Deze Pokémon hebben het Ghost-type in Pokémon Ultra Sun & Ultra Moon.
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what early game ghosts can i get?
Pokemon ultra sun, pokemon ultra sun (3ds).
- I want a whole ghost type team, I currently have rowlet so which early ghost Pokemon can I get in Pokemon ultra moon? T3X5L - 4 years ago - report
- The earliest Ghost-types you'll have access to are Drifloon and Gastly, both at Hau'oli Cemetary. Litwick is also available through Island Scan. Oricorio, found in Melemele Meadow, can be a Ghost-type if you give it the right nectar. Sableye is in Ten Carat Hill, accessed once you can ride Tauros. It appears in SOS battles with Carbink. Moving on to Akala Island, Alolan Marowak looks like the earliest option, with Sandygast and Pallosand coming later. And don't forget Phantump and Trevenant. serebii.net/ultrasunultramoon/alolapokedex.shtml Thard_Verad ( Expert ) - 4 years ago - report 1 0
- Thard_Verad: the nectar for the Ghost Oricorio is post game only. DiduXD - 4 years ago - report
- Good point, but a trade can fix that, if one is determined to have it. (And asks in the proper venue) Thard_Verad - 4 years ago - report
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- View history
The Ghost type ( Japanese : ゴーストタイプ, Hepburn : Gosuto taipu ) is one of the eighteen Pokémon elemental types .
The Ghost type is notable for having few Pokémon (many of whom have low HP) and moves. In battles, the Ghost-type is useful because it's the only type that has two immunities: Normal and Fighting , both of which are common move types. From Generation VI onwards, Ghost-types are also immune to moves and abilities that prevent escaping, like Block and Shadow Tag .
Pokémon of this type are usually connected to fear, the dark and the afterlife. They usually live in abandoned houses, cemeteries, funeral places and uninhabited dark places such as caves. Also, Ghost-type Pokémon tend to be extremely naughty, pranking humans just to see their faces and reactions. Curiously, the more scared a human is, the more power the Ghost Pokémon will have to prank with it. At worst, some Ghost-type Pokémon may have relatively murderous behaviors, such as Jellicent preying on ships and their crews or the Litwick evolutionary family draining the life energy from people that are lost.
Famous Ghost-type Pokémon Trainers include Agatha , third member of the Kanto Elite Four ; Morty , the fourth Gym Leader of Johto ; Phoebe , second member of the Hoenn Elite Four ; Fantina , the fifth Gym Leader in the Sinnoh region; Shauntal , a member of the Unova Elite Four ; Acerola , a Trial Captain of Ula'ula Island , Alola as well as its third Elite Four member; and Allister , the fourth Gym Leader of Galar in Pokémon Shield .
- 1 Ghost-type moves
- 2.1 List of Ghost-type moves
- 2.2 Effectiveness of Ghost-type moves
- 2.3 Weaknesses and resistances of the Ghost type
- 3.1 Ghost-type-Pokémon Gym Leaders
- 3.2 Ghost-type-Pokémon Trial Captains
- 3.3 Ghost-type-Pokémon Elite Four members
- 3.4 Ghost-type records
- 4.1 Pure Ghost-type Pokémon
- 4.2 Primary Ghost-type Pokémon
- 4.3 Secondary Ghost-type Pokémon
- 4.4 Pokémon with Ghost-type alternate formes
- 5 Relations with other types
Ghost-type moves [ ]
- In Generation I , 3 moves were introduced.
- In Generation II , 5 moves were introduced.
- In Generation III , 3 moves were introduced.
- In Generation IV , 4 moves were introduced.
- In Generation V , 1 move was introduced.
- In Generation VI , 2 moves were introduced.
- In Generation VII , 4 moves were introduced.
Items associated with the Ghost-type [ ]
- The Ghost Gem , which boosts the power of Ghost-type moves once by 30%.
- The Spell Tag , which boosts the power of Ghost-type moves once by 20%.
- The Kasib Berry , a berry lessens the damage taken by a super effective Ghost-type move.
- The Dusk Stone , an Evolution Stone that is used to evolve Ghost-type Pokémon.
- The Spooky Plate , a stone tablet that boosts the power of Ghost-type moves by 20% and changes Arceus and Judgment to become Ghost-type.
- The Ghost Memory , which acts like a counterpart to the Spooky Plate and changes Silvally and Multi-Attack to become Ghost-type.
- The Ghostium-Z , a Z-Crystal that converts Ghost-type moves to Ghost-type Z-Moves .
- The Decidium-Z , a Z-Crystal that converts Decidueye 's Spirit Shackle to Ghost-type Z-Moves .
List of Ghost-type moves [ ]
Effectiveness of ghost-type moves [ ], weaknesses and resistances of the ghost type [ ].
A type chart displaying the weaknesses and resistance of a Pokémon when damaged by a move. Empty fields are moves that do normal damage.
Ghost-type-Pokémon Trainers [ ]
Ghost-type-pokémon gym leaders [ ], ghost-type-pokémon trial captains [ ], ghost-type-pokémon elite four members [ ], ghost-type records [ ].
- Giratina (Origin Form) is the tallest Ghost-type Pokémon.
- Sinistea is the smallest Ghost-type Pokémon.
- Giratina (Altered Form) is the heaviest Ghost-type Pokémon.
- Gastly and Haunter are the lightest Ghost-type Pokémon.
- Gastly evolves at the lowest level (25)
- Drakloak evolves at the highest level (60)
- Drifblim & Giratina tie for the most HP of all Ghost-types (150)
- Mega Banette has the most Attack of all Ghost-types (165)
- Pecharunt has the most Defense of all Ghost-types (160). But when Doublade is holding an Eviolite , Doublade has the highest Defense of all Ghost types (225).
- Aegislash (Shield Form) has the most Sp. Def of all Ghost-types (140). However, when Dusclops has an Eviolite, Dusclops has the highest Special Defense of all Ghost types (195).
- Mega Gengar has the most Sp. Atk of all Ghost-types (170)
- Both Chandelure and Cursola have the highest Special Attack of all non-Mega Evolved, non-Legendary, and non-Ultra Beast Ghost types (145)
- Shadow Rider Calyrex has the most Speed of all Ghost-types (150)
- Dragapult has the highest Speed of all non-Legendary Ghost-types (142)
- Giratina , Lunala , Dawn Wings Necrozma and Shadow Rider Calyrex have the highest base stat totals of all Ghost-types (680)
Ghost-type Pokémon [ ]
72 Pokémon are Ghost-type.
Pure Ghost-type Pokémon [ ]
Primary Ghost-type Pokémon [ ]
Secondary Ghost-type Pokémon [ ]
Pokémon with Ghost-type alternate formes [ ]
The following alternate formes of some Pokémon are also of the Ghost-type.
Relations with other types [ ]
- They're strong against the Psychic -type because some people are afraid of ghosts, and fears affect the mind. Communing with ghosts is also said to be a much different process than simply reading minds through physical or empirical means.
- They're weak against themselves because ghosts can only touch each other, and there's a belief that the strongest spirit wins, with spirit referring to the desire to win something.
- They're weak against the Dark -type because dark represents terror and evil, and it is said that evil spirits (like Spiritomb ) are punished. According to some belief systems, ghosts who lead evil lives and refuse to go to the afterlife are said to transform into demons, and demons in some mythologies are feared and also rumored to eat lost souls.
- They're immune to the Fighting and Normal -types because spirits are incorporeal beings and thus can't be hit normally. This is also the reason why the Normal -type is immune to them, because a mortal and a ghost can't hurt each other. Interestingly, the Fighting -type is not immune to them.
- They resist the Poison -type because you can't poison someone who's already dead, and since spirits don't have a physical form, toxins can't pass through.
- They resist the Bug -type because members of that type cannot easily transcend the spiritual barrier members of this type hide behind in order to attack them. Also because parasites can't infect someone who's already dead.
