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Citadel: Batarian Codes
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C-Sec Officer Jordan Noles has requested assistance tracking illegal use of batarian diplomatic codes. Consult the Spectre terminal and then locate access points on the Citadel .
Acquisition [ ]
Speak to C-Sec Officer Jordan Noles on the Presidium Commons . She is standing just outside the C-Sec Outpost.
Walkthrough [ ]
First head to the Spectre area in the Citadel Embassies and read the message about the batarian codes. Click "Enable" while viewing the message. After enabling access, your Citadel map will be updated with the location of the first console. You will go to each console and disable the code used on them. Find the consoles at the following locations and in the following order:
- Huerta Memorial Hospital - The right-side lab in Lab Services. Note that the console is accessible from the corridor; no need to actually enter the lab.
- Normandy Dock: Bay D24 - Located at the Passenger Lounge.
- Docks: Holding Area - At the end of Bay E28.
Note that there are two versions pertaining to how the batarian codes were used: someone used the codes to secure more provisions for the batarians, or they were used in sabotages targeting humans and Alliance military assets on the Citadel.
When you've disabled the final code at the Docks, someone puts a pistol in the Commander's back. It turns out to be none other than Ka'hairal Balak , if you let him escape in X57: Bring Down the Sky . He will also appear even if the DLC was not completed at all. Infuriated and wanting to take vengeance for the destruction of Bahak (regardless of whether or not you did the Arrival DLC for Mass Effect 2 ), he blames Shepard for everything that has happened to the batarians. If you let him go in the first game he has been using the codes for petty sabotage, but if you fought him AND left him for dead he has been using the codes for provisions. You can either kill him or pass a Reputation check.
If you do not kill Balak, he leaves, but not before grudgingly committing the batarian fleet to the war. If you kill Balak instead, the Alliance Third Fleet War Asset will have its value decreased.
If you killed Balak or handed him over to the authorities in Bring Down the Sky , Shepard will meet up with Noles in Cargo Hold C, near the Batarian State Arms kiosk (and the preacher who laments about the lost Pillars of Strength ). Noles has a batarian in custody, who's also angry about his people's condition and having to steal scraps for refugees. In contrast with Balak, if you completed Arrival, this batarian recognizes your role in it. There's no option to kill this batarian: Noles merely hauls him off if you don't want to (or can't) convince him to rally his people to your cause.
Whatever the previous circumstances, as long as Balak or the unnamed batarian is convinced the batarian fleet is added to your War Assets . You will gain 210 experience and morality points depending on your choices upon completion of this mission.
Note: The Kestrel Helmet becomes available at Batarian State Arms only if you also secured the batarian fleet. If you killed Balak or let Noles take the nameless batarian away without comment, the helmet will not appear at the store.
- Mass Effect
- 3 Romance (Mass Effect: Andromeda)
Mass Effect 3 Citadel: Hanar Diplomat Mission Walkthrough
The mission starts if you visit the C-Sec Office in the Citadel Embassies .
Talk to Jondum Bau located near Baileys office to add the Hanar Diplomat Citadel mission to your journal.
When to start
After Priority: Palaven . Complete it before Priority: Tuchanka
“Salarian Spectre Jondum Bau suspects that a member of the Hanar diplomatic staff is indoctrinated.
Find evidence on the Hanar in the Presidium Embassies.”
Credits, Experience, Hanar and Drell War Asset (if Paragon), Spectre Unit War Asset (if Renegade)
To complete the Hanar Diplomat go to Citadel Embassies , and assuming that you have followed our Mass Effect 3 walkthrough up to this point, visit the Spectre Office (point 3).
Access the Terminal and select Hanar Embassy Tracking .
Now, return to the elevator and check the waiting room, to the left.
Bypass the terminal on the wall, then go to the Docks: Holding Area and repeat the step on the terminal near the elevator, and on the one located on the other side of the area.
Now, return to the second terminal, and access it, then go to Jondam Bau in the Embassies area.
