Our Club Lagoon is designed to provide a variety of exclusive services and memorable experiences for those seeking an escape from the hustle and bustle of everyday life. We encourage you to take advantage of all that our club has to offer, and we welcome any feedback or suggestions you may have. Are you a Lagoon catamaran enthusiast and do you want to enjoy the Lagoon experience? We are excited to have you as part of our community!
Are you an owner or a prospective owner.
Claim your access now to join the club
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Do you have a passion for the lagoon brand?
Your journey starts here
A World of Advantages for You
Register for the Lagoon World Escapade
- Take part in a tailor-made dream event in all 4 corners of the earth
- Enjoy moments of exchange, sharing and entertainment
- Sail the world's most beautiful places
For Our Lagoon Owners
Enhance your ownership journey by registering your catamaran:
- Get personalized news and events invitations.
- Enjoy exclusive offers and preferred access to our partner marinas.
- Socialize, meet other owners, share and repeat.
- Take part in initiatives by Club Lagoon and our partners to preserve the oceans.
Advantages for All Members
Experience the catamaran lifestyle through dedicated opportunities:
- Join groups of boating enthusiasts ready to share new adventures and community feelings
- Enjoy exclusive discounts from our partners
- Be the first to learn about the latest Lagoon news and events
Already a member? Connect to Your Account
Bienvenue sur le site du Catamaran Club de Nouméa
L’école de voile du catamaran club de Nouméa vous propose de naviguer toute l’année dans la baie de Sainte-Marie a la cote blanche. Le Catamaran Club de Nouméa vous propose:
- Des cours au trimestre aussi bien pour les adultes que pour les jeunes
- Des cours particuliers
- Des évènement occasionnel (Raid à travers le lagon, Chasse aux trésors, Camping sur des Ilot, …)
- De la location de bateau
- Vous pouvez aussi louer notre Club Hous e pour organiser des évènement (uniquement pour les membre su CCN ou pour les entreprise et les associations )
- Parking a bateaux
- Go to content
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- Rental operators
- Service centers
- Pre-owned Lagoon catamarans
- The Lagoon Premium Program
- Finance your Lagoon
Club Lagoon
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- Lagoon 42 Millenium
Your dream destination
Lagoon celebrates its 40th anniversary with you!
In 2024, Lagoon wants to celebrate its 40th anniversary with you. Throughout the year, there are numerous events waiting to be discovered.
Catamarans to live your dreams
At Lagoon, we do everything we can to make your sailing to the ends of the earth as enjoyable as possible, but when it comes to choosing your model, it's up to you!
YOUR DREAM DESTINATION
At Lagoon, we infuse our love of the sea and our admiration for nature into the construction of our boats. For you, we always aim for excellence.
Lagoon's sustainable commitments
Lagoon's history is intimately linked to its marine environment and we are committed to preserving it every day. Over the last few years, we have taken a major step forward in terms of sustainability.
The Club Lagoon
Are you a Lagoon catamaran owner, or do you dream of becoming one? Our club is for you. By joining, you'll benefit from exclusive offers and privileged access to our partner marinas around the world.
Generous, enjoyable, convenient, featuring ease of movement, this brand new Lagoon 43 is definitely adaptable by nature!
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Our Partners
Owners' testimonials
Lange family and “spirit of ponta preta”.
There was a time when my whole being turned into a trance as soon as the leaves were moving in the trees, as I was thinking about the potential windsurf session that I was missing.
PRESS REVIEW
- The Beach Club
Welcome to Tortugas Cozumel
Most popular tours, atv mud kicking & snorkel by boat.
Explore the jungle paths of Cozumel on a thrilling ATV ride.
Drive a transport en route to the town of El Cedral, then join the ultimate jungle off road adventure combined with a snorkeling trip by boat and a delicious Mexican lunch and open bar to create the perfect day of adrenaline rush, relaxation, food and drinks.
Catamaran Snorkel to El Cielo
Visit Cozumel’s main attraction: El Cielo.
Sail on board a comfortable Catamaran, stop over at El Cielo (the sand bar), the most wanted attraction in Cozumel and then kickback at The Coolest Beach Club in Cozumel.
Jeep Tour & ATV Jungle Adventure to Jade Cavern
This is the only Off Road Combo in Cozumel!
Discover the east side of the island driving an A/C Jeep. Visit El Cedral where you can explore the jungle by ATV on the way to the Jade Cavern for a swim and enjoy a tequila tasting. Afterwards, relax at the Coolest Beach Club of Cozumel, where a guided snorkel from the shore and delicious Mexican lunch await.
El Cielo by Private Boat
Enjoy the exclusiveness of sailing on board a Private boat, snorkel at Colombia and Palancar Reefs, stop over at El Cielo (the sand bar), the most wanted attraction in Cozumel and then kickback at The Coolest Beach Club in Cozumel.
Jet Ski Rental & Tortugas Beach Club
Rent a jet ski and experience the thrill of speeding along the coast while taking in breathtaking views of the Caribbean Sea and then kicback at The Coolest Beach Club in Cozumel.
The Original Jeep Tour Revamped (Private)
This is our upgraded version of the classic Jeep Tour in Cozumel!
Hop on your Sahara Edition A/C Jeep Wrangler for a scenic drive around Cozumel. Choose to visit one of two amazing Theme Parks, take a world-class shore snorkeling and savour a mouthwatering Mexican lunch at The Coolest Beach Club in the island.
Parasailing at Tortugas Beach Club
This is your opportunity to discover Cozumel from the air!
Experience one of the most exciting and thrilling adventures in the island: Parasailing. As a bonus enjoy all the amenities of The Coolest Beach Club in Cozumel.
Welcome to Cozumel: Heaven on Earth!
Cozumel, Mexico, is the largest inhabited island in our country.
Located in the Mexican Caribbean, Cozumel became famous and popular for the practice of autonomous diving in the 70s, when it was visited by the famous oceanographer Jacques Cousteau.
The Island of The Swallows, became one of the most important destinations in the world to practice scuba diving, only behind the Great Barrier Reef of Australia.
Its crystal clear and warm waters throughout the year, offer visitors the perfect setting for all kind of water activities, not only diving, but also snorkeling, sport fishing, skiing, parasailing, etc.
Cozumel also has a special place in the universe of the Mayan World and its Culture, having been the Ceremonial Center of the Goddess Ixchel, whom the Mayans revered as the provider of life and fertility.
All Mayan Women, had to make at least once in their lives, a trip to this sanctuary to consecrate themselves before the Goddess and obtain her favors for a life full of abundance.
Such abundance seems to be reflected in all that Cozumel has to offer its visitors: spectacular turquoise blue waters, white and fine sand beaches, exuberant vegetation, astonishing landscapes, delicious food with a tradition of Mayan and Mestizo fusion; but above all, the warmth of its friendly and dedicated people.
Tortugas Cozumel takes you to discover the hidden secrets of The Best Island in the entire Caribbean, since you can find with us activities for the whole Family.
Whether it is a relaxing catamaran or private boat sail to visit the majestic reefs, driving a comfortable last generation Jeep around the island and visit the points of greatest interest to learn about the local culture and its ancient heritage or perhaps dare on a breathtaking Parachute flight, trying your luck to catch a magnificent fish or experience the thrill of riding a powerful ATV in the jungle to feel the adrenaline rushing through your veins!
Tortugas Cozumel also welcomes you to your New Casa on the island: The Coolest Beach Club in Cozumel!
Where you can let yourself be pampered by our friendly and professional staff to enjoy a day full of fun in our Inflatable Water Park, relaxing in a comfortable beach lounge chair with an incredible view and savor the delights of our dishes prepared with the freshest regional seafood and of course, the best Fajitas in Cozumel, as well as its bar serving amazing drinks and cocktails.
Tortugas Cozumel offers you everything you need to enjoy at its best your visit to Paradise!
The place you will daydream about over and over when you are back home!
We Wait for You!
Our main goal is our Guests satisfaction, therefore, your feedback is paramount to us in order to keep improving our service.
Leaving a comment is much appreciated. Thank you.
- Toll Free: +1 800 213 7091
- Sunset Tour
- Full Day Charters
- Night Sensations
- Rehearsal Dinner
- Bachelorette Party
- Corporate Events
Tours & Charters
Jaco Catamaran Tours
We designed every tour to be unique with the hope to enrich our clients in an authentic Costa Rican experience. Our clients enjoy a new sailing catamaran , great customer service and a destination secluded and far away from all the tourist hot spots. We do this by keeping our guest list to only 25 passengers to ensure a unique and intimate experience for all clients. Come and join us on one of our public tours to the closest white sand beach to Jaco ! Accessible only by water, secluded and enchanting.