- The only Ghost-type Pokémon of Generation I were Gastly and its evolutions.
- Before Generation II, Psychic -type Pokémon were immune to Ghost-type moves, although it's largely believed this was due to a programming error, since Nintendo-published guides claimed they were weak to them. This created a balance issue that was rectified in later generations.
- The first pure Ghost-type Pokémon was Misdreavus , which was introduced in Generation II.
- No Gym Leader or Elite Four member who specializes in Ghost-type Pokémon was introduced in Generation VI.
- Similarly to the Dark type, the Ghost type is usually not straightforward when representing a Pokémon. Sometimes, Ghost Pokémon like Yamask and Gengar are this type because they are actual dead humans. This could also be seen as a term of murderous instincts like Jellicent which sinks ships and Froslass which freezes and keeps humans. It could also come from the fact that normal items could be possessed by a ghost like Banette or Aegislash (Banette being a possessed doll and Aegislash being a possessed sword). This could also relate to the mischievous actions of ghosts like Misdreavus and Rotom . This could also be because they have supernatural powers like Hoopa or Giratina (Hoopa can create portals and Giratina can use the powers of gas-type-matter).
- As shown from certain Pokémon like Mimikins , it is shown that certain Ghost types can in fact die despite being considered a "ghost".
- The Ghost type has the same type advantages as the Dark -type ( Psychic and Ghost ).
- The Ghost type alone is the only type with two immunities.
- Morty and Allister are the only male Ghost -type trainers so far.
- The Ghost type is tied with the Ice type and the Ground type for the least Gigantamax forms, each having 1.
- The Ghost type is the last type Ash Ketchum caught in the anime, where he caught a Gengar in A Chilling Curse! .
- The Ghost type has the most accurate moves of any type, as the only Ghost-type move capable of missing is Poltergeist .
- The Rock type is the only type that hasn't been paired with the Ghost type thus far.
- Some Ghost types are based on Yōkai from Japanese mythology; Froslass being based on the Yuki-Onna and Phantump being based on the Kodama.
- ^ Before Generation V , Curse was a ??? -type move.
- ^ In Generation I , Bug-type moves did normal damage on Ghost-type Pokémon.
- ^ In Generation I , Bug-type moves were super effective on Ghost/Poison-type Pokémon.
- ^ Only in its Sensu Style.
- ^ Due to the ability Multitype , equipped with the Spooky Plate .
- ^ Due to the ability RKS System , equipped with the Ghost Memory .
- ^ In its Dawn Wings Forme when fused with Lunala.
- 2 Legendary Pokémon
- 3 Ash Ketchum
- Types (Ultra Sun/Ultra Moon)
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20 Strongest Ghost Pokemon, Ranked
Ghost-type Pokémon can be tough to handle. These are the strongest you can get.
Ghost-type Pokemon are interesting. Way back in the days of the first generation, there were only three Ghosts in the entire game—Gastly, Haunter, and Gengar—and all three were also part Poison. In addition, their moves were only super effective against other Ghost Pokemon, making them questionably useful at best.
RELATED: Pokemon With Unique Or Rare Type Combinations
But as later games came out, Ghost became the primary type used for taking down the notoriously powerful Psychic-type (back before the days of Dark-type Pokemon). Ghost Pokemon make up some of the most powerful monsters in the entire game, and we're counting down the strongest of them.
Updated April 22, 2023, by Casey Foot: Pokemon Scarlet & Violet introduced us to various new Ghost-type Pokemon that certainly impress on the battlefield. Because of this, it’s only right to add them to the growing roster of strong Ghost-type Pokemon. Their spooky appearances and prowess when it comes to battling makes them viable Pokemon to have on your team and great partners too.
This dual-wielding, ghostly Pokemon is the Violet counterpart to Armarouge and excels in Physical Attack . Its unsurprising that its Attack is its highest stat, considering it's got sharp blades for arms.
While most Ceruledge will have the Flash Fire Ability, its Weak Armor Hidden Ability is worth seeking out. If Ceruledge is hit by a Physical Attack, its Speed will increase by two stages at the cost of its Defense.
This means it can swiftly use its high Physical Attack to attack foes before their next turn. It also has a great signature move in Bitter Blade, which deals strong damage while restoring Ceruledge’s HP.
19 Flutter Mane
Flutter Mane is the Paradox version of Misdreavus, taking on the Fairy type alongside Ghost. While this Pokemon’s HP, Physical Attack, and Defense are abysmally low, its Special Attack, Special Defense, and Speed are all exceptionally high, sitting at 135 each.
Thanks to its high Speed stat, Flutter Mane can get the jump on other Pokemon and take them down with Special moves like Shadow Ball and Phantom Force. Its Ability, Photosynthesis, takes its Special Attack even higher in harsh sunlight, making it truly a Pokemon to be reckoned with.
Starter Pokemon usually have respectable stats all around, and Skeledirge is no different. It has a sizeable Special Attack stat of 110 that can make use of the Ghost-type move Shadow Ball, and a solid Defense of 100 and HP of 104, meaning it can take a few hits without feeling the pressure.
Related: Pokemon: Every Fire-Type Starter, Ranked
Where it’s let down, however, is its Speed stat, which sits at a low 66. It won’t be landing the first hit any time soon, but when it does, you can be sure the other Pokemon will know about it.
Marshadow isn't only a competitive Ghost-type Pokemon, but it also happens to be tough in terms of collectors trying to get their hands on the Gloomdweller Pokemon. When looking at its base stats the things that stand out are its Physical Attack and Speed as those come in at elite levels, which isn't surprising for a legendary Pokemon of its acclaim.
Even if it happens to know some weaker moves, its Ability called Technician powers them up, helping it round out its move set and making everything it knows viable to some extent.
16 Alolan Marowak
Alolan Marowak took an already appreciated Kanto Pokemon design and took it to the next level, getting inspired by the islands and culture it calls home, wielding a spectral flamed bone that it uses as its primary weapon. The Bone Keeper Pokemon isn't just tough-looking but backs that up with solid defensive base stats.
Just don't look for it to win any races or strike first as its Speed is a bit of a weakness. If it has the Ability Lightning Rod, Alolan Marowak makes for an ace-in-the-hole against Electric-type moves, an ability that allows it to absorb that electricity to power up its Special Attack stat.
The Swift Horse Pokemon known as Spectrier was introduced in Pokemon Sword & Shield 's Crown Tundra DLC expansion. Both its Speed and Special Attack are incredibly high, with its health also being a top-tier base stat.
Related: Every Horse Pokemon, Ranked
It builds its power as it engages in battle with an Ability called Grim Neigh that boosts Spectrier's Special Attack each time it knocks out another Pokemon in battle. This means that it only grows stronger as the fight rages on and can quickly sweep through an opponent's roster if they're not careful.
Starter Pokemon generally just have solid stats across the board as they're meant to stick with you through the entirety of your journey through their particular region. Decidueye's Hisuian variant form may not be Ghost-type, but the native species hailing from the Alolan Islands is a ghostly archer.
The Arrow Quill Pokemon has solid base stats from top to bottom and its dual-typing of Grass and Ghost provides it access to several nifty moves. Long Reach is a Hidden Ability - likely attached to it thanks to its Ghost-typing - that makes it so Decidueye's moves don't make physical contact with its target, regardless of if it's a physical move or not.
Shedinja gets an honorable mention because of its very unique defense, an Ability no other Pokemon has called Wonder Guard. This Ability prevents any move that isn't Super Effective from hitting Shedinja at all.
Its typing is Bug/Ghost, so there are a fair amount of moves that can still hit it, including Rock, Dark, and Fire - but everything else passes right through this little insect.
However, it only has one single hit point, so any move that hits is a sure KO. You also get this Pokemon using a strange method, as the result of the only evolution that turns one Pokemon into two.
When Nincada evolves into Ninjask, if you have a free party slot and a spare Poke Ball, you get a Shedinja - Nincada's empty, cast-off shell.
