Originally posted by Th3Red : eventide can have infinite ammo so its better for events. Phantasm has better single target dps,
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Terraria: Best Hardmode Bows, Ranked
Players tackling Hardmode in Terraria should have these trusty bows by their side.
Bows easily become one of the strongest Terraria weapons in a player’s arsenal, especially when gamers know how to integrate various Bow stats and Arrow effects into their gameplay. It’s this versatility of the Terraria weapon that makes it viable for long-term use, especially against the tougher foes of Hardmode.
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However, players might find their favorite Bows not always effective against the beefier and more aggressive enemies waiting for them in Terraria ’s endgame difficulty mode. Thankfully, there are certain Bows that, when equipped, can drastically change a Ranged Class character’s playstyle that can dominate even the mightiest of opponents.
10 Phantom Phoenix
- Knockback: 2
- Critical Chance: 4%
- Use Time: 18 (Very Fast)
- Velocity: 20
- Effect: Hellfire (stops Health regeneration, deals 15 Damage per second)
Boasting one of the most stylish visuals among Terraria items and Hardmode Bows is the Phantom Phoenix , sporting a body with one limb stylized as its namesake. Players can acquire this weapon after defeating the Ogre in the “Old One’s Army” crossover event with Dungeons Defenders 2 , directly referencing the weapon of the same name.
Its effects make the Phantom Phoenix a must-have Bow in Hardmode, where the Bow not only releases two projectiles at a time but also releases a flaming phoenix as a third arrow. This phoenix in particular deals double damage with unlimited pierces. When the phoenix wave hits an enemy, they also gain the Hellfire debuff that stops Health regeneration on top of a 15 Damage per second penalty.
9 Daedalus Stormbow
- Knockback: 2.25
- Use Time: 19
- Velocity: 12.5
- Effect: Arrows
Named after the genius inventor whose son died after flying too close to the sun, the Daedalus Stormbow references the same character with both its visuals and effects. After its acquisition from Hallowed Mimics, the Daedalus Stormbow uses one ammo to release three arrows from the sky.
The Stormbow’s effects are similar to the Meteor Staff, with the latter releasing meteors from the sky instead of shooting projectiles. This Bow also enjoys the possibility of one in three shots spawning four arrows instead of three. Due to the Stormbow’s combat style, the Bow works well with Holy Arrows that summon two stars upon firing. Regardless, the Stormbow’s high firing rate makes it efficient against large foes that occupy a lot of space such as Duke Fishron .
- Knockback: 4.5
- Use Time: 14
- Effect: Frost Arrow
Players enjoying their gameplay don’t always have to rely on Terraria boss drops for powerful Hardmode weapons, as evidenced by the Ice Bow . Dropped by Ice Mimics, players can get an ice-themed bow that transforms all arrows used into Frost Arrows that boast faster travel time.
Unlike other frost-themed weapons and even the icy Frostburn Arrows, the ice-like Frost Arrows don’t inflict the Frostburn debuff. This property makes the Ice Bow similar to the Marrow in terms of effects, making the fast-firing Ice Bow a decent “base” weapon before the more potent Marrow upgrade.
7 Aerial Bane
- Knockback: 4,5
- Critical Chance: 7%
- Use Time: 30 (Average)
- Velocity: 22
- Effect: Aerial Bane (deals 150% base damage to flying enemies)
Fans of Terraria gameplay who acquire Aerial Bane from “Old One’s Army” event’s Betsy may possess one of the more efficient Bows in the game due to its effects. At its core, Aerial Bane converts any arrow into its signature Aerial Bane arrow that deals 150% base damage to aerial foes. This roughly translates to 58 Damage when using most default arrows.
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However, its usage in combat makes the Aerial Bane quite flexible as a Bow. Upon hitting an enemy, Aerial Bane splits into five arrows in an equal spread all over the map that explodes (but not split) upon contact. This property makes the Aerial Bane an efficient boss killer, especially since the game considers most bosses such as Plantera airborne.
