle otherwise you’ll get pummeled initially. Monid and BaGamnon seem to go at it so try to gang up on his friends to slowly make the numbers favor you. You’ll have to be very conservative with all the bangaa alive and at least one character should be using Cura often (or Curaga if you have a character Decoyed). Shining Ray and Fangs will be Ba Gamnon’s favorite moves but once he’s by himself it won’t matter. Still, the beginning is dangerous and if you’re bunched too close together you could easily get wiped out as BaGamnon’s reinforcements ambush you a few seconds in. If you can withstand the first burst you’ll see Bagamnon dive into the sea and Monid will give you 5100 Gil and a Megalixir for A Dark Rumor.

Mystery Man –

Talk to Montblanc to set this one up. The Antlion hunt is a prerequisite. Anyway, teleport into the Lhusu Mines and go west and the hunt will begin. It is against FF5 legend Gilgamesh and Enkidou , his dog. Dispel them both and get your statuses up. Concentrate on Enkidou first as he has typical dog maneuvers like Eerie Soundwaves but in general relies on fast melee attacks and isn’t much of a threat in this battle. Gilgamesh has some nice combos but if you have Bubble Belts and have handled the above hunts, Gilgamesh should be easy to defend. Decoy is nice so that you only have to worry about Curaga on one character. Each 20% of Gilgamesh’s health will be a cut scene and you will be allowed to Steal a new treasure from him. This isn’t that important at first but between the 40%-20% range you can get the Genji Shield and between 20% – 0% range you can steal a Genji Gauntlet. He puts up a shield where you can’t hurt him until he does two Ultimate Illusions, but these aren’t too hard to absorb and since you can’t attack him it’s easy to be well rested and well protected for when they come. After his paling goes down, destroy him and they’ll run away.

Gilgamesh Hunt 2 –

At the Phon Coast hunter camp is a Bhujerban who fell from the sky and there is the site key right next to him. At the west part of gate 9 you can use this key to continue onward where harder monsters lie. As you continue to the southeast you’ll reach a Save Point. Save and get your barriers up, Gilgamesh is ahead. This is much harder than the first one and if you judge him by the last battle you’ll be sorely mistaken. Gilgamesh now uses L2 Sleep L3 Disable and L4 Break so try to match up your levels or get a protective accessory for the L2 or L3. Killing Enkidou fast is extremely important but you shouldn’t underestimate his speed and ability to evade your attacks especially near his death. Your best bet is to do the Nihopalaoa / Remedy trick to put him to Sleep and Blind him. From then on try to tank him or do high level magic on him. After that it’s all about keeping Protectga / Hastega / Bubble up and continue to keep them healed as Gilgamesh’s attacks are a lot more powerful and the combo rate gets a little ridiculous near his death. Of course you can steal a Genji Helm at the 40% – 20% range and a Genji Armor at the 20% to 0% range, might want to do that.

When Reddas joins for Pharos Ridorana

Catoblepas –.

War Chief Supinelu in Jahara signs you up for this one. You are to go to Zertinan Caverns and fight Catoblepas with him. If you recall where Adrammelech is, roughly in the center of Zertinan, you are to go east and south a little to get to a Save Point. Continue that direction and you’ll see sand falling, you can walk through this area to get to the secret Hourglass Basin part. You’ll see Supinelu so get your protective stuff up, especially Haste / Berserk / Bravery for your tanks, and then rush up and Dispel Catoblepas. You can Blind him and tear him apart. He’s pathetic for this late in the game. In Jahara you receive Arctic Wind, Volcano and 3200 Gil.