What happens when you trap 108 restless spirits inside of a rock with a scary face on it? You get Spiritomb, of course!
This Pokemon is Ghost/Dark-type, which makes it completely immune to Fighting, Psychic, and Normal moves.
Related: Pokemon With The Fewest Type Weaknesses
It also has great defensive stats and pretty good Attack, with a lot of moves that make Spiritomb a good support team member. However, it doesn't have a lot of HP to back up its Defense and no useful way to recover health, which limits its overall usefulness.
One look at Dusknoir will probably invoke the thought of, "Yeah, this chunky ghost can probably take a hit or two," which is very accurate. Its attacking stats are quite lackluster when compared to other Ghost-types, so it'll mainly want to prioritize defensive gameplay with some 'tricky' strategies.
Dusknoir is a great user of Trick Room due to its abysmal Speed stat that would be pretty useless otherwise, and it can give some Pokemon Trainers a pretty big run for their money if they aren't prepared for it.
Unfortunately, Dusknoir's best Ability is Frisk, and you always hate to see that happen.
This imposing goliath of a Pokemon might not seem like the best choice at first.
It's part Ground-type, which makes it weak to common types like Water and Grass, and its Defense stats are nothing to write home about. Maybe it's a little fragile; it even has a bandage sticking together and a crack in its chest!
But what really makes Golurk stand out is its incredible Physical Attack stat. Plus, it has an Ability that boosts all of its punch-based attacks.
With an absolutely devastating Shadow Punch and immunity to Fighting and Electric moves, Golurk's a good addition to any team.
This might just be some sentient algae possessing some bits off a shipwreck, but that doesn't mean it can't be formidable in the right hands. Dhelmise has good Defense and access to the self-healing move Synthesis, making it easy to keep it in play for a long time.
Related: Most Powerful Food-Based Pokemon
It also has access to Rapid Spin, a move that rids the field of all environmental hazards like Stealth Rock, which is all over the competitive play. Add to that a truly incredible Attack stat, and Dhelmise is ready to go head-to-head (does this thing have a head?) with even the sturdiest Pokemon.
First of all, let's just start with this: Mega Sabeleye is banned in most competitive play tiers. That on its own should give you an idea of how strong it is.
Regular old Sabeleye isn't bad, especially with its Dark/Ghost-typing whose only weakness is Fairy. But it is still a single-stage Pokemon, and those are rarely stand-outs with regard to strength.
Mega-evolving gives it massive Defense and Special Defense, probably because of the gigantic gem it's hiding behind. That, in addition to its ability Magic Bounce, which rebounds status moves and environmental hazards onto the user, makes it almost entirely overpowered.
Everyone's favorite little creepy Pikachu stalker doesn't look like a very powerful Pokemon. It's made itself a little costume to appear as sweet and likable as possible, and it might lead you to think there isn't a lot going on under its disguise.
But Mimikyu is actually shockingly useful and its disguise works to its benefit. In fact, its Ability is called Disguise and allows Mimikyu to take one free hit where the stuffed Pikachu head absorbs all damage.
It also has the unique Ghost/Fairy-typing, which lets it use powerful STAB (same type attack bonus) moves on every other type of Pokemon for at least neutral damage. Of course, once Mimikyu's disguise is broken, it doesn't have a lot of HP to its name, so it'd be wise to take your foe out quickly before it can whip up something deadly.
Cofagrigus has an absolutely massive Physical Defense stat, and its Special Defense is nothing to scoff at either. Actually, that makes sense considering it's hiding most of its substance inside a sarcophagus.
It's a pure Ghost-type too, meaning it's only weak to Dark-types and other Ghost Pokemon while being completely immune to Normal and Fighting.
What really gives Cofagrigus an offensive edge is that it can use the moves Nasty Plot — which sharply boosts its Special Attack — and Trick Room — which affects the Speed stat of all Pokemon on the field. Fast Pokemon become slow, slow become fast, and Cofagrigus becomes terrifying.
This spectral chandelier is an offensive force to behold on the battlefield. It has a beastly Special Attack stat, which, when paired with its dual type of Ghost and Fire, gives it monstrously powerful STAB moves like Shadow Ball and Flamethrower.
Related: Best Unova Pokemon For Competitive Battling
Its only real downside is that it has a less-than-ideal Speed, which means its usefulness as a sweeper are limited. Still, it's a very dangerous Pokemon to encounter on the field.
And its scary purple flames don't even burn your body, they burn your soul. Think about that for a minute.
4 Galarian Corsola
This addition to Sword & Shield is a rare example of a Pokemon actually being better than its evolution and for some very important reasons. This poor soul may not look like the prime example of a tank Pokemon, but Corsola can be an absolute nightmare to take down and seems to virtually live forever.
With the use of Eviolite to take advantage of its base form and boost defenses, and the amazing move that is Strength Sap, physically attacking Pokemon are going to have an extremely rough time against it.
Strength Sap has the unique property of healing the user an amount equal to the target's Attack stat, as well as lowering the enemy's Attack by one stage. This can completely shut down most Physical Attackers, and it isn't made any easier for them with the Ghost-type being immune to common Physical typings like Normal and Fighting.
3 Mega Gengar
Here he is, the original Scary Boy. Gengar was already a powerful Pokemon long before Mega Evolutions came around, and they went and made it into a force of nature.
Gengar is something you would be afraid to check under your bed for as the ultimate Ghost Pokemon, with a Speed of 130 and a Special Attack of 170. On top of that, it's Ghost/Poison-type, so it's immune to Normal and Fighting and can go up against passive enemies that rely on moves like Toxic or Toxic Spikes.
And it's also the only Ghost Pokemon to have the Ability Shadow Tag, which prevents opposing Pokemon from switching out of battle. Mega Gengar isn't trapped in here with you, you're trapped in here with it.
All it wants to do is use its children as high-powered torpedoes of mass destruction, and who's going to stop it from having so much fun?
In Sword & Shield, Dragapult serves the role of a wildly fast glass cannon that can sweep half a team when utilized correctly. Its Speed stat, being a base 142, is one of the highest Speeds around, and Dragapult makes great use of it with an equally threatening Attack stat.
Related: The Strongest Dragon Pokemon, Ranked
It has access to a wide array of move options, like most Dragon-types do, which allows it to fill any gaps within your team quite well. Moves like Psychic Fangs, Dragon Darts, and Sucker Punch are all great options to quickly take down opponents, which is what Dragapult does best.
Being Steel/Ghost-type grants Aegislash an impressive amount of resistances and immunities right off the bat, but that's not what makes it so formidable. No, that would be its unique Ability Stance Change, which lets it swap between its Blade Forme and Shield Forme.
In Blade, it sacrifices Defense for 150 in both Attack and Special Attack, while in Shield it does the exact opposite. And since it's an Ability and not a move, it does this stance change automatically whenever it uses an offensive move, or its signature move, King's Shield.
This makes Aegislash an extremely powerful and dangerous attacker that's also incredibly hard to take down. If a rival Pokemon even tries to attack it after it's used King's Shield, that Pokemon has its Attack drastically lowered.
How dare it even think about laying a claw on Aegislash.
NEXT: Pokemon Most Known For Sleeping
Back from the dead: Ghost in SM Monotype
Art by Tikitik .
During ORAS, Ghost was one of the most unviable types in the metagame along with Ice and Rock. Ever since new additions in SM were introduced, Ghost has adapted to the metagame, and therefore it became a notable threat. New Pokémon such as Mimikyu and Alolan Marowak were introduced, and Mega Sableye was unbanned, causing Ghost to become a viable type.
Let's take a look at the pros and cons of using a Ghost team.
- Ghost-types have access to a variety of status moves, most notably Will-O-Wisp.
- Ghost hits almost every type neutrally.
- Ghost-types are immune to Normal and Fighting attacks.
- Ghost has access to unspinnable hazards, making it a nice anti-meta type.