- Beach Club at Playa Fantasia
- Lunch & Open Bar
- Surf, Paddle, Bodyboard
- Sunset at the Catamaran
- Morning Snorkeling Tour
- All Inclusive Open Bar
- Boogie, Surf, Paddle Boards
- Catamaran to Secluded Beach Club
EXPLORE OUR PRIVATE TOURS OPTIONS
CERTIFICATES OF EXCELLENCE
EXPLORE OUR EVENT OPTIONS
Los Suenos Catamaran Tours
Sail aboard a luxurious catamaran in the sea of jaco costa rica.
Travel in style aboard a Luxury Sailing Catamaran along the Pacific coastline of Jaco and Los Suenos. Our luxury Jaco Catamaran Tours can turn your simple vacation into a sumptuous adventure, where you can indulge in gourmet food and top-quality beverages while savoring the sea breeze and the sun warming your skin. Music, silence, good conversation—whatever makes you feel alive and happy. It’s your own cruise, made to spoil you and your group. We offer Los Suenos Catamaran Tours based in Herradura Jaco and serve all surrounding areas including Los Suenos Marriott Hotel, Punta Leona, Playa Hermosa, Esterillos, and Villa Caletas, Croc's Hotel and the most important hotels in Jaco. Private Charters for small groups are our specialty, give yourself, to your family or friends the gift of a private charter! 10% OFF - Book Direct with an open Bar and food combined with a secluded white sand beach called Playa Fantasia. Playa Fantasia is a hidden white sand beach along the coast of Costa Rica. All our guests on board enjoy a combination of a catamaran cruise and Playa Fantasia’s beach club with access solely for our guests. Get a Free Quote Accessible only by boat, there’s truly no place more secluded or romantic. We also have public catamaran tours from Jaco and from Los Sueños that operate every day with round trip transportation, Sunset Tours or Day Tours with other people include activities such as fishing to Playa Fantasia, dolphin and whale watching in season, in Playa Fantasia we have SUP Paddle boards, surfboards, boogie boards and beach volleyball. Oh! Do not forget the walk in search of Scarlet Macaws, White-faced Monkeys, sloths and Toucans. If you are more adventurous and looking to have more contact with marine life, our Day Tours or morning tours are the most recommended specifically for snorkeling. In our Day Tours with snorkeling our clients are accompanied by boys part of the crew who will show them the reefs, many colorful fish as well as sometimes Turtles and schools of AmberJacks, Snappers and Manta Rays. Sunset Tours offer trolling fishing to Playa Fantasia, Surfboards, Boogie Boards, Paddle Boards as well as Soccer and Beach Volleyball. Sunset Tours are more relaxing and due to the position of the sun they are NOT the most recommended for snorkeling. Prepare your camera to appreciate one of the best sunsets of your life, We received our TripAdvisor Certificate of Excellence after only one year! Thanks to our clients, we are rated as the best private and public Jaco Catamaran Tours.
Had a wonderful excursion to Sealounge Catamaran! The staff was terrific; very accommodating and fun! The beach was beautiful, they prepared a fabulous lunch, and the cocktails on the beach were perfect. I would do this again in a heartbeat!
Randall and the crew were awesome! They took us to a private beach where we ate, played with the jet skis, and snorkeled. They also took us to watch the sunset before taking us back to the dock! Highly recommended!!
We used Sealounge Catamaran for a boat party and they were great! The crew was awesome and very helpful, we explored a private beach where they cooked for us and rode jetskis. Plenty of tour for a large crowd and a nice roof that you can jump from. Definitely would recommend to others!
Great experience and service!I'll make this quick.What was provided for us: yacht, diving, snorkel, jetski, catered food, drinks, snacks, private beach.The staff were very friendly and service was great.
This beach is completely secluded and accessible only by boat, it nearly takes your breath away as you realize this is where you will be spending your day! Randall and his team are professional and extremely detail oriented. The beach is wonderful, white sand and the jungle flows right into the sand.
- We are Online !
Cruising Catamaran
Lagoon 380 catamaran.
Perfect for day sailing in the San Diego area with a large group, a weekend excursion to Catalina Island, or extended trips up and down the California coast, the Lagoon 380 offers ample living space and comfort for trips of any length. This luxurious yacht offers a spacious layout featuring a round cockpit with a table and a bimini to provide plenty of shade while in the sun for long periods of time. The large side decks and trampoline provide plenty of additional space on deck, and the interior salon offers a panoramic view of the horizon through the windows and sliding glass door. The galley is conveniently located between the cockpit and salon through the sliding glass door and is equipped with full amenities. A luxurious owner’s suite is featured on one hull with a queen size bed, desk with bookshelf, hanging closet, and private full-sized head with a separate enclosed shower. The other hull provides two double berths separated by another head with a shower. Additional sleeping space is provided by the convertible dinette in the salon.
Cruising Catamaran Instruction
If you don’t yet have experience sailing catamarans, one our sailing instructors will accompany you on the first day of your trip, providing you with the necessary knowledge and skills needed to start sailing the Lagoon 380. By the end of the instruction period, you will be qualified to sail catamarans 30-50 feet in length. You won’t have to hire an instructor or captain once you take that sailing vacation you’ve always dreamed of in the Caribbean or any other exotic location – you will already have the experience required in order to sail catamarans on your own! Instructors are paid $25 per hour for the 8-hour Cruising Catamaran instruction for a maximum of 2 students at a time.
3 Day Minimum Rental Required July 1 through September 30
Catamaran experience required for bareboat chartering.
No catamaran experience? Skippers are available for $25 per hour .
Please call to make a reservation. (800) 553-7245
SAILING CLUB
- Sailing Club
- Membership Fees
- Referral Program
INSTRUCTION
- Basic Keelboat (Beginner)
- Basic Cruising (Intermediate)
- Bareboat Cruising (Advanced)
- 3 Day Liveaboard – Intermediate
- 3 Day Liveaboard – Advanced
- 5 Day Liveaboard (Beginner & Intermediate)
- 5 Day Liveaboard (Intermediate / Advanced)
- San Diego Fleet Rates
- San Diego Fleet Specs
- Catalina Getaways
- Submit Sailing Resume
El producto ha sido agregado a tu carrito
Xcaret Xailing
Descubre la magia de las islas caribeñas con nuestro servicio de ferry de primera clase. En Xcaret Ferry , te invitamos a explorar las maravillosas joyas de Isla Mujeres y Cozumel a través de nuestras rutas.
Únete a una aventura única hacia la incomparable Isla de Cozumel, experimenta la mejor travesía y sumérgete en un viaje inolvidable. Nuestro ferry a Cozumel te ofrece la mayor cantidad de horarios de salida, con un servicio impecable y la calidad que nos distingue como Grupo Xcaret.
Si tu destino es la pintoresca Isla Mujeres, la mejor manera de explorarla es a bordo de Xcaret Xailing . Vive la experiencia a tu propio ritmo mientras navegas por las aguas del Caribe. Además, al adquirir tu boleto de ferry a Isla Mujeres , disfrutarás de acceso a las vistas panorámicas desde lo alto de la Torre Escénica de Cancún.
Explora las maravillas de Isla Mujeres y Cozumel con nosotros y descubre la insuperable comodidad y atención personalizada que nos caracteriza. ¡Embárcate en una aventura única con Xailing
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Diversión en Cancún, Isla Mujeres, Playa del Carmen y Cozumel
Torre escénica.
Disfruta la mejor vista de Cancún y sube a la Torre Escénica. ¡Incluida al comprar tu boleto para el Ferry de Xcaret Xailing!
Ferries a Isla Mujeres
Una manera rápida y sencilla para visitar Isla Mujeres desde la Zona Hotelera de Cancún.
TOUR EN CATAMARÁN A ISLA MUJERES
Pasa un gran día con nuestros Tours en Catamarán a Isla Mujeres con snorkel incluido.
Ferries a Cozumel
Conoce Cozumel a bordo de uno de nuestros modernos ferries partiendo desde el corazón de Playa del Carmen.
Isla Mujeres
Pasa un día lleno de diversión, disfrutando las playas y relajado ambiente de Isla Mujeres.
Un destino que siempre brinda sorpresas, paradisíacas playas y mucha diversión.
Descubre esta encantadora isla en el Caribe mexicano, un destino excepcional para snorkel y buceo.