6 Shadowflame Bow
- Use Time: 20 ( Very Fast)
- Velocity: 11
- Effect: Shadowflame (stops Health regeneration, deals 15 Damage per second)
When players first acquire the Shadowflame Bow in a Hardmode “Goblin Army” event , they might think the purple weapon is rather ordinary-looking for their more difficult Terraria gameplay. However, beneath the Shadowflame Bow’s unimposing appearance is one of the strongest Hardmode Bows in the game, courtesy of Shadowflame Arrow.
In more tactical plays, players may notice that the Shadowflame Bow can pierce up to two enemies on top of an efficient debuff. When hit by a Shadowflame Arrow, they suffer the debuff of the same name. Under the influence of Shadowflame, enemies lose their health regeneration on top of taking 15 Damage per second.
- Use Time: 12 (Very Fast)
- Effect: Phantasm Arrow, 66% chance to save ammo
Players who obtain 18 x Vortex Fragments can use the Ancient Manipulator as a Crafting Station to create the Phantasm , a ghost-themed Bow that may as well transform itself into a gatling gun. The Phantasm auto-fires four arrows at the cost of a single shot, with each arrow potentially having slightly different ranges and trajectories. The Bow is the only one in its weapon group with a weapon conservation potential of 66%.
Its effects make Phantasm especially combat-viable, where players can enjoy a faster firing rate once every 18-24 sets of attacks, on top of each successful hit releasing three magical arrows that deal 30% of the original base damage without any ammo cost.
- Effect: Twilight Lance (1 of 5 arrows deal 2x damage)
Boasting a fairy-like appearance and multiple golden limbs with crystalline details, the Eventide from the mighty Empress of Light is deservedly a potent weapon that auto-fires five arrows. Wooden Arrows will convert all five shots into a Twilight Lance while using other arrows will only have one of five shots become a Twilight Lance.
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Not only do these Lances pierce up to four enemies, but one of them also deals double the base damage. Players can tinker with how shots are fired based on where they point the cursor, where having it close releases the shots as a burst like a shotgun whereas pointing it further increases the Lance’s accuracy.
- Use Time: 24
- Velocity: 10
Acquired after defeating Duke Fishron in a Ranged Class Terraria experience , players can use the Tsunami to auto-fire a barrage of five closely-parallel arrows per ammo. The arrows themselves don’t have spread, making them unideal against multiple targets with vastly different angles.
Avoiding piercing arrows will help players avoid the invincibility frame they give opponents, ensuring that the other arrows from the parallel barrage can hit foes. Likewise, the barrage itself can deal a whopping 300 Damage on a single target if they are large enough such as “Pumpkin Moon” and “Frost Moon” bosses.
- Knockback: 4.7
- Critical Chance: 9%
- Use Time: 19 (Very Fast)
- Velocity: 33
- Effect: Bone Arrow
The Marrow auto-converts all Arrows into the Bone Arrow and has a higher velocity and lower drop, giving it better accuracy with a straighter shot than regular arrows. The higher 9% Critical Chance may be a worthwhile trade-off with the lack of bonuses from the original arrows, especially against tough bosses like the Golem .
Due to the Marrow’s effects, players may want to consider using Venom Arrows and Cursed Arrows as Bone Arrow bases. Despite the Venom Arrow and Cursed Arrow losing the DOT-ing Acid Venom and Cursed Inferno, these arrows also have the highest base damage, at 19 and 17 per shot, respectively.
1 Pulse Bow
- Knockback: 3
- Critical Chance: 11%
- Use Time: 20 (Very Fast)
- Velocity: 23.25
- Effect: Pulse Bolt
Perhaps the most powerful Hardmode Bow a player can encounter in their Terraria experience, the Pulse Bow only becomes available after defeating Hardmode’s three mechanical bosses : the Twins, the Destroyer, and Skeleton Prime. At its core, the Pulse Bow auto-fires a Pulse Bolt - a blue bolt unaffected by gravity that flies for 3.5 seconds.
Upon firing, this projectile can either pierce or ricochet five times. Moreover, the Pulse Bolt immediately converts any arrows into the Pulse Bolt, removing special effects but retaining base damage. This damage variability can transform the Pulse Bow into a potent weapon, especially with its high 11% Critical Chance.
Terraria is playable on PC, PS4, PS5, Xbox One, Xbox Series X/S, Android, and iOS.