- Ghost has only two weaknesses, one of them being itself.
- Ghost teams can run two archetypes, Trick Room and balance.
- Ghost teams are very restricted in teambuilding. All Ghost teams require a Stealth Rock setter, Mimikyu, Mega Sableye, and Gengar, leaving only two teamslots for variety.
- Ghost teams are easily ripped apart by wallbreakers such as Choice Band Excadrill and Mega Charizard Y.
- Ghost teams are dependent on Swords Dance Alolan Marowak to break through defensive threats such as Toxapex.
- Ghost teams rely on Mega Sableye and Dhelmise to keep hazards off of the field.
Back in ORAS, Ghost was not a viable type. Using Ghost meant that one was playing a type without any wallbreakers and hazard control. After Mega Sableye was banned, Ghost's viability went downhill. Without Mega Sableye, it lost hazard control and a great utility Pokémon and easily got worn down by hazard stacking teams because of the switches they forced. Due to this, regular Sableye was used in place of its Mega Evolution. Although it was inferior, it could stop hazard setters with Taunt and could stallbreak using Will-O-Wisp and Recover. This caused Sableye to be a staple on ORAS Ghost. Ghost in ORAS was even more restricted than in SM, and a standard team included Gengar, Jellicent, Sableye, Golurk, Chandelure, and maybe Doublade in the last slot.
Let's take a look at some new additions Ghost received in SM and how they influence Ghost teams.
Gen 7 brought a new wallbreaker to the table: Alolan Marowak. Access to Stealth Rock allows it to support its team by reliably setting up entry hazards. Lightning Rod allows it to deal with Electric-type threats, most notably Tapu Koko, by blocking their STAB attacks and Volt Switch. Back in ORAS, Golurk was the only Stealth Rocker, and it was used frequently because of its physical presence and Ground coverage. Alolan Marowak is considered a superior Golurk because of its additional Fire coverage and wallbreaking potential.
Because of its Fairy typing, Mimikyu greatly loosens up the Dark matchup for Ghost. Back in ORAS, Ghost relied on Gengar's Focus Blast and regular Sableye's neutrality to take on Dark, which were both unreliable. Play Rough 2HKOes most Dark-type Pokémon. Although Mimikyu is very weak, Swords Dance makes up for its low base Attack, and Disguise allows it to check many Pokémon such as Z-Belly Drum Azumarill, Dragonite, Mega Charizard X, and opposing Mimikyu. Mimikyu's offensive presence, coverage, and ability make it a staple on Ghost teams.
Dhelmise is the only Ghost-type Pokémon with Rapid Spin. It can take advantage of Trick Room with its low Speed and its high Attack. Grass coverage along with pseudo-Steel STAB allows it to deal with Ground-, Water-, and Fairy-type Pokémon nicely.
Decidueye, similarly to Dhelmise, is also a Ghost / Grass Pokémon with hazard removal and can trap Pokémon with Spirit Shackle. At the beginning of the generation, many people used Decidueye with Defog and U-turn so that it could remove hazards and then pivot out to Gengar. Although it may seem attractive, Decidueye lacks coverage and is very passive outside of being a Defogger.
- Gengar @ Choice Scarf
- Ability: Cursed Body
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Sludge Wave
- - Shadow Ball
- - Focus Blast
- Gengar @ Choice Specs
- - Thunderbolt
- Gengar @ Life Orb
Boasting a huge Special Attack stat along with being fairly fast, Gengar's role on Ghost teams is serving as a wonderful special attacker while easily being one of the most diverse Pokémon on the type. While holding a Choice Scarf, Gengar can outspeed opposing Scarfed Pokémon such as Excadrill and Tapu Bulu while also revenge killing faster threats such as Tapu Koko. Being very flexible, Gengar is able to hold many items, such as a Choice Scarf, Choice Specs, Life Orb, and even Z-Crystals. Along with being an excellent special attacker, Gengar can remove Toxic Spikes for Jellicent and Mega Sableye or act as a stallbreaker with Taunt. Unfortunately, Gengar is held back by its low defensive stats, so beware of switching it into strong attacks and the threat of Alolan Muk.
- Marowak-Alola @ Thick Club
- Ability: Lightning Rod
- EVs: 48 HP / 252 Atk / 4 Def / 204 Spe
- Adamant Nature
- - Fire Punch
- - Earthquake
- - Shadow Bone
- - Stealth Rock
- Ability: Rock Head
- EVs: 248 HP / 252 Atk / 8 SpD
- - Flare Blitz
- - Swords Dance
Ghost appreciates Alolan Marowak as a teammate because of its ability to set Stealth Rock. Ghost / Fire coverage along with a Thick Club allows it to serve as one of Ghost's best wallbreakers, taking on bulky Pokémon such as Mega Venusaur and Mega Scizor. Despite its high Attack, Marowak lacks bulk, so it cannot take many attacks, and it is fairly slow, so a defensive backbone is much appreciated to support it. If you are using Alolan Marowak as a Trick Room attacker, you may want to use Golurk for Stealth Rock, as unspinnable Rocks help in various matchups. Swords Dance is used to make sweeping under Trick Room easier. Fire Punch is used over Flare Blitz on the Lightning Rod variant, as Flare Blitz wears Marowak down way too quickly.
- Mimikyu @ Ghostium Z
- Ability: Disguise
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Shadow Claw
- - Shadow Sneak
- - Play Rough
Being part Fairy and having Disguise to support its low bulk, Mimikyu is seen as one of the most offensive and dangerous Ghost-types to types that are weak to Fairy coverage. Swords Dance allows it to set up, acting as a late-game cleaner under Disguise, and Shadow Sneak allows Mimikyu to revenge kill faster threats such as Latios, Alolan Raichu, and Victini. Having Disguise allows it to revenge kill sweepers such as Mega Charizard X, Dragonite, Gyarados, and Excadrill. Unlike other Ghost-types, Mimikyu utilizes Z-Crystals quite well, as a +2 Z-Shadow Claw is able to knock out many threats such as Gyarados and Mega Charizard X, as well as severely denting Mega Scizor, Mega Venusaur, and Ferrothorn.
- Sableye-Mega @ Sablenite
- Ability: Prankster
- EVs: 248 HP / 116 Def / 144 SpD
- Careful Nature
- - Knock Off
- - Foul Play
- - Will-O-Wisp
- EVs: 248 HP / 252 Def / 8 SpD
- Bold Nature
- - Calm Mind
Mega Sableye's main role on Ghost teams is to serve as a utility Pokémon. Its high defenses along with Magic Bounce allows it to switch into many hazard setters such as Skarmory, Ferrothorn, and Armaldo. A Ghost / Dark typing allows it to take Dark-type attacks without much trouble, and Recover allows it to heal off the damage. Knock Off is able to remove various items, such as Eviolites, Choice items, and Leftovers, weakening the opposing team. As many Ghost Pokémon do, Mega Sableye gets access to Will-O-Wisp, which helps it whittle down foes and cripple physical attackers. A majority of Ghost players use Mega Sableye for utility, but a Calm Mind set can be used with max Defense, though many people consider it inferior.
- Jellicent @ Leftovers
- Ability: Water Absorb
- EVs: 248 HP / 252 SpD / 8 Spe
- Calm Nature
- - Taunt / Trick Room
Because of its Water typing and its high special bulk, Jellicent is the premier special wall of Ghost, being able to take hits from the likes of many Fire- and Water-types. Water Absorb allows Jellicent to absorb Water attacks and thus avoid Scald burns, which maintains its durability. Taunt Jellicent takes care of a lot of defensive threats, such as Toxapex, Clefable, Suicune, and Chansey. Partnered with Mega Sableye or even Gourgeist, Jellicent finds itself on balanced Ghost teams, supporting the team with a defensive backbone, or on Trick Room teams, supporting the team with Trick Room.