PLAYA DEL CARMEN
Hermosas playas, vida nocturna, famosa Quinta Avenida y muchas sorpresas más te esperan en Playa del Carmen.
Bienvenido al centro de atencion de Grupo Xcaret
Tenemos multiples formas de atenderte, elige la que prefieras para iniciar una conversación
Te recomendamos acceder a tu cuenta Xcaret
Se abrira una pestaña nueva
La conversación continuará en esta ventana, no la cierres la ventana
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A Class Catamaran World Championship at Yacht Club de Toulon - Overall
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Nos Catamarans
Explorez nos modèles autrement grâce à la marina virtuelle.
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Le design au service de l’efficacité
Le sens marin : des voiliers avant tout
Quand l’espace devient volume
L’innovation comme évidence
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Partagez vos émotions
Vivez des expériences hors du commun, partagez des instants précieux à bord de votre catamaran Fountaine Pajot. Bien plus qu’une satisfaction personnelle, nos voiliers vous offrent un véritable art de vivre, avec la convivialité, comme première source de plaisir.
Découvrez nos Catamarans à voile
Catamaran Isla 40
Voilier de 11 mètres
Catamaran Astréa 42
Voilier de 12 mètres
Catamaran Elba 45
Voilier de 13 mètres
Catamaran Tanna 47
Catamaran Aura 51
Voilier de 15 mètres
Catamaran Samana 59
Voilier de 18 mètres
Catamaran Alegria 67
Voilier de 20 mètres
Catamaran Thira 80
Voilier de 23 mètres
Comparer les modèles
Une technologie innovante et sécuritaire, pour une croisière plus vertueuse
Une vie de rêves, d’aventures et d’émotions….
Plongez au coeur de l’expérience Fountaine Pajot au travers de récits d’aventures, actualités, webcasts, podcasts, revues de Presses, reportages photos et vidéos… Pour en découvrir un peu plus sur les plaisirs de la croisière et de la navigation en catamaran à voile !
03 Mai 2024
Tanna 47 | Témoignage exclusif pour un tour de la Méditerranée
Comment fonctionne la technologie Smart Electric ? Réponse en vidéo…
Smart Electric : tour d’horizon complet de cette technologie, sa genèse, son fonctionnement et ses bénéfices au quotidien… #Broadcast
24 Avr 2024
Thíra 80 : Élu meilleur « Production Sailing Catamaran» par Yacht Style Mag
Rendez-Vous propriétaires 2024 | Cap sur les BVI
22 Avr 2024
Retrouvez Fountaine Pajot sur les pontons Méditerranéens
Concours photo 2023
04 Avr 2024
Naviguer vers l’Horizon avec le Catamaran de Croisière Astréa 42 signé Fountaine Pajot
Le magazine 2023
08 Mar 2024
Alégria 67 – le catamaran Flagship star au salon International du Multicoque – La Grande-Motte
Le Monde du Multi Magazine – Elba 45
16 Fév 2024
Le Thíra 80 nominé dans la catégorie « Multiyacht de l’année » par Multicoques Mag
Ep.3 | Profiter des Caraïbes entre amis, cap vers la Martinique et la Guadeloupe
Ceylan et Alfie
Un demi-siècle de savoir-faire et de passion
L’innovation comme évidence
Quand l’espace devient volume, le design au service de l’efficacité.
Open Days Tour – Italie
Brésil | Salon nautique de Rio 2024
Open Days | La Rochelle, France
Fountaine Pajot Sailing Catamarans vous propose des visites privées à La Rochelle, du 27 au 29 Juin 2024. Venez visiter et tester un large choix catamarans à voile de luxe Fountaine Pajot
Une référence mondiale de la conception et construction de catamarans à voile depuis 1976
Fountaine Pajot conçoit et construit des catamarans de 40 à 80 pieds à la fois performants et très confortables, innovants et tournés vers l’avenir de la croisière…
Prenez le large
Trouvons ensemble le catamaran à voile qui vous correspond.
Question 1 Sur 8
Quel est votre niveau de connaissance de la voile ?
Intermédiaire
Expérimenté
Question 2 Sur 8
Quel serait votre programme de navigation ?
Vivre au port / Day boat
Vacances / Croisières saisonnières
Vivre à bord / Grandes croisières
Je ne sais pas encore
Question 3 Sur 8
Quelle serait l’utilisation de votre bateau ?
Location Charter
Utilisation privée
Question 4 Sur 8
Avec ou sans équipage ?
Sans équipage
2 ou 3 crew
Question 5 Sur 8
Quel nombre de cabines souhaitez-vous ?
Question 6 Sur 8
Quel nombre de salles de bain souhaitez-vous ?
Question 7 Sur 8
Quel type de propulsion souhaitez-vous ?
Hybride électrique
Question 8 Sur 8
Quel budget souhaiteriez-vous allouer à ce projet ?
< 500k approx
500k > 600k approx
700k > 800k approx
800k > 1M approx
1M > 2M approx
2M > 3M approx
3M > 4M approx
> 4M approx
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Suivez les aventures des Propriétaires Fountaine Pajot, les nouveautés ou encore les événements à venir, et prenez part à l’élaboration du Bateau de demain !
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Bain de soleil Non
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Chambres doubles
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Une dernière étape avant d’accéder à la page suivante et consulter les premiers packs et tarifs proposés pour cette version ! Vous pourrez ainsi si vous le souhaitez, programmer une visio avec notre expert local pour découvrir toutes les options et configurations possible pour ce modèle !
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Aucune information de packs disponible en ligne actuellement, pour ce modèle Flagship. Nous vous recontacterons directement. Merci
Vous souhaitez configurer les options de ce modèle ou configurer un autre modèle ?
Prenez rendez-vous avec le concessionnaire le plus proche et choisissez le bateau de vos rêves.
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About aeroyacht multihull specialists.
We only speak multihulls! Whether you are looking to buy or sell a sail or power catamaran, or learn how to get the best from your catamaran , our experienced team and comprehensive website will provide you with the perfect solution.
Aeroyacht will guarantee you the best service and transparent pricing. Unlike most other dealerships, we only work with ex-factory price lists. You will find no hidden dealer commissioning or supplemental costs. Aeroyacht will accompany you from ordering and defining your dream multihull to delivery and after sales support.
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We are not married to one brand of multihull. We offer a range of reputable cruising multihulls and base our recommendations to the owner’s cruising agenda. Accordingly Aeroyacht can offer a more objective and bias free advise greatly benefiting customers. For that reason we match the boat to clients expectation rather than pushing our inventory.
Conser 47 - Fast Cruiser/Racer "RUNAWAY" For Sale
Well maintained Conser 47 for sale. Reasonably priced at 195,000 US$. Located in Deltaville, VA, USA.
Experienced owner owned RUNAWAY since 2002 and has since then made some major improvements and modifications, including a professionally built extension (50′) to the yacht’s twin transoms. Runaway is a documented and inspected US Coast Guard vessel.
Watch the video of this 2001 Conser 50′ catamaran
Runaway is a performance cruising boat and can easily hit double digit speeds under sail. Her Salon has a 10’ U shaped couch. She has a large cockpit with twin helms. There are 2 cabins accessible from the Cockpit each with a Queen size birth and Full size birth over the Engine Compartment. Each Hull has a Bathroom with a Shower Stall and a separate Electric Head with sink and mirror.
Equipment Includes: 40 Gal Holding Tank with Macerator There is a twin sink, a Princess three burner propane stove with oven and a microwave including a Double sink Kuuma 6 Gallon Water Heater AC/DC Refrigerator / Freezer Cruisair 16,000 BTU AC/Heat unit Spectra Newport 400 MKII Watermaker
Electronics: Runaway has Raymarine Electronics. An Axiom 12 + Chartplotter, Raymarine AIS, SX-10 auto pilot with 2 ST70 controlers, ST70 wind, ST60 Depth, Icom 802 SSB with Antenna system, Twin Compasses, Twin ST70 Rudder Indicators. She has an EPIRB, a 60 amp Battery Charger, Inverter and electric Horn. 4 Solar Pannels with Charge Controler Full AC/DC Electrical panel with breakers and 30 Shore AC with disconnect and Ground Fault Isolator.