Piscodaemon –

Ivaness at the top of Mt. Bur Omisace sets this battle up in the Gate of Fire of Giruvegan. As you backtrack through Giruvegan remember to line the paths up and walk through to make the green bridges appear. At the west part of Gate of Fire you’ll see Piscodaemon, so clear out the area if Vivian or Gargoyles and then get Protect / Shell / Haste / etc up. Dispel isn’t even really necessary as he just has Shell up but if you’re casting spells on him you might as well. His low HP and overall meager ability (despite the annoying Reverse) will mean you’ll have this wrapped up in a minute or two. Again, far too easy for you right now, but you do get 3800 Gil, Dark Shot and Scathe Mote for The Black Sorcerer.

Wild Malboro –

Talk to Rena in Eruyt and then go near where you fought Rafflesia in the Feywood. You’ll see the huge Wild Malboro with some young Malboro’s. With all these status ailments likely to come your way, keep Decoy up and have one character ready for Esuna all the time. As you destroy the other weak Malboro’s you’ll be able to focus on the bigger one. Dispel the Wild Malboro to start the battle and work it’s health down, but you’ll want to time a Quickening just right so that Soul Etude or a paling doesn’t prevent you from finishing the battle early. If he gets one or both off it’ll be a much longer battle. Back in Eruyt you receive 4600 Gil and Euclid’s Sextant for A Wild Stench.

Diabolos –

Much harder than the last few jokes. Talk to Miclio in Bhujerba and then teleport to Lhusu Mines. Go to the southwest part of Site 11 and you’ll see Diabolos. Bubble should be up as Scourge and Pyromania will trounce you otherwise. Curse can be an issue so have Esuna ready and Dispel ready if he re-casts Haste. He’ll throw a paling up towards the end of his life and against you’ll have to withstand tough Scourge attacks so hopefully you’re prepared for that. Once the Paling is down you should be able to finish him quickly.

Deathgaze –

Seems like Doomgaze from FF6. Anyway, definitely the toughest of this group so far. Talk to the traveler in any Aerodrome to see if Deathgaze is close. Keep flying around to different Aerodromes until he says it is close. When he does, Save and then choose to fly again and you’ll have the option of fighting it. Go up the stairs and continue to go up until you’re on the deck. Up one more set of stairs and you’re at Deathgaze so get your protective stuff up beforehand. You can get instantly killed by Crushing Fangs and it is powerful regardless. A paling comes out right away so having Faith on initially could be smart. Use Bio while you’re waiting or prepare Esuna if he Diseases, Saps, Confuses, etc you. He’ll use Restore and Renew so if you can’t combo or Quickening him to death when he gets low that’ll be a huge detriment. Another Paling will come up and as he gets more desperate Reverse will come up also. Dispel this especially if you have Berserked tanks attacking like mad. This will be a grueling battle and the little traveler kid gives you 3400 Gil and two Elixir for Visitor on Deck.

Other Hunts – Fafnir – Behemoth King – Pylraster – Ixion – Shadowseer

55 thoughts on “final fantasy 12 xii hunt walkthrough, mob hunts guide”.

your hunts walkthrough was vey helpful, but wht don’t you have a guide for fafnir and the rest, is it something that will spoil the story or what? Anyways thanks for the help.

Thanks for the kind words. Actually no, it doesn’t spoil the story, I just got sick of the hunts and kind of pussed out and didn’t do the rest. :) I just got tired of grinding in this game, and some of those later bosses take so damn long to beat. So yea, sorry I can’t really help with that.

What would be cool is if someone who has beat those last hunts could post how they did it :P I’d put that up in the guide then…

good to know about the genji armor from gilgamesh! i had almost given up on stealing from hunts after receiving too many crappy items. thanks!

The Pylraster is in Ridhorana, just outside the Pharos, on your way to the Strahl.

the pylraster is one of the hardest marks to fight, not because of the hp, but because he hits ridiculously hard from the beginning

Thanks, 123. I’ll remember that if I get to finishing the last few hunts.

I do remember hearing Pylraster isn’t too tough.