Talk to Jondam Bau and the Hanard Diplomat. During the final cutscene you have two options:
-You can stop the virus (Paragon Decision), but Jondam Bau dies.
-You can save Jondam Bau (Renegade)
NOTE: Many players reported that the Hanar Diplomat mission is bugged, and the terminals can’t be accessed. A good idea is to save the game before starting this quest, and if the terminals become inaccessible, you should retrace the quest by loading the last save.
Next ME3 Citadel mission is GX12 Thermal Pipe .
About The Author
Priority: The Citadel 1
This page of IGN's Mass Effect 3 wiki guide is all about the Priority: The Citadel 1 Mission, including how to pick the right dialogue choices for your playthrough, explore the Citadel and pick up as many War Assets as possible.
First arrival, ems - asari and turian couple, war asset - diana allers, shop - sirta supplies, war asset - dr. chakwas / dr. michel, visit your virmire survivor, ems - distressed asari, citadel tower, spectre office.
- Commander Bailey
War Asset - Khalisa Bint Sinan al-Jilani
Side mission - shrike abyssal: prothean obelisk, video guide, normandy dock: bay d24.
When you first arrive at the Citadel, Shepard will be chasing after their Virmire Survivor being carted away by a medical team, who take them to Huerta Memorial Hospital. Very quickly after that, they'll be approached by an old friend: Bailey of C-Sec, who has since been promoted to Commander. He lets you know that the Council is expecting you, but you do have time to visit the hospital before then if you want to. Answer "That's a good idea" for +2 Paragon Points or "Council first" for +2 Renegade Points .
You'll now have full control of Shepard, however you can only visit three areas of the Citadel: Normandy Dock: Bay D24 (where you are now), Huerta Memorial Hospital, and the Citadel Embassies. You'll also get the rewards for completing Priority: Mars at this time.
The Citadel is a big and expansive place, so we'll walk you through step-by-step what you can do here.
To start, head backwards towards the window where you can see the Normandy, then face towards the security checkpoint barriers. To your left you'll see a purple hologram of an Asari: this is a VI known as Avina, a rather basic digital construct that you can talk to in order to learn more about the Citadel and how the galaxy works, even if she can be rather politically correct. Talk to her and you'll learn more about the Citadel and how it's handling the influx of refugees.
There's an Avina terminal near the entrance of every area on the Citadel, so if you like fictional tourism, you'll be well-served!
To the left of Avina will be a Turian talking with his Asari bondmate as he's about to head off to defend Palaven, the Turian homeworld. This is actually a conversation with multiple parts, and if you hear them all, you'll unlock a Spectre Terminal item in the Spectre Office that can raise the EMS of one of your War Assets. The next part will play when you leave and return the area, or save and reload.
To speed this up, you can take advantage of Mass Effect 3's Quicksave feature. It's mapped to Select (PS3), Back (360), View (Xbox One) or the Touchpad (PS5). Stand a fair distance away from the conversation, make a Quicksave, then pause and load it to continue.
The conversation for this couple is in five parts. You'll know you've hit the end when the Turian mentions sending his family to a place called Sanctuary, and calls the original comm traffic limitation "a stupid rule anyway".
Finally, head into the lower waiting area and look for the reporter in the white dress, who is currently asking one of your crew if you're on the Citadel (before noticing you're right there). This is Diana Allers, a reporter for Alliance News Network who offers to cover news aboard the Normandy.
If you accept with "Let's do a trial run", then you can find Allers on the Engineering Deck of the Normandy, and she'll ask for an interview after major story events that allow you earn Morality Points and affect the EMS of your War Assets. Alternatively you can deny her with "No way".
Now you'll want to move on to the next area of the Citadel. Since we're Paragon we'll be visiting Huerta first, but you can safely do this second: the only thing that's important is to visit your Virmire Survivor at all during this initial visit of the Citadel. Head through the security barriers to get to the elevator.