Rig, Rigging and Sail Inventory: Elliot Patterson Mainsail GPLdt-21 and 14 w/ 2 reefs 7 full battens, Doyle Stack Pack with Lazy Jacks for Main. Doyle Roller Furling Jib GPL21 LS with Tri-Radial Panel Layout/ UV Cover and partial Battens on a Schafer 3100 Roller and a Dimension-Polyant 284PR (6.5 oz.) Pro-Radial with Full Radial Panel Layout Gennaker w/ UV Cover on a Gleistein12mm Torsion Line with a Harken Unit1 Roller Furler. There is also a Tri Radial Asymmetrical Spinnaker. All Harken Winches and Jammers. 2 x 54 on Mast 2 48 in Cockpit all Self Tailing. Winslow Offshore Lite 10 Person Life Raft with Insulated Floor Runaway has a 6 / 1 main sheet, a 2 / 1 Jib Sheet, a 2 / 1 Spinnaker Halyard, a 2 / 1 Main Halyard, 2 / 1 Main Travelers and 1 Delta 20 kg Anchor with 150’ Rope, swivel and 10’ of 5/8” Chain and 1 Delta 15 kg Anchor with 150’ of rope and 50’ of 3/8” chain. There is also a 36” Galerider Drogue and an 18’ Fiorentino Offshore Para-Ring Parachute Anchor.
Engines and Propulsion Details: Volvo MD2030 with S120 Sail Drive and Volvo 2 Blade Folding Prop. New Boot installed in May 2021. 2003 Engine Volvo MD2040 with S120 Sail Drive and Volvo 2 Blade Folding Prop. New Boot Installed in May 2021. 2012 Engine Volvo Exhaust Risers on Both Engines.
More Details: Extra Cleats and boarding Ladder on the Sterns. Sunrise Offshore 3/8″ Polyester Open Net Manual Tiller for Rudder Runaway is very fast Cruising Catamaran. She is currently being surveyed, having the bottom painted with Micron 66 and having a full rigging inspection. Located in VA, USA.
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video games help problem solving skills
Playing these 6 video games could help improve your problem-solving skills.
Jane McGonigal , a world-renowned designer of alternate-reality games who has a Ph.D. in performance studies, wants to change people's conception of video games as " just escapist, guilty pleasures."
" My number one goal in life is to see a game designer nominated for a Nobel Peace Prize," McGonigal writes on her website .
She tells Business Insider she wants people to realize that games can be "powerful tools to improve our attention, our mood, our cognitive strengths, and our relationships."
And research is on her side.
Studies suggest that mainstream games like "Call of Duty" may improve our cognitive abilities significantly more than games specifically designed to do so by designers like Luminosity.
To help spread the truth about common misconceptions, seven neuroscientists from around the world signed the document "A Consensus on the Brain Training Industry from the Scientific Community" in 2014 to say they "object to the claim" that brainteaser games can improve cognitive abilities, as no scientific evidence has been able to confirm such a claim.
Even better for gamers, research from North Carolina State University and Florida State University suggests that mainstream games geared toward entertainment can help improve attention, spatial orientation, and problem-solving abilities.
In her book, " Super Better ," McGonigal writes that the researchers she talked to about this seeming contradiction offered a simple explanation: "Traditional video games are more complex and harder to master, and they require that the player learn a wider and more challenging range of skills and abilities."
If you want to have fun and stimulate your mind, McGonigal recommends playing one of these six games three times a week for about 20 minutes.
McGonigal says playing fast-paced games like "Call of Duty," a first-person shooter game, can help improve visual attention and spatial-intelligence skills, which can lead to better performance in science, technology, engineering, and mathematics.
Another fast-paced game, "Forza," a car-racing game, may help improve your ability to make accurate decisions under pressure.
Taking on the role of a criminal in a big city in "Grand Theft Auto" may help train you to process information faster and keep track of more information — up to three times the amount as nongamers, some studies suggest — in high-stress situations.
Strategic games like "StarCraft," a military-science-fiction game, can also improve the ability to solve imaginary and real-life problems, possibly because they teach users to both formulate and execute strategic plans.
Games that require strategic thinking, like science-fiction third-person-shooter game "Mass Effect," also test and refine your information-gathering skills.
Lastly, "thinking games" like "Final Fantasy," a fantasy-role-playing game, can help train you to evaluate your options faster and more accurately.
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Can Video Gameplay Improve Undergraduates’ Problem-Solving Skills?
Benjamin emihovich.
University of Michigan - Flint, Flint, USA
Nelson Roque
Pennsylvania State University, State College, USA
Justin Mason
University of Florida, Gainesville, USA
In this study, the authors investigated if two distinct types of video gameplay improved undergraduates’ problem-solving skills. Two groups of student participants were recruited to play either a roleplaying video game (World of Warcraft; experimental group) or a brain-training video game (CogniFit; control group). Participants were measured on their problem-solving skills before and after 20 hours of video gameplay. Two measures were used to assess problem-solving skills for this study, the Tower of Hanoi and The PISA Problem Solving Test. The Tower of Hanoi measured the rule application component of problem-solving skills and the PISA Problem Solving test measured transfer of problem-solving skills from video gameplay to novel scenarios on the test. No significant differences were found between the two groups on either problem-solving measure. Implications for future studies on game- based learning are discussed.
Introduction
Video games are played by more than half of the U.S population and the video game industry generated $36 billion in 2018 ( ESA, 2018 ). Given the popularity and success of the video game industry, game- based scholars are exploring how well-designed video games can be used to improve a wide range of knowledge, skills, and abilities referred to as game-based learning (GBL). Proponents of GBL argue that well-designed video games are grounded by active participation and interaction as the focal point of the learner experience and can lead to changes in behavior and cognition ( Ifenthaler, Eseryel, & Ge, 2012 ; Shute et al., 2019 ). Moreover, well-designed video games immerse players in environments that can provide a framework for learning experiences by promoting engagement and transfer from simulated worlds to the natural world ( Dede, 2009 ).
Current American students are not receiving adequate exposure to authentic ill-structured problem-solving scenarios in their classrooms, and schools need to address the acquisition of problem-solving skills for students in the 21st century ( Shute & Wang, 2016 ). American students trail their international counterparts in problem-solving skills on the Program for International Student Assessment (PISA) Problem Solving Test. Furthermore, American business leaders complain about recent college graduates’ lack of problem-solving skills. Two surveys conducted by the Association of American Colleges and Universities of business leaders and students indicated that problem-solving skills are increasingly desirable for American employers, but only 38% of employers reported that recently hired American college graduates could analyze and solve complex problems while working ( Hart Associates, 2018 ).
Researchers of video game studies find that gameplay can be positively associated with the improvement of problem-solving skills ( Shute, Ventura, & Ke, 2015 ; Spires et al., 2011 ). However, current discourse in the field of gameplay and problem-solving skills centers primarily on descriptive research ( Eseryel et al., 2014 ) which can be summarized based on the following premise: video games require players to solve problems, and over time, playing video games will lead to improved problem- solving skills ( Hung & Van Eck, 2010 ). Descriptive research is important to argue that video games support problem-solving skills, but further empirical research is needed to demonstrate whether problem-solving skills are acquired through video gameplay. This research study addressed whether two distinct types of video gameplay empirically affects undergraduates’ problem-solving skills.
Video Games and Problem-Solving Skills
According to Mayer and Wittrock’s (2006) definition, problem solving includes four central characteristics: (1) occurs internally to the problem solver’s cognitive system; (2) is a process that involves conceptualizing and manipulating knowledge; (3) is goal directed; and (4) is dependent on the knowledge and skills of the problem solver to establish the difficulty in which obstacles must be overcome to reach a solution. Unlike the well-structured problems that students face in formal learning settings, well-designed games provide students with challenging scenarios that promote problem-solving skills by requiring players to generate new knowledge from challenging scenarios within interactive environments, while also providing immersive gameplay that includes ongoing feedback for the players to hone their problem-solving skills over time ( Van Eck, Shute, & Rieber, 2017 ). Rules govern video gameplay mechanics and one component of problem solving is the ability to apply existing rules in the problem space known as rule application ( Shute et al., 2015 ). One example of a rule application is found in the well-researched problem-solving puzzle the Tower of Hanoi ( Huyck & Kreivenas, 2018 ; Schiff & Vakil, 2015 ; TOH, 2019 ). The rule application component of problem-solving skill is one of the dependent variables in this study. Rule application refers to the problem-solver’s representation of the problem space through direct action, which is critical to problem solving ( Van Eck et al., 2017 ).
Literature Review
Video gameplay and transfer.