Fafnir is in the location said in the hunt log, silgle thing is that there must be a strong blizzard for it to appear when you leave Mt Bur omisace there is a strong blizzard going on,just go to that place without entering frozen brook-entering that area will end the blizzard

its a pretty hard mark,and it wasnt easy even with lvls 99,97 n 80-some people even say that its harder than hell wyrm,but i do not agree

So what level would you recommend fighting that Fafnir cause i have a level 60-56-57-51-52 and 53…..Please tell me if i’m ready….Lol

get at least 70 for 4 of your characters

Yea i beat him at the current levels i had but it took a while

Oh yeah….I didn’t finish story mode yet and i’m at those levels….Am I ready to beat story mode yet?

I knw where the shadowseer is

Hey just wondered how to kill thextera, what do we do with the stones and hoe to use them, we scored the game found it really absobing yet have no instructions, figured out most of it. how do we kill the firehorse? are gambits better off or on? whats the difference when i use it? When we use potions to fill up our strength how do we make it last longer?? by not dying or is there a way??? please get back to me asap, could you plz answer al or most questionz.

How do we bring in our other players? and how do we taleport ??

Get back for any of the questions, [email protected]

To bring you other players out you’d have to have more than 3 party members. Just press triangle then press you press “X” on one of your members thats already in to take them out then you press “X” on the person you want to come in and bam.

To teleport you need a teleport stone…You can buy them when you ride public airships. They can be used on orange save crystalz

if you want help on fafnirive done it and I was levels 68-77 it has 1.2 million health. the tatic I used for it was to cast reflect on the party then put on the gambit ally:status reflect – thundaga. you will need lots of x-potions. also a later mark behmoth has 1.6mill health I have done that too. I’m trying to do yiazamat help would be good it’s got 50mill HP!

i took Fafnir on with my pt vanne is curently at lv 67 and my other pt members are at lv 54 i also killed pylraster with this same lv pt and all the other high lv marks accept for mysterious man god or devil the hell wyrm and the last mark of course

the way I beat fafnir, was using a very good strategy against all of his serious status ailments. When you walk into his area, cast reflectga on your party. Do nothing but physical attacks to him, never any magics!!! Turn off all of your healing gambits, “except arise” of course his white breath attack would be super powerfull, but reflectga lowers the chances of you getting stuck with stop and all of his other ailments. Just remember everytime one of your characters dies and is resurrected make sure to cast reflect again. This may take a little bit longer than straight up relying on magic, but It is one of the most effective ways I have found so far for lower than 80 lvl characters.

the shadow seer is in the underground portion of The Pharos at Ridrana you have to fill up all the shrines with black orbs to reach him a and you also have to face his “buddies”.. its somewhat of a tough fight… so be prepared……

Hey Dante you lied…….BITCH you don’t know where it is you stupid retarded dumb duck. I don’t think you would know where it was if you had a damn compass stuck up your ass or a gps up your nostril ………… BITCH!!!!!!!

damnit u dont have ane of the hunts i need info on of u no ane thing no about god or devel hunt like wear the last guy is damn i want to kick that things ass

the hunt is in the lowest floor in the pharos at ridorana

I told you he’s underground in the Pharos at Ridonana you have to fill in the shrines that are underground(with the black orbs), take the elevator thats in the entrance and go to the “Prenumbra”,you have to fill all four shrines it isn’t easy b-cuz after that there are two more underground places whose shrines you must fill——THEN you can defeat the god/devil……

I hope I revive this website BITCHES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I need more soul powder. I killed vorhees and got one, all I need is one more so I can get the tournsol. where can i find one more?