Golurk serves as a reliable lead, having access to Stealth Rock. Though it can hold a Focus Sash to take strong attacks, Alolan Marowak provides more utility and is generally used over Golurk. Golurk is mostly found on Trick Room teams with Stealth Rock, as Alolan Marowak will be carrying Swords Dance over the usual Stealth Rock.
Cofagrigus's job on Ghost teams is to set Trick Room. Because of this, it is mostly found on Trick Room teams as a defensive Trick Room setter with Z-Shadow Ball. Along with Trick Room, Cofagrigus also gets utility moves such as Will-O-Wisp and Toxic Spikes, which allow it to wear down teams with status. Cofagrigus's unique ability in Mummy allows it to counter huge threats such as Mega Lopunny and Mega Pinsir by nullifying their ability. Cofagrigus is rarely seen on Ghost teams because Jellicent outclasses it as a defensive Trick Room setter.
Doublade's main role on Ghost teams is to use its high Defense stat to set up Swords Dance and attack with Shadow Sneak and Iron Head. Doublade isn't seen very often on Ghost teams because many common Pokémon such as Mandibuzz, Tapu Koko, Mega Charizard X and Y, and Mega Sableye all beat it very easily. Doublade helps in specific matchups such as Fairy and Rock where it can use its high Defense and typing in order to switch into the likes of Tapu Bulu and start setting up. Doublade can also check Mega Diancie and Mega Altaria with its high Defenses, although it cannot take an Earth Power from Mega Diancie when chipped.
Dhelmise is the only Rapid Spinner Ghost teams have, which allows them to clear away hazards. Using its huge Attack and low Speed, it can function under Trick Room very nicely. Though it has nice coverage, it fails to take down many defensive threats and is worn down quickly through hazards or status. Dhelmise is usually seen carrying an Assault Vest in order to take strong special attacks. Dhelmise is useless outside of Trick Room, as its low Speed makes it vulnerable to revenge killers.
Hoopa serves as a decent wallbreaker and Trick Room attacker on Ghost teams. Choice Specs along with Psychic coverage allows it to deal with Poison- and Fighting-types, and a Choice Scarf makes up for its poor Speed. Its poor Speed also allows it to fit on Trick Room teams, using its high Special Defense to set up and its high Special Attack to take advantage of it. Hoopa is outclassed as a revenge killer by Gengar because of Gengar's convenient Speed tier and Poison coverage, which allows it to deal with Fairy-type Pokémon.
Gourgeist-XL's main role on Ghost is to take care of physical wallbreakers. Being part Grass makes it more suited to take on Diggersby, Tapu Bulu, and Excadrill while allowing it to absorb Spore and making it immune to Leech Seed. Will-O-Wisp and Synthesis allow Gourgeist-XL to switch in on wallbreakers. Although it is very bulky, Gourgeist-XL is very passive and can be worn down with status or used as Spikes bait. Gourgeist-XL is most often found aside Jellicent and Mega Sableye as part of the defensive core.
How to Win?
The Dark matchup is difficult to win for Ghost because of Ghost's general weakness to Dark, not to mention the variety of wallbreakers a Dark team usually has: Life Orb Greninja, Choice Specs Hydreigon, and even opposing Mega Sableye. Mimikyu and Mega Sableye can deal with Dark-types pretty easily, so keep Mimikyu's Disguise active and Mega Sableye healthy. Be careful of when to set up with Mimikyu, as Disguise allows it to handle many Dark-type threats such as Mega Sharpedo or Hydreigon. Golurk can take down a single Dark Pokémon with its Focus Sash and Dynamic Punch in case Mega Sharpedo gets out of hand.
- Only set up with Mimikyu late-game; it can be revenge killed pretty easily by Mega Sharpedo if you try to set it up early on.
- Try luring out Alolan Muk with Gengar, and double out to Marowak in order to defeat it.
- Keep Mega Sableye as healthy as possible. Do not let it stay in on Choice Specs Hydreigon's Draco Meteor, because it hits very hard. Never switch Mega Sableye in on Mega Sharpedo's Crunch, as Mega Sableye is 2HKOed if Mega Sharpedo isn't burned.
- Try to force Sharpedo into Mega Evolving with Mega Sableye, because at +1 Speed, it is revenge killed by Choice Scarf Gengar.
How to win?
The Normal matchup is hard for Ghost because Mega Pidgeot, Mega Lopunny, and Diggersby all pose huge threats to Ghost with their immense power. Mega Lopunny, Mega Pidgeot, and Diggersby all take advantage of free switches, usually taking down a Pokémon every time it happens. Porygon-Z can set up on Jellicent and can make short work of the team if Scarf Gengar or Mimikyu is already knocked out. Ditto is also able to switch into Gengar's Focus Blast and use Gengar's high power against the team. Choice Scarf Gengar can be used to deal with Mega Lopunny and Pidgeot, and Jellicent can take care of Chansey quite nicely using Taunt.
- Mega Evolve Sableye safely in order for it to deal with Chansey and Porygon2's status moves and Knock Off their Eviolites, weakening them for Mimikyu and Gengar.
- Be careful about using Taunt on Chansey with Jellicent, as it may invite a wallbreaker such as Diggersby, Mega Lopunny, or Meloetta in.
- If Sableye is Mega Evolved, try attacking Chansey with Gengar when it switches in. The Normal user may think you are pivoting into Mega Sableye, and therefore they will send out Mega Lopunny or Pidgeot, allowing Gengar to hit either of those on the double.
- Do not Trick Gengar's Choice Scarf away when Mega Lopunny or Mega Pidgeot is still active, as you lose out on the opportunity to revenge kill them.
The Poison matchup is very tough for Ghost because of Poison's defensive nature taking advantage of Ghost's lack of wallbreakers outside of Alolan Marowak. After Alolan Marowak is knocked out, Ghost easily loses to Poison. Jellicent, Mimikyu, Gourgeist-XL, and Mega Sableye are stalled out by Toxapex while Gengar loses to Alolan Muk as usual. In order to defeat Poison, you need to keep Alolan Marowak healthy to break Poison's defensive core. In order to do this, you need to keep switching Alolan Marowak out to Jellicent or Mega Sableye to avoid allowing Nihilego, Nidoking, or Gengar to potentially knock it out.
- Try luring Alolan Muk in with Gengar and sending out Alolan Marowak in order to take down Alolan Muk.
- Preserve Swords Dance Alolan Marowak so it can break Toxapex, Alolan Muk, and Mega Venusaur.
- Do not let Mega Sableye or Jellicent stay in on Sludge Bomb, as they will eventually get poisoned and crippled. Furthermore, keep Gengar safe in order to remove Toxic Spikes.
Water is a tough matchup for Ghost because of Mega Sharpedo, Manaphy, Mega Gyarados, and Toxapex. Nothing can switch in on Mega Sharpedo or Gyarados, Mega Gyarados hits through Disguise and hits Mega Sableye with Taunt with its Mold Breaker, making it a huge threat. Aside from those two, Manaphy is able to set up on defensive Pokémon such as Mega Sableye and Jellicent and can break through them with +3 Energy Ball or Scald, thus making short work of Ghost's defensive core. Toxapex is a huge threat because of Haze, which allows it to stall out Mega Sableye and Mimikyu by clearing their boosts.
- Keep Gengar around in order to remove Toxic Spikes as often as you can. Choice Scarf Gengar can also revenge kill Mega Gyarados, Mega Sharpedo, Manaphy, and Mantine with Thunderbolt.
- Keep Jellicent healthy in order for it to switch into Swift Swim users and to shut down Toxapex with Taunt.