Huerta Memorial Hospital
When you initially arrive in Huerta, you'll be in the Patient Lounge. Head forwards to the reception desk and look to the left of it to find the Sirta Supplies kiosk. Here you can buy a Medi-Gel Capacity upgrade, but we don't recommend you buy this since there are MANY things to buy in this game, most of them expensive, and you can get a 10% discount about halfway into the game.
But what you do want to do here is to buy a gift for your Virmire Survivor. For Ashley, this will be The Collected Alfred Tennyson (since, if you played the first two games, you'll know that she adored Tennyson). For Kaidan you should buy the TM-88 Peruvian Whisky (guess Canadians like alcohol from Peru?).
A little bit further down the room near the left-hand window will be a familiar face, or two. If Dr. Chakwas survived escaping the Collector Base at the end of Mass Effect 2, you'll find her here talking with Dr. Michel. If she didn't Dr. Michel will be located in the back-right corner of the room.
You'll have the opportunity to invite one of the doctors aboard the Normandy, although you need to decide in advance because to invite Dr. Michel, you need to deny Dr. Chakwas first, and you only have one shot at it. Each doctor has a different effect:
- If you invite Dr. Chakwas, Dr. Michel remains at Huerta. In Citadel: Medical Supplies, Michel awards a Medi-Gel Capacity upgrade.
- If you deny Dr. Chakwas and Persuade Dr. Michel, Chakwas will become a War Asset. In Citadel: Medical Supplies, Chakwas awards a Medi-Gel Efficiency upgrade.
For Dr. Michel, you'll need to use either the blue Charm or red Intimidate option to convince her to join the Normandy crew. Pick the "Save billions, not hundreds" Charm for +2 Paragon Points , or the "Our mission is more important" Intimidate for +2 Renegade .
Also, the upgrade you earn from the Citadel doctor n the Citadel: Medical Supplies Side Mission will carry over to New Game Plus, so to reap both you'll have to carry this profile over into New Game Plus. Lastly, you'll get +5 Reputation for talking to Dr. Chakwas, and +2 Reputation for talking to Dr. Michel.
Now to do what you originally came here for: visiting your Virmire Survivor. Head through the door in the back of the entry room and head through the security corridor into the Inpatient Wing. As you head forwards you'll spot a Salarian and a human doctor exiting one of the side-rooms ahead. They're talking about your Virmire Survivor, so head inside.
As Dr. Michel noted, your survivor is still unconscious at the moment, so you can only offer your own words of encouragement. There's no Morality Points in this sequence, so you can genuinely respond with whatever you want. For doing this scene, you'll get +2 Reputation .
Back in the Patient Lounge will be two Asari, both sitting on seats located behind the reception desk in a private area, close to the elevator. This is another multi-part conversation like the Turian and Asari couple, only this one is in twelve parts. It's a harrowing story, and you'll know when it ends when the distressed Asari has left her seat empty. Doing this will unlock another option at the Spectre Terminal.
Now that you're done, return to the elevator and head to the Citadel Embassies.
Ignore everything on the main floor for now and head straight for Councillor Udina's office, which is up the stairs to the right of the elevator and through the door on the right-side of the hallway at the top. You'll then be taken to the Council Chambers in the Citadel Tower.
Unfortunately the Council are up to their old habits: ignoring humanity's concerns, dismissing Shepard's proposals and focusing on their own interests. They express skepticism that the Prothean device you found the plans for is viable considering the Protheans were wiped out by the Reapers. At this, you can respond with "I believe in trying" for +2 Paragon Points or "Do you have a better plan?" for +2 Renegade Points . Regardless, they don't agree to your plan and decide to regroup for when the Reapers encroach on their homeworlds.
You'll then be taken to Udina's office where you both vent at the Council doing its usual thing. During this, the Turian Councillor will walk in with a proposal. A War Summit has been organized between the Turians, Asari and Salarians to discuss the war, but the Turian representative, Primarch Fedorian, went missing soon after the Reapers attacked Palavan, the Turian homeworld.