Hey this is a good forum for leaning how to find these elusive monsters but there are ways to fight certain monsters more effectively like using either and mist charges on Rocktoise and Nidhogg and I defeated white mouse with party level 27, 9, 11, 27, 28, 12 using that amulet thing that reverses the restorative effect of items. Use alarm clock on white mouse to put it to sleep then use phoenix down on the other enemy that will kill them and make sure you k.o that annoying Larsa guy who will try to attack white mouse and cast Fira on it then when it wakes up Imminently use another alarm clock then it will eventuality die. Make sure you have many phoenix downs and plenty either(s) and alarm clocks, now I have a awesome bow and I haven’t even defeated the Golmore jungle boss on this file yet. nice work and thanks.

the behemoth king is kicking my butt what do i do

Dude….WTF is Tingling toast? U have all the others up But not that one…I been running Around the Caverns for days now…how do I make it appear?

the tingling toast is the Marilith. if u read the walkthrough above it will tell you how to make it appear.

Marilith is the tingiling toast

does anyone know how to kill ixion easy. hes kikkin my ass

i have party wiv levels 50, 50, 51, 53, 48 and 50

also how do u get to the God/Devil hunt

what are the “other two” underground locations with shrines to fill with black orbs in order to meet the God/Devil? I’ve filled all 4 in the Pharos and he doesn’t show . Ixion showed in the main hall and I got him with a bunch of holy spells. My characters were all in the 60’s level

I only have to find the behemoth king, but he won’t appear. I heard you have to kill every single foe from the forest all the way through? Also all of the other bosses are pretty piss. I had bubble on all of my party and just kept Ashe curing and Basch and Vaan attacking them all.

Killed all of the marks. So now i have to kill for trophys to get the elite marks up?

For the Behemoth king you have to kill all creatures from field of clearsight and the one nest to it. how do i find Ixion?

Gate to the Pharos of ridorana and take the elevator down to the prenumbra, keep going up and down until there are no enemy’s coming at you. When they stop just wait a while and he will show up.

Thanks, but what I really need help on is Fafnir! I can beat him, but I had to use every x-potion I had(and I had 99 of them), and 4 Elixers, 3 Megalixirs, and an hour and a half of my extremely valuable time(!)

you took too long on that fight, i only took 20 minutes to take him out, you just have to watch out for his debuff attacks. keep a bunch of remedies on hand

what is the tingling toast?

i can’t get the Nebralim for dantro’s wife. I’vce finished the cactuar family thing and dantro is moaning in his room. does anyone know how to get the Nebralim

ok, ppl. i need help on Yiazmat, no chance of that… but i’m seeing a lot of noobs here. who the f*** doesn’t know about elite marks? honestly… ok, listen up, morons, you go to rabanaster, to the bazaar area place, where Gatsly is standing. then, go up the stairs, very large stairs (there is a semi-sidequest here, a viera sitting alone under the arch, sorta hard to see far away) and up to the north end. you see a building with two bangaa standing guard. talk to one of them and he’ll let you in. there’s the clan, welcome. oki, so you go talk to the moogle at the taop of the stairs, he’s the clan leader, and gives out the elite mark bills. do all them, beat Hell Wyrm (Sochen Cave Palace, i forget how to get into his room, figure it out for yourselves), and you now can fight Yiazmat (Ridorana Cateract, Collisium) be veeeeery careful, get lvl 99 on ALL ppl, or you’re gonna go straight to hell… on that note, goodbye.

oh, and i forgot, my “ultimate technique” against Fafnir (it works, too :P) is running in circles. around a rock, just out of range, but not too far so he’ll target your team, and he’ll keep chasing you, so your team can attack him constantly. or you can give them Persius Bow and Lightning Arrows/Parallel Arrows.

Yo son thanx for the info if it hadn’t been for you I wouldn’t be a ward of justice

Hey what marks do u have to kill to kill yizmat cause he aint on my list? Do u have to b a better rank than knight of round? cheers by the way for showin me how to kill some marks. I couldn’t find Roblon see. My characters r lvl 75vann,71ashe and bashe,and rubish lvls like 35,32,32 for other 3. is that good or should i train up weak ones?