Jellicent @ Leftovers Ability: Cursed Body EVs: 248 HP / 252 SpD / 8 Spe Calm Nature IVs: 0 Atk - Scald - Taunt - Toxic - Recover
Mimikyu @ Ghostium Z Ability: Disguise EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Shadow Claw - Shadow Sneak - Swords Dance - Play Rough
Gengar @ Choice Scarf Ability: Cursed Body EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Shadow Ball - Sludge Wave - Focus Blast - Thunderbolt
Sableye-Mega @ Sablenite Ability: Prankster EVs: 252 HP / 112 Def / 144 SpD Careful Nature - Will-O-Wisp - Knock Off - Foul Play - Recover
Gourgeist-Super @ Leftovers Ability: Frisk EVs: 252 HP / 252 Def / 4 SpD Impish Nature - Leech Seed - Will-O-Wisp - Seed Bomb - Synthesis
Marowak-Alola @ Thick Club Ability: Lightning Rod EVs: 48 HP / 252 Atk / 4 Def / 204 Spe Adamant Nature - Fire Punch - Earthquake - Shadow Bone - Stealth Rock
This team revolves around using Mega Sableye, Gourgeist-XL, and Jellicent as a defensive core and Gengar, Alolan Marowak, and Mimikyu as an offensive core. Mega Sableye is able to bounce back status and Stealth Rock, while Jellicent and Gourgeist-XL are able to take strong attacks coming off of opposing offensive Pokémon. At the same time, Alolan Marowak, Jellicent, and Gourgeist-XL form the Fire / Water / Grass core, giving the team many resistances and a Water and Electric immunity. Choice Scarf Gengar with Thunderbolt is used to revenge kill many faster threats with its perfect coverage, and Thunderbolt is used to hit Water- and Flying-types for super effective damage. Mimikyu with a Ghostium Z is used as a Dark check and a late-game cleaner, while Alolan Marowak absorbs Electric-type attacks and uses its wallbreaking potential to remove any defensive threats that may cause trouble to the team such as Mega Venusaur and Toxapex.
Trick Room Ghost
Trick Room is another Ghost archetype that is based on using slow wallbreakers under Trick Room to bring out their full potential. Many Trick Room Ghost teams have at least two Trick Room setters, namely Mimikyu, Jellicent, or Cofagrigus, and a few Trick Room attackers or wallbreakers that excel under Trick Room. Choice Scarf Gengar is usually used to keep faster threats in check outside of Trick Room, and Mega Sableye is used for utility, as always. Many Trick Room teams run Golurk for Stealth Rock, as Alolan Marowak will be running Swords Dance in order to make sweeping under Trick Room easier. Notable Ghost-type Pokémon that take advantage of Trick Room are Dhelmise, Alolan Marowak, and Hoopa. Trick Room Ghost is the hardest archetype to play due to how hard it is to preserve Trick Room turns and the lack of a complete defensive backbone, leaving the team vulnerable outside of Trick Room.
Here is an example of a Trick Room Ghost team.
Jellicent @ Leftovers Ability: Cursed Body EVs: 252 HP / 4 Def / 252 SpD Calm Nature IVs: 0 Atk - Scald - Trick Room - Toxic - Recover
Golurk @ Focus Sash Ability: No Guard EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Dynamic Punch - Earthquake - Stone Edge - Stealth Rock
Mimikyu @ Ghostium Z Ability: Disguise EVs: 252 HP / 252 Atk / 4 SpD Brave Nature - Trick Room - Shadow Claw - Swords Dance - Play Rough
Marowak-Alola @ Thick Club Ability: Rock Head EVs: 248 HP / 252 Atk / 8 SpD Brave Nature - Swords Dance - Flare Blitz - Shadow Bone - Earthquake
Get Out There!
Due to how anti-metagame it is, Ghost is a type that more experienced players use in order to gain leverage on high-tier types like Psychic or even middle-tier types such as Electric and Bug. Despite that, Ghost is still a very restricted type, and it often struggles to run more than one or two builds per archetype. Whether you are new to Monotype or have been playing it for years, playing Ghost takes practice, and practice makes perfect. If you are interested in getting involved with Monotype, find its room on Pokémon Showdown or the Monotype forum on Smogon . Thank you for reading this article and have a nice day.
A Pokémon Type Chart Guide
W ith the stacked Pokémon roster now standing at well over 1000 different species, there are now plenty of different matchups to explore through battling. Each Pokémon has a certain type of focus, or in some cases two, and these fare better in matchups against some than others.
While the Pokémon type chart shows a type's super-effective strengths and weaknesses, as well as immunities, they don't always tell the full story. Every type can be broken down into six parts — either looking at how effective the type's moves are against others, or how these other types' moves affect the type in return. These generally come as super effective, not very effective, or with no effect whatsoever.
Updated on November 24, 2023, by Guillermo Kurten: The mainline Pokémon games have greatly expanded the amount of available species now with Scarlet and Violet. While the total list of Types has only marginally increased by comparison, the possible combinations are more than enough to make these species more diverse. This extended guide is being updated to add further context on some of each of the 18 total Types' standout representatives and useful moves.
The Pokémon Type Chart
The pokmon type interactions explained.
As the name suggests, Normal types have an ordinary existence, and as such, don't have any super-effective advantages over other types. Normal-type moves are incredibly common and will crop up in almost every single Pokémon's movepools, from Body Slam and Slash to Hyper Beam. They hit nearly every type for neutral damage, except for the immune Ghosts, and the resistant Rock and Steel types.
As the Pokémon type chart shows, Ghost-type moves can't hit Normal Pokémon in return, giving Normal Pokémon at least some sort of protection. Fighting-type moves are their only real weakness, and should be avoided at all costs. Despite not excelling in any one area, the nature of Normal-Type species also means that they can serve as respectable "jacks of all trades."
Often, the movepools for these kinds of Pokémon are impressively versatile and can therefore fill different niches in battle. Snorlax is a solid example, able to learn a variety of hard-hitting attacks that take advantage of its defensive and offensive stats. From Normal-Type attacks for STAB damage (Same Type Attack Bonus) like Double-Edge, it can also learn moves like Earthquake (Ground-Type), Body Press (Steel-Type), and Fire Punch (Fire-Type).
Fire Pokémon are very deliberate in their offense — namely Special Attack — with high-damage moves like Flamethrower obliterating Grass-, Bug-, Ice- and Steel-type opponents. There are still types that resist Fire-type moves, however, from Fire itself and Dragon to Rock and Water.
Water, Ground, and Rock-type moves are logical counters for Fire types, as they can simply smother and extinguish the flames. While most of Fire's resistances make sense in Fire, Grass, Ice, Bug, and Steel types, a lot of fans aren't aware or have simply forgotten that Fire Pokémon also resist Fairy-type moves. Unsurprisingly, Fire is one of the Pokémon franchises' core typings. There are many excellent species of this Type, and they're even better when paired up for a dual-typing.
Fire/Fighting is a popular dual-typing, as it can help nullify the former Type's inherent Rock weakness, making Pokémon like Blaziken and Infernape incredibly versatile, fast, and deal heavy damage. Mega Charizard X was famous during the Generation VI games when Mega Evolution was supported, as its devastating Fire/Dragon-Type allowed it to hit just as hard Physically as it could with Special attacks. Armarouge and Ceruledge from Scarlet and Violet are recent notable examples, since the Fire/Psychic and Fire/Ghost dual typings make them uniquely capable since these rare combinations grant them access to wider selections of attacks.
Water is an easy enough typing to understand when it comes to most of its type matchups. Water-type moves like Surf, Hydro Pump, and Water Pulse are too much for Fire, Rock, and Ground types to cope with, but Grass, Dragon, and Water itself can resist these moves with no trouble.
The Water Pokémon themselves are especially weak to Electric- and Grass-type moves, but can resist Fire, Water, Ice, and Steel moves with no extra fuss. Water Pokémon are everywhere in each game and region, so fans would do well to learn from the type chart. As another of the series' core elements and the most prominent Types found in the games, these creatures are incredibly reliable to have in a story playthrough or competitive team.
With how many Pokémon species there are after Scarlet and Violet , the typing has been bundled with several dual types over the generations to bolster their strengths, like the defensively bulky Water/Fairy Azumarill. However, even pure Water-Type Pokémon can hold up well in battle. Case in point, Milotic can fill defensive or offensive roles on a team depending on its Ability and chosen moveset.