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Highest damage ranged weapons comparison – terraria.
This guide will show you a comparison between the ranged damaging weapons like bows and repeaters in Terraria. You will come to know which are the most damaging and how you can craft or obtain them.
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Phantasm vs Tsunami vs Pulse Bow
- Thread starter Shmendan
- Start date Apr 24, 2016
- Terraria - Discussion
- General Terraria Talk
- Apr 24, 2016
I haven't gotten that far in the game yet, but im just curious, what is the best?
Shmendan said: I haven't gotten that far in the game yet, but im just curious, what is the best? Click to expand...
they are at different stages, pulse bow is post plantera, tsunami is post duke fishron and phantasm is post lunatic cultist, so naturally phantasm is best
- Apr 25, 2016
tsunami. it has 5 times listed damage per shot, and isn't as dependent on aim as phantasm. pulse bow kinda sucks compared to the others IMO.
TheSneakyMalteaser said: they are at different stages, pulse bow is post plantera, tsunami is post duke fishron and phantasm is post lunatic cultist, so naturally phantasm is best Click to expand...
Empress of light.
honestly i don't like the nebula weapons at all. anything they do is done better by razorblade typhoon and pumpkin/frost stuff. as far as tsunami vs phantasm goes, use tsunami for arrow coverage while retaining accuracy and phantasm for power. if it's something that dies before phantasm's attack speed starts to kick in, then tsunami will be better. pulse bow is so weak it shouldn't really be considered for any situation, honestly. it does some cool bouncy stuff but i just never felt it was viable because it's just too rare - you have to hope for TM to spawn with a pulse bow in inventory before you've either: A) Defeated duke fishron enough times to get a Tsunami.. which a pulse bow is not going to help you do B) Obtain a Stake Launcher
Agastya said: honestly i don't like the nebula weapons at all. anything they do is done better by razorblade typhoon and pumpkin/frost stuff. as far as tsunami vs phantasm goes, use tsunami for arrow coverage while retaining accuracy and phantasm for power. if it's something that dies before phantasm's attack speed starts to kick in, then tsunami will be better. pulse bow is so weak it shouldn't really be considered for any situation, honestly. it does some cool bouncy stuff but i just never felt it was viable because it's just too rare - you have to hope for TM to spawn with a pulse bow in inventory before you've either: A) Defeated duke fishron enough times to get a Tsunami.. which a pulse bow is not going to help you do B) Obtain a Stake Launcher Click to expand...
Lol I love how this post I made turned into a weapons debate XD So far from what I've seen, the phantasm looks the best
Xylia said: a lot of stuff about magic Click to expand...
Agastya said: It's because magic is best at crowd control instead of single-target damage. It wasn't as big of a deal in 1.2.4 but 1.3.1 rolled out a bunch of new weapons that gave every playstyle except pure magic good single target options sooner into the game. Magic can somewhat coast off Crystal Serpent once you hit hardmode, but you're only really going to be using that until.. Leaf Blower? Bat Scepter? It's just not fun, you don't get gear progression. Click to expand...