Researchers contend that the hidden power of well-designed video games is their potential to address higher-level learning, like retention, transfer, and problem-solving skills ( Gee, 2008 ; Shute & Wang, 2015 ). Retention is the ability to remember the presented information and correctly recall it when needed, while transfer is the ability to apply previously learned information in a novel situation ( Stiller & Schworm, 2019 ). Possible outcomes of playing video games may include the improvement of collaborative problem-solving skills, confidence, and leadership skills that are transferable to the workforce environment. Recent research on video game training studies and transfer of cognitive and noncognitive skills indicates that gameplay is positively associated with the improvement of attention, problem-solving skills, persistence ( Green & Bavelier, 2012 ; Rowe et al., 2011 ; Shute et al., 2015 ; Ventura et al., 2013 ), executive functions ( Oei & Patterson, 2014 ), and hypothesis testing strategies ( Spires et al., 2011 ). However, other researchers have found null effects of video gameplay and transfer of cognitive skills ( Ackerman, et al., 2010 ; Baniqued, Kranz, et al., 2013 ; Boot et al., 2008 ).
A recent meta-analysis of brain-training interventions found that brain-training interventions can improve performance on trained tasks but there were fewer examples of interventions indicating improved performance on closely related tasks, and minimal evidence that training enhances performance on daily cognitive abilities ( Simons et al., 2016 ). Among those finding null effects, questions were raised about the methodological shortcomings of video game training and transfer studies that are common pitfalls in experimental trials. Some of the pitfalls included failing to report full methods used in a study and lack of an effective active control condition that can expect to see similar improvement in competencies as the experimental group ( Baniqued et al., 2013 ; Boot, 2015 ; Boot, Blakely & Simons, 2011 ). Unless researchers define recruitment methods for participants and their gaming expertise (novice vs. expert), as well as compare active control groups with experimental groups receiving equal training games, then differential improvement is indeterminable ( Boot et al., 2013 ; Shute et al., 2015 ). The recruitment approach is outlined in the Method section.
Motivation for Selection of Games
The video games selected for this research study were based on the problem-solving skills players exercise and acquire through gameplay that were aligned with the problem-solving skills assessed on the external measures, the PISA Problem Solving Test and the Tower of Hanoi (TOH). Well-designed video games include sound learning principles embedded within gameplay such as requiring players to solve complex problems which can then be applied to other learning contexts ( Lieberman et al., 2014 ). In this study, the authors examined the effects of playing World of Warcraft ( Activision Blizzard, 2019 ) and CogniFit ( CogniFit, 2019 ) for twenty hours on undergraduates’ problem-solving skills (rule application and problem-solving transfer). The inclusion of CogniFit addresses a main concern of game-based research which is the lack of an active control condition to determine differential improvement ( Boot et al., 2013 ).
Problem-Solving and Video Gameplay Model
The authors have identified observable in-game behaviors (i.e., indicators) during gameplay that provide evidence for each of the problem-solving processes on the PISA Problem Solving Test. The process included playing each video game extensively, checking community forums for solutions to the most challenging problems for each game, and viewing experts’ gameplay video channel streams on YouTube. After generating a list of credible indicators, those selected were based on the following criteria: (a) relevance to the PISA problem solving levels of proficiency and (b) verifiable through gameplay mechanics. Examples of indicators for the PISA problem-solving processes for each game are listed in Tables 1 and and2. 2 . The purpose of developing the problem-solving behavior model is to operationalize the indicators of gameplay that align with the cognitive processes being assessed on the PISA test (i.e., Exploring and Understanding, Representing and Formulating). The PISA Problem Solving Test contains questions representing six levels of proficiency: Level 1 is the most limited form of problem-solving ability such as rule application (solving problems with simple rules or constraints) and Level 6 is the complex form of problem-solving ability (executing strategies and developing mental models to solve problems). The PISA test will determine whether there is transfer of problem-solving skills from video gameplay to novel scenarios.
Examples of indicators for each PISA problem-solving process in Warcraft
Examples of indicators for each PISA problem-solving process in CogniFit
World of warcraft
Massive multiplayer online role-playing games (MMORPGs) require players to manage resources, adapt playstyle to the environment, test new skills and abilities, identify and apply rules to solve problems as well as explore the story of the game through questing. MMORPGs like Warcraft provide gameplay experiences that are analogous to meaningful instruction by offering complex multifaceted problems that require model-based reasoning—understanding interrelated components of a system, and feedback mechanisms among the components to find the best solutions to problems that arise using available tools and resources in a given environment ( Chinn & Malhotra, 2002 ; Steinkuehler & Chmiel, 2006 ). Therefore, if MMORPGs provide an authentic sense of inquiry into solving problems through gameplay, then it is worth testing whether these gameplay experiences transfer to novel problem-solving scenarios.
One specific example of transfer from gameplay in the MMORPG Warcraft to a natural context concerns the problem of reducing travel time. When players enter the game environment, they must account for extended travel time between different activities such as exploration, questing, and combat. To solve this problem, players are given a tool that can be accessed on their user interface by pressing (M) on their keyboard, which opens the map. Listed on the map are designated flight paths (FPs) that act as a taxi service for players. The image in Figure 1 indicates the various FPs a player has unlocked on their world map as well as those that have yet to be discovered ( Activision Blizzard, 2019 ). The flight path is a handy tool because it connects the goal of completing quests as soon as possible to earn rewards with the knowledge that using flight paths greatly reduces travel time between quests. Greatly reducing travel time results in a more efficient way to complete many of the sub goals in the game, and as noted by Shute and Wang (2016) the use of tools and resources efficiently is an important part of problem solving during gameplay.
Player map listing flight path locations in World of Warcraft (2019)
Now, consider one of the questions being assessed on an external measure in the study, the PISA Problem Solving Test. Individuals are given a map that shows the roads between each city, a partially filled-in key that shows distances between cities in kilometers, and the overall layout of the area. The purpose of this question is to assess how individuals calculate the shortest distance from one city to another. To solve the problem, individuals are required to calculate the distance between the two cities of Nuben and Kado using the resources available. This is the same kind of problem that Warcraft players experience during gameplay when travelling between locations to complete quests. Both problem scenarios share the same overlapping components, the ability of the problem solver to use given tools and resources efficiently to find the most direct route that reduces travel time between two separate locations. Figure 2 illustrates this problem scenario on the PISA test ( OECD, 2003 ).
Problem scenario for planning the best route for a trip from PISA (2003)
The brain training game CogniFit claims to have developed a patented system that measures, trains, and monitors cognitive skills like rule application, attention, memory, and visual perception and their relation to neurological pathologies. According to the CogniFit (2019) website the company states there are transfer effects from their mini games to problem solving in the natural world. The brain training game is selected as an active control condition based on this claim as well as repeated practice of rule application embedded into the gameplay experience.
One example of rule application in the brain training game CogniFit occurs in the mini-game Gem Breaker 3D. This mini-game requires players to direct a paddle back and forth across the screen to bounce a ball off the paddle that breaks the gem blocks without letting the ball touch the bottom of the screen. The initial tutorial informs players that improvement of their hand-eye coordination and processing speed skills are emphasized through gameplay with over 100 levels available to master. Feedback is provided to players with a score for each level showing where they can improve. Once all gem blocks are broken the level is completed and a new level begins. However, each player only has access to 4 balls for each level, and if they lose, the game reverts to the beginning. The tutorial shows players how to use the mouse to control the paddle back and forth across the screen while the spacebar launches the ball. Once a gem is broken there is a chance for a power-up to be gained such as shooting multiple balls, explosives, missiles, side quests or power-ups. Figure 3 illustrates the rules of the mini-game in Gem Breaker 3D ( CogniFit, 2019 ).
Rules for the mini-game Gem Breaker 3D listed in the initial tutorial (2019)
Rule application occurs when playing the TOH and requires one to move an entire stack of disks (i.e., a number between 3 and 8) of varied sizes from one of three rods to another. While playing, players are constrained by the following rules: (1) only one disk can be moved at a time; (2) no disk can be placed on a smaller one; (3) only the uppermost disk can be moved on a stack. Rule application is demonstrated by the problem solver in the TOH by configuring the disks and the rods to reach a solution in the problem space. By configuring the disks onto the rods, each move of a disk indicates the problem solver attempting to creatively apply the rules, which is vital to problem solving ( Shute et al., 2019 ). Figure 4 illustrates the problem space in an online version of the TOH (2019) .