Pokmon's Gen I Starters Are Iconic But Do Later Gen Starters Finally Have Them Beat?
Despite Grass being one of the Starter Pokémon types, its weaknesses often keep people from prioritizing it in their parties. While Grass-type moves like Frenzy Plant and Solar Beam are super effective against Water, Ground, and Rock Pokémon, they are easily resisted by Fire, Grass, Poison, Flying, Bug, Dragon, and Steel types.
Grass types don't fare much better defensively either. Fire-, Ice-, Poison-, Flying- and Bug-type moves are all super effective against Grass Pokémon, but they do resist Water, Electric, Ground and Grass itself. But as defensively vulnerable as many of these species might be, plenty still have noteworthy uses in battle.
Dual-Type Grass Pokémon are often the best for this, like the beloved starter Venusaur thanks to its bulky Defense stats and fantastic Special Attack, allowing it longevity in battle, dealing high damage, buffing its already impressive stats, and giving its opponents status afflictions like Poison and Sleep. Roserade is another reliable Grass/Poison-Type. It excels as a support Pokémon with healing moves, setting up stage hazards like Toxic Spikes, and afflicting Poison on its opponents for those who dare make physical contact.
For years, fans have been able to see the Electric typing at work through Ash and Pikachu's adventures in the anime . Although Pikachu has reached some unprecedented heights, the Electric typing only has two super-effective advantages: Water and Flying. Electric moves have no effect Ground types, and they hit Grass, Dragon, and other Electric types for half damage.
Electric types are often celebrated since their sole weakness to Ground-type moves can be simply countered by using Magnet Rise, holding an Air Balloon, or having the Levitate Ability. Electric, Flying, and Steel moves do hit Electric types but meet resistance.
As some might expect from this typing, Electric species are best suited as speedy offensive battlers. They're great for catching opponents off guard and hitting them with powerful moves like Thunderbolt and potentially leaving them with Paralysis. Jolteon is a classic example of this, as it can use the aforementioned attack to decimate foes as well as quickly let players pivot with a teammate using Volt Switch, dealing damage while switching out of battle at the same time.
Ground has emerged from nowhere to become one of Pokémon 's most formidable typings in recent generations. Powerful Ground-type moves like Earthquake may not be very effective against Grass or Bug types, nor do they affect Flying Pokémon. However, they are super effective against Fire-, Electric-, Poison-, Rock- and Steel-type Pokémon.
Ground types even come with an immunity to Electric-type moves, and resistances to dastardly Poison and rough Rock moves. They are susceptible to Water-, Grass- and Ice-type attacks however, but this is a fair price to pay for all their overwhelming strengths. It's an important weakness to keep in mind, since several Ground-Type Pokémon were especially infamous for this, and species like Rhydon and Golem were also dual Ground/Rock-Types.
This exacerbated their already fragile defenses against Water, Grass, and Ice. Pokémon like Excadrill, however, did well to offset some of these weaknesses by being a dual Ground/Steel-Type. Steel is a superb defensive typing, bolstering its resistances and having a diverse pool of attacks. Water with Ground is another useful typing for shoring up defenses, like the Hoenn starter Swampert and Quagsire being popular users.
Ice-type Pokémon often receive a poor reputation for being largely underwhelming. However, with offensive Ice-type moves like Blizzard and Ice Beam that are super effective against Grass, Ground, Flying, and Dragon types, more respect should be put on their name. However, some of the grievances are justified when it comes to those that resist Ice moves, with Fire, Water, Ice, and Steel all coming out on top.
Ice only resists one type , which is Ice itself. Its weaknesses to Fire-, Fighting-, Rock- and Steel-type moves complete Ice's misery, since these are all common types for Pokémon to cover with their moves. Defense is surely not their strong suit, but keeping that in mind and building a team that complements them can make them worthwhile.
Lapras is a solid example of offensive capabilities, making the Ice-Type's defensive weaknesses worth dealing with. Attacks like Hydro Pump, Ice Beam, and even coverage moves like Thunder and Psychic let them deal heavy damage quickly. Meanwhile, Mamoswine is the rare example of a defensively sound Ice-Type. The dual Ice/Ground-Type can tear through foes with moves like Earthquake and Icicle Crash while tanking hits well thanks to its decent Physical Defense and bulky HP stats.
Although the Poison status condition is a scary prospect in the Pokémon games, the type never felt too great simply because of its various type matchups. As the Pokémon type chart shows, Poison-type moves are only super effective against Grass and Fairy, the latter of which was only introduced in Gen VI. Poison is in a better position now than it was before Kalos, but it still has the same types that resist its moves: Poison, Ground, Rock, Ghost, and the immune Steel.
Poison types do only have two super-effective weaknesses in Ground and Psychic, and even resist Grass-, Fighting-, Poison-, Bug- and Fairy-type moves. Maybe Poison types deserve more respect, for their defensive type matchups at least. For this reason, these Pokémon species work best when being made into a dual-type and/or playing a support role in a battle.
Clodsire, one of the newest species from Scarlet and Violet , fits this mold as a dual Poison/Ground-Type that specializes in defensive roles. Its immense defensive bulk due to high HP and Special Defense stats make it great in battles of attrition, and even more so with moves like Recover. Likewise, it can deal heavy damage with attacks like Gunk Shot and Earthquake and afflict Poison on its foes with Toxic.
Rock-type Pokémon are often found in and around mountains and caves, and their rough offense and sturdy defense can always come in handy. Devastating Rock-type moves like Rock Slide and Rock Blast are simply too much for Fire, Ice, Flying, and Bug types to handle, even if Fighting-, Ground- and Steel-type Pokémon are resistant.
Where Rock falls, however, is in its super-effective weaknesses. Water-, Grass-, Fighting-, Ground- and Steel-type moves all easily overwhelm Rock Pokémon, despite their tough exterior. That makes the aforementioned Rock/Ground combination poor for defense. However, that exterior does still come in handy by resisting Normal, Fire, Flying, and Poison moves.
There are plenty of Rock-Type Pokémon that make their offensive attributes more than worthwhile, like the Johto region's Tyranitar. The dual Rock/Dark-Type has persevered in competitive formats since its debut in the late '90s, with all-around fantastic offensive and defensive stats using both its Types to their fullest. Attacks like Rock Slide and Stone Edge are menaces in competitive settings when used by Pokémon like this.
10 Most Iconic Fighting-Type Pokmon
Fighting-type Pokémon are defined by their offensive attributes and moves, from Close Combat and Brick Break to Aura Sphere and Drain Punch. Fighting types are always a formidable foe in battle, especially with their overwhelming super-effective advantage over Normal, Ice, Rock, Dark, and Steel types. However, there are also plenty of types that resist these physically oppressive moves: Poison, Flying, Psychic, Bug, and Fairy Pokémon. Fighting-type moves don't even connect with Ghost types, as they are immune.
Flying, Psychic, and Fairy moves are always going to be tough opposition for Fighting-type Pokémon, especially as many of them are the epitome of the "Glass Cannon." Fighting types do still resist Bug-, Rock- and Dark-type moves, but they will always be best known for their aggressive offense.
This typing has become increasingly flexible over the generations, as countless Pokémon species have made use of its expansive movepool and being combined with other Types. Classics like Machamp demonstrate how good pure Fighting-Types still are, especially with being able to learn moves like Rock Slide, Earth Quake, and Fire/Thunder/Ice Punch for coverage. However, newer examples like the Dragon/Fighting-Type Kommo-o show how two already-powerful Types can combine for overwhelming strength.
Psychic is one of the more mysterious types in Pokémon , and as such, it makes sense that it doesn't have too many type matchups to speak of. As the Pokémon type chart details, Psychic-type moves are super effective against Fighting and Poison, not very effective against Steel and Psychic, and do not affect Dark-type Pokémon.