You have to have all of the other hunts done first along with having beaten the hell wyrm (9,000,000 health-Ish)

i beat this game at lvl 35 to 40 with all characters with bubble belts and a lot of tournesol swords

also had the zodiak spear

i’m really dont know where to get the 11 site key for the diablo could u really help me plz

Hey Mazz. You been to Phon Coast? You need to complete the Antlion Hunt and then go to an area of Phon Coast to find a fallen Bhujerban. He has the Site 11 Key for you.

I fly without my toilet pants. Don’t tell anyone cause the 11 elephants spilled all my water, and being in the desert makes me wish i had my banjo.

where can i find a ixion?

i start my game again, where can i find the best armours and weapons?

does anyone have information on how to reach Omega Mark XII? I only have 4 marks left and hes one of em, all my characters r lvl99 and have grand/genji armor. need info to reach him and possibly take him down

i killed every boss mark rare game EVERYTHING

for help email me at [email protected]

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  1. Wraith (Final Fantasy XII)

    English Wraith ( Final Fantasy XII ) Edit Wraith ( レイス, Reisu?) view image Gameplay details Location (s) Garamsythe Waterway (Overflow Cloaca) Type Mark Data Stats AI Wraith is a Mark in Final Fantasy XII. The hunt can be undertaken after escaping from the Barheim Passage.

  2. Wraith

    The first thing you will want to do is try and get Silence on the Wraith, assuming you have access to it. You won't see why this helps until later on in the fight - well, you won't see why it helps anyway if you can inflict it. Right off the bat, the Wraith will randomly cast Doom until it sticks on all of your characters.

  3. Final Fantasy XII

    The Wraith is located in the same room where you fought Firemane - one of the first rooms as you enter. Hunt Battle: Wraith Level: 9 HP: 5,146 Steal: Glass Jewel, Dark Magicite, Hi-Potion The difficult aspect of this fight has to do with speed. You need to kill the Wraith before Doom takes affect and all of your party members are killed.

  4. Wraith (rank I)

    You'll find him just nearby the entrance to Garamsythe Waterway form Lowtown. You got to run exactly on the middle of the chamber to make it appear. His attacks are Dark and Doom. Dark deals damage to everyone in range and doom starts countdown to your death.

  5. Garamsythe Waterway (Final Fantasy XII)

    The Garamsythe Waterway is a location in the land of Ivalice in Final Fantasy XII. It serves as the sewer system for Rabanastre. The Garamsythe Waterway spans the underneath of the city, and is accessed via Lowtown. After the Esper Zalera is defeated deep within the Barheim Passage, a zoning point to the waterway becomes available.

  6. Final Fantasy XII

    Petitioner The petitioner for this hunt is listed as Ieeha but Ieeha will not be there when you arrive at Mt Bur-Omisace. Instead, you will find a Viera named Relj leaning up against one of the crates in the refugee camp. Speak to her to initiate the Hunt. Mark Location Fafnir is located in the Paramina Rift in the Silverflow's End area.

  7. Final Fantasy XII Side Quest: Three Medallions

    After you defeat the Wraith during Hunt 04, you will gain access to one of the houses in Lowtown. There is a Dusty Letter sitting on the desk that you need to pick up.

  8. Waterway Haunting

    500 Gil, Gauntlets, Ether Hunt Objectives Milha, A Concerned Citizen Enlarge Milha, a resident of Lowtown, will be asking for your help in dealing with a wayward Wraith down in the Waterways. She will say that it's scaring a child, who hasn't come out of an abandoned home for days. Finishing Off the Wraith

  9. Final Fantasy XII (PS2) Walkthrough #32

    Final Fantasy XII (PS2) Walkthrough #32 - Wraith Hunt | 1080P 60FPS HDThroughout the game, the player directly controls the on-screen character from a third...

  10. The Ogir-Yensa Sandsea

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  11. Wraith (FFXII)

    Locations Bestiary Wraith Wraith is monster and a special Mark in Final Fantasy XII . Contents 1 Stats 2 Bestiary Entry 2.1 Description 3 Hunt Information 3.1 Strategy Stats Bestiary...