Your exact responses here will vary depending on who your Turian Councillor is, but rest assured that the upper-right option will give you +2 Paragon Points , while the lower-right option will give +2 Renegade Points . Lastly, if you didn't get your Spectre status reinstated during Mass Effect 2, the Turian Councillor will do so here, giving you access to the Spectre Office. Once the cutscene ends, you can speak with Udina to learn more about his job and how things are going on Earth.
Spectre Requisitions is through the door directly across from Udina's office, and has several points of interest. First, head down the left-hand side to find two terminals: the Spectre Terminal and Spectre Requisitions.
The Spectre Terminal is where you can find classified intel as well as make executive actions that can raise or lower the EMS of your War Assets. If you did both the Distressed Asari and the Turian and Asari Couple conversations earlier, then you'll have Asari Huntress Weapon Permit and Partner Benefits. Authorizing Partner Benefits will raise the EMS of a War Asset, while authorizing Asari Huntress will do the opposite.
To the left of it is Spectre Requisitions, which allows you to purchase a variety of Weapons, Armor and other items. Nearly all of these will be quite expensive, especially the exclusive Weapons. You'll have even more if you have the Legendary Edition, as you can buy several items previously available only through DLC or the Deluxe Edition in the original release.
Here's the full suite of items you can buy at the moment:
The final feature of the Spectre Office is the Shooting Range. Here you can customize your Weapon and Mod loadout and then use them on the practice targets to see how effective they are against Health, Armor and Shields, with an unlimited supply of Thermal Clips. This is the only place in the entire game where you can do this.
Head into the C-Sec office next-door to talk to Commander Bailey, where you'll have a brief encounter with Khalisa Bint Sinan al-Jilani, the smear reporter from the first two games. You'll quickly move on to Bailey and discuss his promotion to Commander and Udina's motivation behind it. Here, you can reply with either "Bear with it" for +2 Paragon Points or "It's a stupid game" for +2 Renegade Points .
You can talk to Commander Bailey a second time to learn more about how C-Sec and the Citadel at large is dealing with the onset of the war.
Now exit Bailey's office to deal with Khalisa: you can find her standing next to Avina just outside the elevator. Talk to her, and she'll get into her usual spiel of asking Shepard accusatory, bait-like questions. Here's how you can handle this situation:
- If you pull the Renegade Interrupt, you'll swing a punch and get +5 Renegade Points . However Khalisa will actually doge it: you'll need to pull another Renegade Interrupt to headbutt her, or else Khalisa will knock Shepard to the floor. You only get Morality Points for the first Renegade Interrupt.
- If you wait past the Renegade Interrupt, you'll get a Paragon Interrupt. Pull it, and Shepard will comfort Khalisa, earning them as a Was Asset and earning you +5 Paragon Points . If you never punched Khalisa, her EMS will be higher than it otherwise would be..
- If you miss the Paragon Interrupt, Shepard will simply walk away, and you get no Morality Points.
At the window to the left of where Khalisa was standing will be Vega, who appeared here now that you've spoken to the Council. There are no Morality Points here so you can reply however you like. Speaking to Vega will give you +2 Reputation .
The final thing to do on the Citadel (for now) is to receive a Side Quest. From Vega's window, head North and look for the Volus talking to a Turian and a Human. He'll talk obliquely about assisting the Alliance's project, and mentions a Prothean Obelisk that they lost in the Shrike Abyssal. This will give you a new Side Mission, Shrike Abyssal: Prothean Obelisk . You cannot complete this Mission here, instead this ties in to the Search and Rescue mechanic, which is done on the Normandy.
That's everything you can to do here for the moment, so return to the elevator and go back to Normandy Dock: Bay D24. Head to the intersection where Avina is, then take a left and use the door at the far end to leave.
Up Next: Normandy: First Visit
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