Psychic Pokémon can resist incoming Fighting- and Psychic-type moves, but don't have answers for the super-effective Bug-, Ghost-, and Dark-type moves. Psychic types are intriguing, but their type matchups can be off-putting if they are pure Psychic and don't have an advantageous secondary typing.
While this Type isn't as insurmountable as in the Gen I and II days, where Alakazam reigned supreme, it's still more than viable for its terrific Special Attack capabilities. There's also no shortage of dual Psychics in the modern games. For example, the dual Psychic/Fairy Gardevior deepens its Special-Attack movepool, and its Hoenn contemporary Metagross is still a powerhouse thanks to being a sturdy Steel/Psychic-Type.
Bugs help to bring the outdoor environment to life in the Pokémon universe, but players and Trainers should never underestimate them. Bug-type moves have never been considered too dangerous beyond U-Turn, Fury Cutter, and Megahorn, and they are naturally resisted by Fire, Fighting, Poison, Flying, Ghost, Steel, and Fairy. Despite these seven resistances, Bug-type moves do still have super-effective matchups against Grass, Psychic, and Dark types, making them an important coverage tool.
Bug types are no match for the incineration that Fire brings, the aerial presence of Flying types, or the brutal smashing of Rocks, but they can resist Grass-, Fighting- and Ground-type moves. Players would do well to keep checking the Pokémon type chart so that they don't underestimate Bug types and pay the consequences.
Some of these species are, admittedly, defensive liabilities, but focusing on the dual-type Bug has its benefits. Scizor is one of the most famous cases, since its Bug/Steel dual-type raises its defenses and is an incredibly hard-hitting Physical attacker. Also from the Johto region, Heracross is another popular pick, with the dual Bug/Fighting-Type adding high-damage moves to its arsenal thanks to its secondary typing.
Flying types are everywhere in the Pokémon universe, especially as land, sea, and air essentially cover all possible dwellings for Pokémon species. Flying Pokémon have an aerial advantage that can work well both in offense and defense. The quickness of Flying moves makes them super effective against Grass, Fighting, and Bug Pokémon, but they are still resisted by Electric, Rock, and Steel types.
Flying-type Pokémon cannot be touched by Ground-type moves while they are still airborne, and Grass-, Fighting- and Bug-type moves don't cause them too much concern either. Electric, Ice, and Rock moves, on the other hand, will bring Flying types crashing back down to earth.
Though not as common as Water-Type species overall, how prevalent they are across all the mainline games also helps diversify players' teams. They're commonly used in dual typings as well, making Pokémon like Staraptor and Corviknight strong early-game picks for a team. Meanwhile, the Flying-Type complements popular Dragons like Dragonite, Salamence, and Noivern.
It took a while for the Ghost-type roster to grow beyond Gastly, Haunter, and Gengar, but as of Gen IX, the type is thriving. As mischievous as they are mysterious, Ghost types can hit hard with super-effective moves against other Ghost types, but also against Psychic Pokémon. Only Dark types can resist Ghost-type moves like Shadow Ball, while Normal types are immune.
In return, Ghost types are immune to Normal-type moves, but also to Fighting. Ghost Pokémon should avoid mirror matchups against other Ghost-types because of the super-effective moves, but also Dark types as well. However, Ghost Pokémon do resist Poison- and Bug-type moves.
Though not as strong as it once was, the Ghost/Poison-Type Gengar still holds its own in battle thanks to its incredibly varied movepool both in and out of the Ghost category. For more recent examples, though, Dragapult took on the rare Dragon/Ghost dual Type to become a force to be reckoned with competitively. Being able to use attacks like Phantom Force and Draco Meteor in equal measure is nothing to scoff at.
10 Strongest Dual-Type Dragon Pokmon
In a similar vein to Ghost types, Dragon Pokémon are incredibly popular but were once limited to a single evolution line in Gen I. Dragon Pokémon are generally bulky, with impressive stats and dangerous moves; but as the Pokémon type chart shows, Dragon-type moves don't have many matchups of note. They are super effective against their own type, while Steel Pokémon are resistant to them and Fairy-type Pokémon are totally immune.
Defensively, however, Dragon types have more type matchups to explore. They are notoriously weak to Ice-, Dragon- and Fairy-type moves, but resist some of the most common types in Pokémon: Fire, Water, Electric, and Grass. Overall, even with the Fairies introducing an understandable check against them, Dragons are still one of the greatest offensive species available.
It also helps that they've become extremely diverse as years passed, taking on dual typings ranging from competitive powerhouses like the Dragon/Ground Garchomp to the previously mentioned Dragapult and jarringly designed Water/Dragon Dracovish. Dragons were already partly known for having wide movepools, but adopting more unique secondary Types has only added to their strengths.
Introduced in Gen II, Dark-Type Pokémon are often used by villainous organizations since they generally embody evil, mischief, or other dark themes. Dark types were primarily introduced to provide a super-effective weakness for Psychic types, but these Dark moves can also get rid of pesky Ghost Pokémon. Unfortunately, these dangerous Pokémon come up short when they attack Fighting, Dark, or Fairy types.
Dark Pokémon may be immune to Psychic-Type moves and resistant to Ghost and Dark moves, but Fighting, Bug, and Fairy pose a different level of threat altogether. Dark's lack of real weaknesses before Fairy's introduction in Gen VI made it one of the most-feared typings for a long time.
Dark species are another type that benefited from subsequent mainline games, because the original Johto titles they debuted in gave them fairly limited movepools. They've grown to be increasingly versatile with new moves and dual types. Case in point, the Kalos-region Water starter Greninja still ranks high in the Dark-Type hierarchy. Its blistering Speed combined with a high Special Attack stat makes attacks like Dark Pulse even more fearsome.
It took the Steel typing a while to settle into Pokémon with a formidable roster, but now well into Gen IX, it has dominated the franchise for several years now. Steel-Type Pokémon aren't always known for their offensive capabilities, but they do still have impressive super-effective advantages over Ice, Rock, and Fairy Pokémon. Fire-, Water-, Electric- and Steel-Type Pokémon resist Steel moves pretty easily, but the main attraction is Steel's defensive strengths.
Pure Steel-Type Pokémon resist an incredible ten different types: Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Fairy, and Steel itself. They are even immune to Poison-Type moves as well. The Electric/Steel Pokémon Magnemite and its evolutions even up this further thanks to their resistance to Electric moves. With the move Magnet Rise, these Pokémon can even become temporally immune to one of the three Steel-Type weaknesses, Ground. There is little to no escape from Fire or Fighting moves, however, as they join Ground as Steel's super-effective weaknesses.
The Steel typing is the best defensive Type in the mainline games, and it's hard to counter that considering the sheer amount of resistances these Pokémon boast and the unique ways it can combine with other Types. Their strengths against Fairy species are particularly important in modern games. In particular, the Steel/Ghost Aegislash and Fighting/Steel Lucario prove how well these Pokémon can perform, both defensively and offensively.
The Fairy typing was introduced to the franchise in Gen VI, primarily as a counter to Dark and Dragon Pokémon. Powerful Fairy-type moves like Moonblast, Dazzling Gleam, and Play Rough don't just stop at super-effective advantages over Dragon and Dark types. They can also quickly defeat Fighting types. Fire-, Poison- and Steel-type Pokémon resist Fairy moves , but all in all, it is a fair trade.
Fairy Pokémon only have two major weaknesses to Poison and Steel Pokémon, but resist Fighting, Bug, and Dark moves. Fairy types are even immune to Dragon Pokémon, which immediately gives them serious competitive and battling viability, especially at higher levels.
It makes the increasing amount of Dragons introduced reasonable, since species like Sylveon — essentially the Fairy mascot — level the playing field. This is a famously powerful creature for this Type thanks to its Pixilate Ability turning Normal moves into Fairy-Type, making techniques like Hyper Voice especially dangerous.