Problem space in an online version of the Tower of Hanoi puzzle with 5 disks (2019)
Both video games require players to apply rules to solve problems and rule application is a component of problem solving ( Van Eck et al., 2017 ). As an example, Warcraft players learn that they can only cast certain spells in combat while standing still or that eating and drinking food while sitting down hastens the regeneration of health. Similarly, when playing the mini-game Gem Breaker 3D in CogniFit players use a paddle and a ball to break bricks. One of the first rules players encounter in the game is that they can only move the paddle left or right across the screen or that bonus bricks have special effects like increasing ball speed. The rules are more explicit in CogniFit than Warcraft so brain-training gameplay may promote better performance on solving the TOH. Each move with the paddle and ball is an example of applying the rules, and this is frequently done during gameplay in CogniFit .
However, CogniFit mini-games lack some of the salient gameplay features in Warcraft such as roleplaying gameplay, meaningful interactions with other players, and richly designed problem spaces that GBL scholars suggest are important to the transfer of problem-solving skills from video gameplay to novel contexts measured on the PISA Problem Solving Test. Warcraft gameplay provides players with repeated practice to solve authentic ill-structured problems in rich detailed problem-solving scenarios that may be better suited for transfer to novel scenarios on the test.
Research Questions
After describing the video gameplay conditions of Warcraft and CogniFit as well as reviewing the literature on problem-solving skills, the authors seek to answer the following research questions:
- Is there a change, from pretest to posttest, on the rule-application component of problem solving, after 20 hours of video gameplay, on either a role playing or brain-training video game?
- Does an immersive, collaborative role-playing video game promote transfer of problem-solving skills to novel scenarios better than a brain-training video game for undergraduates after 20 hours of video gameplay?
Setting and Participants
For this study, 91 undergraduate student participants (M Age = 19.32; SD Age = 1.43) were recruited to participate in this study and completed the initial questionnaire for the study, assessing: age, gender, ethnicity, major, and video games played daily. Participants were not invited to participate if they were not students at the data-collecting institution, were not 18–23 years old, or if they reported playing 30 or more minutes of Warcraft or CogniFit . 56 participants were randomly assigned to either the experimental group Warcraft or the control group CogniFit , yet only 34 completed the study ( n = 17 per group). Participant attrition for both groups were attributed to lack of time to complete the study or being too busy with schoolwork. Given the nature of our research questions assessing change as a function of training, subsequently presented analyses only include data from the 34 participants (17 males and 17 females) who completed the study (M Age = 19.44; SD Age = 1.41).
The independent variable in this research study is the video game with two levels: a roleplaying video game ( Warcraft ) and a brain-training video game ( CogniFit ). The video games provide players with repeated problem-solving scenarios requiring players to engage in problem-solving processes. The dependent variable measured for this study is problem-solving skill. One measure assessed the component of rule application of problem solving to solve a puzzle which is the TOH. The second measure assessed problem-solving in novel scenarios which is the PISA Problem Solving Test. Both groups were assessed on the TOH and the PISA Problem Solving Test. The TOH was used to assess research question 1 and the PISA Problem Solving Test was used to assess research question 2.
The Tower of Hanoi
Recall, the TOH is a valid and reliable experimental paradigm that can be used to assess rule application, problem solving and transfer ( Huyck & Kreivenas, 2018 ; Schiff & Vakil, 2015 ). Rule application is demonstrated by the problem solver in the TOH by configuring the disks and the rods to reach a solution in the problem space. By configuring the disks on to the rods, each move of a disk indicates the problem solver attempting to creatively apply the rules. Participants played the TOH on a computer from a free website online. The test score (i.e., lower scores are better) for completing the TOH can range anywhere from 31 (which is the minimal number of moves to execute) until it is solved.
PISA Problem Solving Test
The second external problem-solving measure in this study is the (2003) version of the PISA Problem Solving Test. The PISA Problem Solving Test ( OECD, 2003 ) contains 10 novel problem-solving scenarios, and within each scenario there is a range of one to three different questions that must be solved. There are 19 total questions on the test across all scenarios that required students to solve problems. For this study, participants completed five novel problem-solving scenarios for the pretest and the remaining five novel problem-solving scenarios for the posttest. The levels of proficiency for each question are randomized across all problem-solving scenarios. Each problem-solving scenario is independent from one another and each of the 19 questions across all scenarios being assessed in this study are isomorphic from the questions that were implemented in 2003. The scoring for most questions was either correct or incorrect, with some questions allowing for partially correct answers. Participants that answered each question correctly were awarded one point, while partially correct answers awarded participants a half-point.
Participants for this study were recruited via flyers posted publicly on campus and dormitory bulletin boards. Over the course of eight weeks, participants engaged in 10 gameplay sessions that lasted two hours each. Participants had the opportunity to complete these 10 sessions in two-hour time-blocks that were made available Monday through Friday for eight consecutive weeks. Participants completed the experiment in a classroom lab on campus at the university. In this experiment, student participants were randomly assigned to play one of two video games.
Participants in the experimental condition played the popular roleplaying video game Warcraft that promotes learning new terminologies, mastering interrelated skills and abilities, applying rules to solve problems, goal setting, and reflecting on progress. In addition, participants in the active control condition played the brain-training video game CogniFit (2019) . The video game allows players to select various mini-games including Gem Breaker 3D that may enhance cognitive abilities including rule application, memory, and focus. Student participants in this study were guided by discovery learning and provided with in-game tutorials for each condition while learning to solve problems through active exploration, interacting with the game environment and self-direction ( Westera, 2019 ). At pre-test and post-test participants had 20 minutes to complete isomorphic versions of the TOH as many times as possible. All participants successfully completed the TOH once during the pretest and once during the posttest. At pre-test and post-test, participants also had 20 minutes to complete as many questions as possible on The PISA Problem Solving Test. The pretest required participants to answer nine questions and the posttest required participants to answer 10 questions from multiple problem-based scenarios. Each problem-based scenario was unique, and some examples included the following: (1) calculating the distance between two points given a map; (2) developing a decision tree diagram of a library loan system; and (3) calculating daily energy needs for an individual given a set menu.
Data Structure and Analyses
The full dataset used for all analyses to be presented, contained data from 34 participants. All participants attempted three parallel, computerized forms of the TOH at baseline and at the end of the intervention. Due to the nature of the task’s programming, if participants did not complete a TOH task, the total number of moves attempted was not output to the data file. This will be expanded upon in the results section by utilizing three analyses which included an independent t-test comparing the mean number of incomplete TOH games between the groups, an independent t-test comparing the mean gain score of TOH between the groups, and a multiple linear regression predicting max gain score of TOH by group, by gain score count, and by group, gain score count, and PISA gain. All analyses in sections below were completed in R, version 3.4.3. Packages used for data analysis include: dplyr , for data wrangling ( Wickham et al., 2019 ), and ggplot2 for visualizations ( Wickham, 2016 ), and MASS for stepwise regression analyses ( Venables & Ripley, 2002 ).
Assessing Group differences in Completion
Although groups differed on the overall number of incomplete TOH sessions at pre-testing (N COGNITIVE = 13; N GAMING = 8), an independent t-test of the average number of incomplete games by group, was not significant (p > .05). Furthermore, an independent t-test revealed no group differences for the overall number of incomplete TOH sessions at post-testing (N COGNITIVE = 3; N GAMING = 2; p > .05). A repeated-measures ANOVA revealed a significant time effect, F(1,32) = 13.386, p<.001. However, group, F(1,32) = 1.609, p=.214, nor group by time interaction were significant, F(1,32)=.837, p=.367. On average, participants completed an additional half TOH session (i.e., .47, SD = .53) after receiving either training package (M Pre = .62, SD = .70; M Post = .15, SD = .36). Table 3 shows the means and standard deviations for the pretest and posttest scores participants completed in the experimental ( Warcraft ) and control ( CogniFit ) groups. The mean scores in the table indicate how many moves on average each participant could successfully solve the puzzle per group. For this study, participants had 20 minutes to complete as many questions as possible for the pretest and 20 minutes to do the same for an isomorphic version of the posttest. Table 4 shows the means and standard deviations for the PISA pretest and posttest scores of participants in the experimental ( Warcraft ) and control ( CogniFit ) groups.