Basically everything that magic does in PHM pierces enemies. A good example is Space Gun - it costs no mana when using Meteor Armor, granting an infinite use piercing weapon to shred through crowds with. Early enemies are slow so it makes quick work of basically everything barring bosses. The other options for quick ranged piercing at that tier are Javelins, bees (which magic also has!), Jester's Arrows, and Meteor Shot. Additionally, nothing can compete with what the Medusa Head does at that level in the game. Nothing. It's really just HM where everything begins to fall apart. Melee and ranged damage can craft new weapons from metals, while magic has to farm everything. From there you look at the biome mimic drops and magic gets utility items - Crystal Vileshard is an upgrade to Vilethorn, Clinger Staff is an area denial tool to wall off enemies, and Life Drain is.. something I haven't used yet, somehow, but it gives a small HP regen buff while doing damage in an area. Then you get the Stormbow which honestly is a reward for defeating a tough miniboss early in - not everybody can just waltz into HM and defeat a biome mimic like the more experienced players can. From there it really just is downhill though. Magic is still usable, it's just slower.. which, when combined with lower defense, is fatal for less skilled players. Once you get Heat Ray things pick back up a bit - you can use it to snipe pillar enemies for Nebula weapons to use against the Moon invasions for better single-target stuff that doesn't guzzle mana, then use those to fight Fishron. Honestly though, I think the solution isn't buffing magic damage - it's pulling other damage types back in a little bit so that instead of "here's one weapon category that does everything" we can carve niches back in - melee would be the mixture of damage and survival, range would be the king of single target, magic would be crowd control out the whazoo, and summoning can be the slow start that becomes monstrous. I did summoner once in multiplayer and hoo boy that was a wild ride. Throwing can be the professional bench warmer. E: Not saying this SHOULD be done, though. For a sandbox game like this it's best for players to have options so that if they want to do one type of damage, they don't feel as limited. Terraria's actually fine, it's just easy to start balance discussions and I enjoy this subject
- Jun 26, 2023
Just sayin, I just joined, I strongly recommend phantasm as it has most accuracy, it’s good on bosses with HP below 50,000 but sucks when fighting against bosses like destroyer. Pulse bow needs good aim so it sorta sucks, well tsunami, didn’t bother gettin it. Also, terra blade is better than all of them
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- Yup, Tsunami is stronger than Phantasm now
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- Internal Item ID : 3540
- Internal Projectile ID : 630, 631
The Phantasm is a Hardmode , post- Lunatic Cultist craftable bow that auto-fires four arrows at once, while only consuming a single arrow from the player's inventory. Arrows are loosely grouped and can fire with varied velocities and ranges (similar to the Chlorophyte Shotbow ). The bow has a 66% chance of not consuming ammunition .
Constantly shooting with the Phantasm will gradually increase its fire rate from once per 24 frames, up to once per 18 frames, regardless of use time, meaning that the Phantasm does not benefit from speed modifiers. Stopping the attack or switching to another item will reset this effect immediately, making switching weapons inefficient.
In addition, each successful hit on an enemy causes 3 magical arrow projectiles to fire and home in on the target that was hit initially, each one dealing 30% of the original projectile's damage  , without any additional ammo or mana cost. The rate of fire of these projectiles depends on the current rate of fire of the Phantasm.
Its best modifier is Unreal . Since it does not benefit from speed modifiers, Godly and Demonic provide the same DPS bonus as Unreal.
- 1.1 Recipes
- 6 References
Crafting [ ]
Recipes [ ].
Attacking a Mimic with the Phantasm.
- As of 22.214.171.124 , the combined ammo reservation effects of the Vortex Breastplate , Chlorophyte Helmet , Ammo Reservation Potion , Ammo Box , and the Magic Quiver stack to an 89.76% chance to not consume ammo.
- If used against the Celestial Pillars during the Lunar Event , the bow can destroy a single pillar within a few seconds due to its extremely high damage output. Combined with its high velocity, a pillar can easily be shot and destroyed from a distance.
- The weapon is most effective against single targets, as the extra arrows do not have any piercing ability.
- Try not to use piercing arrows, as enemies will have a brief period of invulnerability and many arrows will pass through without causing damage.
- Ichor Arrows reduce the defense of enemies , which greatly increases damage output since the Phantasm deals many hits per second.
- Holy Arrows summon falling stars when they hit solid ground that are capable of dealing high amounts of damage.
- It should be taken into consideration that both Holy and Luminite arrows have trouble hitting their secondary effect on fast moving targets, such as the Moon Lord .
- It should be taken into consideration that even though the Phantasm has a high chance not to consume ammo, it may still use up many arrows. An Endless Quiver might be more preferable.
- The Phantasm is the only arrow-consuming weapon in the game that has a chance to not consume ammo.
History [ ]
- Buffed Phantasm in mechanics slightly.
- Reduced damage from 60 to 50.
- Reduced damage from 70 to 60.
- Fixed bug that caused unintentionally high damage .
- Can no longer be fired while Stoned , Webbed or Frozen if the attack button was held before the debuff was inflicted.
- Desktop 126.96.36.199 : Fixed exploit allowing you to get more arrows than you use.
- Desktop 188.8.131.52 : Introduced.
- Switch 1.0.711.6 : Introduced.
- Mobile 184.108.40.206 : Introduced.