  12. Final Fantasy XII

    Defeating Wraith for Hunt 04: Waterway Haunting. Check out the full walkthrough here: http://jegged.com/Games/Final-Fantasy-XII/Clan-Primer/Hunts/Hunt-04-Wat...

  13. Final Fantasy XII : Detailed Hunt Guide

    Wraith Final Fantasy XII hunt.Detailed Guides/walkthroughs for every Final Fantasy XII Hunts. Video Playlist of all Hunts clearly described: https://www.yout...

  14. Hunts, Bhujerba, and the Lhusu Mines

    Wraith Hunt and Clucktrice Hunt. Before entering Rabanastre city proper, remove Fran and Balthier's equipment. This will allow Basch to use one of their weapons in an upcoming fight. Enter Rabanstre, and the team will split up, leaving Vaan alone. Miguelo's Sundries now sells the Golden Needle and Echo Herb item.

  15. FFXII Hunts

    Locations Races Characters Ashe Balthier Basch Jobs [Overview] Black Mage Foebreaker Machinist Red Battlemage Time Battlemage White Mage Hunts Trial Mode Side Quests Hidden Espers Hunt Club Sky Pirate's Den Bazaar Packages

  16. Final Fantasy XII/Hunts

    The persons location is marked with ! sign on the terrain map. After completing the hunt you need to talk with your client once more to receive a reward. Some Hunts are available only if you join Clan Centurio. Through Mark Hunts you can gain the best equipment and will fight the strongest monsters in the Final Fantasy XII.

  17. Hunts 1-5

    This section of our guide covers the Hunts you can undertake via the Clan Primer, which you find near the very beginning of the game. Hunts are optional, but highly recommended for completionists,...

  18. Final Fantasy XII: The Zodiac Age

    Game Information: Title: Final Fantasy XII: The Zodiac Age Developer: Square Enix Publisher: Square Enix Platform: Playstation 4

  19. Hunt (Final Fantasy XII)

    - the Cloudborne Bar. - Hunters' Camp. - Granch's Requisites. - the Whitecap tavern. Sage Knowledge 1-26 § SK 25: Marks Marks' difficulty increases exponentially at each new rank. Inexperienced parties are best starting with the lower-ranked marks. The top rank marks at level VII are best challenged at character above 40.

  20. Final Fantasy XII Hunt Index

    10 - 19 Hunts 20 - 29 Hunts 30 - 39 Hunts 40 - 45 Alphabetical (by target) Hunt 01: Red and Rotten in the Desert Rogue Tomato Hunt 02: Wolf in the Waste Thextera Hunt 03: Dalmasca's Desert Bloom Flowering Cactoid Hunt 04: Waterway Haunting Wraith Hunt 05: Marauder in the Mines Nidhogg Hunt 06: Lost in the Pudding White Mousse

  21. Wraith Drops and Locations

    This page contains information on the enemy Wraith in the game Final Fantasy 12 The Zodiac Age (FF12, FF XII). Read on to know more about Wraith including its stats, obtainable items, elemental and status weaknesses, and more! ... In order for us to make the best articles possible, share your corrections, opinions, and thoughts about 「Wraith ...

  22. FINAL FANTASY XII Hunt Walkthrough Wraith Part 2 (PS2)

    FINAL FANTASY XII Hunt Walkthrough, I hope you enjoy the video.Final Fantasy XII MarkWraith Rewards:* 500 gil* Gauntlets* EtherStatisticsLevel Evade%9 1HP MP...

  23. Final Fantasy 12 XII Hunt Walkthrough, Mob Hunts Guide

    Talk to Milha to initiate the hunt and go into the sewers and Wraith will appear in the first area. He generally casts Doom on all of your characters so you'll need a few Phoenix Down to revive your allies. ... adrammelech, al fantasy 12 walkthrough, all hunt quest location final fantasy xii, all the hunt locations for final fantacy 12, annul ...