Pretest and posttest scores by group on the Tower of Hanoi
Pretest and posttest scores by group on the PISA Problem Solving Test
Quantifying Improvement in Performance
In order to quantify improvement after the intervention, gain scores were calculated by the following formula, for each instance of the TOH task encountered (i.e. three sessions):
Gain scores produced from this calculation can be interpreted as follows: negative gain scores indicating improvement (fewer total moves at post-testing), and positive gain scores indicating a decrement in performance (more total moves at post-testing). As a result of incomplete games not producing the number of moves, for some participants, no gain score calculation was possible. At pretesting, the cognitive training group had three missing gain scores for the second TOH and 10 for the third TOH whereas the game training group had one missing gain score for the second TOH and seven for the third TOH. To account for this, when calculating average gain scores for each participant, averages were weighted by the number of completed games (i.e. averaging by the number of incomplete sessions would result in an undefined calculation, as some participants completed all sessions). Table 5 shows the results of an unpaired t-test on the average weighted gain scores found no group differences in TOH gain scores ( p > .05). Additionally, an unpaired t-test on the average PISA gain scores found no group differences gain scores ( p > .05).
Problem solving performance compared across training groups
Sensitivity Analysis
Due to missing data issues discussed above, the final analysis involves a stepwise multiple linear regression (forward and backward; AIC used for final model variable selection conducted using R package MASS, function stepAIC; Venables & Ripley, 2002 ), predicting max gain score (max of all three potential gain scores) by group membership (WoW or Cognitive Training), total gain score count, and a gain score derived from pre and post measurements on the PISA task (2003). Based on the stepwise regression procedure analysis results in Table 6 , the best fitting, significant, multiple regression model was found to be a model predicting max gain score from gain score count (no predictor for group membership or PISA gain score; F(1,32) = 14.41; p < .001; R 2 = .3104; adjusted R 2 = 0.2889). Participants predicted max gain score is equal to −111.70 + 48.87 (Gain Count), where gain score is in the unit of number of moves. Max gain score increased by 48.87 for every one unit increase in gain score count (more gain scores, closer to 0; less improvement after the intervention). Gain score count was a significant predictor of max gain score (t=3.796; p < 0.001), indicating potential practice effects from repeated exposure to the task. Practice effects will be discussed in subsequent sections.
Stepwise regression model path, analysis of deviance table and the row with the best fitting model, using AIC as criterion, is highlighted in gray
Evidence for Research Question 1
The initial hypothesis regarding the first question was that a brain-training game would help participants improve their rule application component of problem-solving skill better than a roleplaying game after 20 hours of gameplay for several reasons. One reason is that the rules are more explicit during brain-training gameplay and because of claims made by CogniFit that brain-training gameplay will improve its users’ brain fitness or ability to rely on more than one problem-solving strategy. While both games require players to apply rules to solve problems, only CogniFit markets its product as a tool that can help users to solve problems in their daily lives ( CogniFit, 2019 ). This claim also suggests that brain-training gameplay can help users transfer skills learned in-game to novel problem-solving scenarios in the natural world. However, the results indicated that there was no significant difference in gain scores (i.e., in Post - Pre Gain scores) in terms of TOH performance (t-test comparing gain scores: p = .746) between the two gaming conditions (i.e., Warcraft and CogniFit ), though both groups improved from baseline to post-testing assessment, likely attributable to practice effects (see Figure 5 ). Overall, the results contradicted our initial hypothesis for Research Question 1; implications are discussed next.
Average number of moves in the Tower of Hanoi task across (up to 3) sessions per person, per timepoint. The left panel represents scores for the CogniFit (COG) group, and the right panel represents scores for the Warcraft (WOW) group.
Implications of Results for Research Question 1
Solving problems in an immersive game like Warcraft provided players with repeated practice of applying rules and using tools to find creative solutions to similar but varied problems. As players reflected on their choices, they learned how to use the tools by analyzing givens and constraints in unison to achieve maximum character performance and develop optimal solutions to general problems. CogniFit players did not experience immersive gameplay, but instead repeated problem-solving scenarios that were varied but required fewer tools and resources to be solved. Once CogniFit players knew how to use the paddle and the ball in unison, the only additional resources to use during gameplay were power-ups, bonus bricks, and traps. Roleplaying gameplay required players to solve problems using additional tools and resources efficiently which was a more complex task than using the ball and paddle during brain-training gameplay. Strategizing when and how to apply rules through varied but different problem scenarios with multiple tools and resources through immersive gameplay was beneficial for Warcraft participants. Moreover, players in Warcraft could receive feedback with help from other players learning when and how to apply tools and resources to solve problems. CogniFit players received feedback at the end of each level with an overall score and corrected mistakes through trial and error without additional support.
evidence for Research Question 2
The initial hypothesis regarding the second question was that training on an immersive, collaborative roleplaying video game for 20 hours would engender transfer of problem-solving skills to novel problem-solving scenarios on the PISA Problem Solving Test better than a brain-training video game. One reason is that research on MMORPGs including Warcraft indicates that players co-constructed knowledge by challenging and supporting novel ideas to in-game problem-solving scenarios through online discussion forums as well as discovering optimal solutions to in-game problems by combining multiple abilities and resources available to players ( Chinn & Malhotra, 2002 ; Steinkuehler & Chmiel, 2006 ). Efficiently using tools and resources is a component of problem solving and is central to the roleplaying gameplay experience ( Shute & Wang, 2016 ).
However, the results indicated that after 20 hours of gameplay of Warcraft or CogniFit there was no improved performance on the PISA (i.e., comparing PISA Gain Scores; p = .748). Overall, the mean scores for Warcraft participants were slightly better than CogniFit participants on the isomorphic versions of the PISA Problem Solving pretest and posttest - indicating baseline differences between the two groups in terms of performance. Overall, there were no significant differences found between roleplaying and brain-training gameplay on transfer of problem-solving skills (see Figure 6 ). The implications for the results from research question 2 are discussed next.
PISA Scores before and after the intervention. The left panel represents scores for the COG group, and the right panel represents scores for the WOW group.
Implications of Results for Research Question 2
Given that both video game training and “brain-training” did not significantly improve problem-solving skills has several implications. The gameplay behaviors exhibited by players in each condition were aligned with the problem-solving processes on the PISA Problem Solving Test. However, possible reasons for lack of transfer in this study in addition to small sample size include (a) collaborative, immersive roleplaying gameplay may help promote problem-solving skills related to in-game problem solving scenarios but not necessarily to improved performance on external problem-solving assessments, and (b) problem-solving during Warcraft gameplay may be too domain specific to transfer to novel problem-solving scenarios on the PISA Problem Solving Test.
The misalignment between the problem-solving domains of Warcraft and the PISA Problem Solving Test could have hindered the possibility of finding a transfer effect. As an example, Warcraft players must learn how to navigate an immersive environment, use complex tools efficiently and effectively to solve problems during gameplay and interact with both the environment and other characters to solve problems. However, solving problems on the PISA Problem Solving Test is not an immersive experience. It was also a solitary activity; participants did not collaborate or interact with each other while taking the test. The OECD designed the PISA Problem Solving Test to cover more general problem-solving skills to complement domain-specific skills ( Greiff et al., 2014 ). Selecting a problem-solving assessment which is embedded within an immersive environment that requires players to engage in collaborative problem-solving processes (i.e. experienced in video gameplay) using tools and resources efficiently could have been a more viable assessment to measure transfer of problem-solving skills in this study. Further research is still warranted to determine if video gameplay can promote transfer of problem-solving skills to novel scenarios. The limitations of this research study are addressed in the next section.
Limitations
Given time and resource constraints, the sample size of this study is small and lacks statistical significance to make claims regarding the general population. With more available resources, recruitment would have likely continued for an additional semester to raise the sample size for the study. Students that did not complete the study cited time constraints as the main reason they were unable to fulfill the 20 hours of video gameplay requirement. The optimal time to run the study would have been during Fall and Spring semesters instead of Spring and Summer. In Fall and Spring, more students would have been available for recruitment as well as increased scheduling flexibility and time to complete the intervention during the academic year for the participants. Given that the authors monitored participants during video gameplay in case any problems arose, there may have been expectancy effects that impacted participants. For example, participants’ gameplay experiences may have been negatively or positively affected when being monitored. The potential for participants to alter their behavior simply because they are being studied is known as the Hawthorne Effect ( Benedetti, Carlino & Piedimonte, 2016 ). In addition, the inclusion of a more immersive assessment that measures problem-solving skill transfer could have led to improved outcomes when compared to a more traditional assessment like the PISA Problem-Solving Test (2003).
Future Implications
The main goal of this study was to examine the impact of two distinct types of video gameplay; role playing ( Warcraft ) and brain-training ( CogniFit ) on problem-solving skills for undergraduates. Specifically, if video gameplay can improve the rule application component of problem solving and whether problem solving during gameplay transferred to novel problem-solving scenarios. This study addressed some of the methodological shortcomings found in previous video game training and transfer studies that failed to report recruitment methods, define study variables, and provide an active control group in which participants could expect receive equal improvement from competencies ( Baniqued et al., 2013 ; Boot et al., 2013 ). As a result, possible placebo effects are likely mitigated in this experiment improving upon methodological pitfalls affecting other video game training studies ( Anderson et al., 2010 ; Ferguson & Kilburn, 2009 ).
The results from this study suggest that neither a commercially available video game ( Warcraft ) or a commercially available “brain-training” package ( CogniFit ) resulted in improvements in the rule-based component of problem solving (as assessed by the TOH puzzle). Moreover, aside from a lack of improvement in the rule-based component, 20-hours of training did not promote transfer of problem-solving skills to novel scenarios (as assessed by the PISA Problem Solving Task), which is consistent with similar research findings on cognitive training and transfer ( Souders et al., 2017 ). Sensitivity analyses conducted found evidence for practice effects in gain scores, illustrating that rather than improvement due to the training packages, improvement seems related to multiple, closely spaced assessments. Future research can complement this study by increasing the sample size and testing similar immersive well-designed video games on participant knowledge, skills, and abilities, in addition to directly cuing participants to be aware of the strategies (i.e., perceptual and cognitive strategies) they might carry with them from the digital world to the real-world.
Acknowledgment
Nelson Roque was supported by National Institute on Aging Grant T32 AG049676 to The Pennsylvania State University.
Benjamin Emihovich is an Assistant Professor of Educational Technology in the Education Department at the University of Michigan-Flint and is the program faculty coordinator for the online Educational Technology (M.A.) program. He currently teaches undergraduate and graduate students in the areas of Instructional Design and Technology as well as curriculum and instruction. His research area focuses on the following; game-based learning, assessments for learning in immersive environments, and emerging learning technologies.
Nelson A. Roque is a NIA T32 Postdoctoral Fellow, at Penn State’s Center for Healthy Aging. Nelson earned his Ph.D. in Cognitive Psychology from Florida State University in 2018. Nelson has a strong background in visual attention, focusing on how to reliably measure it, how it relates to individual difference factors (e.g., age, sleep) and translating insights from theoretical work in visual attention to applied contexts (e.g. medication errors).
Justin Mason is a Postdoctoral Associate in Rehabilitation Science at the University of Florida. His research interests include interventions suitable for mitigating age-related cognitive and physical decline in older adults. Additionally, he’s interested in factors that influence older adults’ adoption and acceptance of emerging technologies.
Contributor Information
Benjamin Emihovich, University of Michigan - Flint, Flint, USA.
Nelson Roque, Pennsylvania State University, State College, USA.
Justin Mason, University of Florida, Gainesville, USA.
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Neag School of Education
Well-designed video games can enhance problem-solving skills and make learning more effective.
- May 29, 2013
- Community Engagement
The tragic December deaths of 20 first-graders and six school staff members in Sandy Hook, Connecticut, along with the Boston Marathon tragedy and other recent attacks, have brought the decades-old debate over the behavioral effects of video games back onto legislative floors throughout the nation. Citing the fact that gunman Adam Lanza, 20, played violent video games, members of the U.S. Congressional Gun Violence Prevention Task Force detailed their plans to address “our culture’s glorification of violence” through media, and commentary stemming from reports like Katie Couric’s May 2013 video game violence exposé has highlighted the need for greater clarification of how we should read and interpret video game research.
Clearly, it’s a complex and emotional issue further complicated by discussions that focus almost exclusively on the negative effects of gaming. The reality, however, is that there’s little research outlining whether or not violent video games beget actual violence: many existing studies, like one described in a recent edition of the UConn Today , focus on aggression without explicitly acknowledging the complex relationship between cognition, transfer, and real world behavior. This has led to two major problems, the combination of which throws a wrench in the socially and politically-charged rhetoric surrounding violence: 1) the dismissal of other, more influential factors common to violent criminals—biological predisposition to mental health issues, instability at home and/or work, lack of positive role models, having no one to confide in, access to weapons, and in-the-moment opportunity versus need; and 2) neglect for how learning in all types of games—violent or not—actually happens.
While the first problem may better fit sociologists and psychologists who have direct experience with individuals who commit violent crimes, the second is something that we as teachers, administrators, and researchers can tackle head on. There’s general consensus in the educational psychology community that the nature of environment-learner-content interactions is vital to our understanding of how people perceive and act. As a result, we can’t make broad assumptions about games as a vehicle for violent behavior without attending to how environment-learner-content interactions influence transfer—the way learning and action in one context affects learning and action in a related context.
It might help to think of transfer in terms of what we hope students will do with the information they learn in our classes. For example, you might teach geometric principles in your math class thinking that those techniques will help your students craft a birdhouse in shop. However, one of the most well-cited studies of the subject (Gick & Holyoak, 1980) showed that only one-fifth of college students were able to apply a particular problem solving strategy—using ‘divide-and-conquer’ to capture a castle—in another, almost identical context less than 24 hours after exposure to the first. Even with explicit direct instruction explaining how the same strategy could be used to solve both problems, fewer than 50% of students were able to make the connection. Though links between situations might seem self-evident to us as teachers, they usually aren’t as obvious to our students as we think they should be.
This gives us reason to believe that, regardless of subject, students—or in the case of video games, players—are rarely able to take something they’ve used in one context and independently apply it in a totally different one. Put another way, even if violent gaming raises general aggression, increased aggression doesn’t automatically translate to real world violent behavior . Gamers might use more curse words while playing Call of Duty , but they won’t learn to steal a car solely by playing Grand Theft Auto —there needs to be a mediating instructor who can provide well-guided bridging between the game and reality, especially for in-game activities that aren’t isomorphic with real world action (i.e., firing a gun).
This relationship between environment-learner-content interaction and transfer puts teachers in the unique position to capitalize on game engagement to promote reflection that positively shapes how students tackle real-world challenges. To some, this may seem like a shocking concept, but it’s definitely not a new one—roleplay as instruction, for example, was very popular among the ancient Greeks and, in many ways, served as the backbone for Plato’s renowned Allegory of the Cave . The same is true of Shakespeare’s works, 18th and 19th century opera, and many of the novels, movies, and other media that define our culture. More recently, NASA has applied game-like simulations to teach astronauts how to maneuver through space, medical schools have used them to teach robotic surgery, and the Federal Aviation Administration has employed them to test pilots.
To be clear, this is not a call for K12 educators to drop everything and immediately incorporate violent games like Doom or Mortal Kombat into their classrooms. Instead, it’s a call to consider how we can take advantage of game affordances (including those of violent games) to extend beyond predictable multiple-choice materials that leave students wishing they could pull out their smartphones. It’s a call for legislators to give greater consideration to the role of transfer before passing sweeping bans on violent video game play. It’s a call for all of us to use games as a vehicle to talk about racial, social, gender, and other inequities that are very much a part of the world we live in.
It’s a bold idea that can feel scary, but the potential benefits are beyond exciting. Research generated by people like Kurt Squire, Sasha Barab, and James Paul Gee suggests that interactive games can be used to teach children about history, increase vocabulary, challenge them to set and achieve goals, and enhance their ability to work in teams. They expose students to culturally diverse casts of characters in addition to providing instant feedback about goal-oriented progress. Most importantly, perhaps, they can be powerfully engaging, giving students a reason to pursue learning beyond the classroom.
To maintain a positive trajectory, teachers looking to make the most of the instructional affordances of video games should keep an eye out for games they feel comfortable playing alongside and discussing with their students, take advantage of opportunities to participate in university game-based learning research studies, and remain open to modifying their instructional approaches. Parents should connect with teachers for up-to-date research coming from organizations like Games+Learning+Society and have their children reflect on material they’ve been exposed to during play—for example, social and cultural stereotypes, gender roles, and ways of thinking presented in each game. Legislators should consult university researchers in both communications and educational psychology to get a wider perspective on how play and learning merge to generate behavior in the real world.
Our collective understanding of game-based learning is evolving at lightning speed, and we need to dispel false information that ignores how games actually affect player thinking and action. More work, involving teachers, administrators, researchers, designers, parents, and politicians, is needed. The next step is to enhance our collaboration by working to create multi-disciplinary games that incorporate not just academic content but educational practices that lead to broader critical thinking and problem solving. Though far from complete, our combined effort has the potential to move beyond the swamp of video game violence and excite kids about school before they say “game over.”
Stephen Slota is doctoral candidate in educational psychology at the University of Connecticut’s Neag School of Education as well as an unashamed gamer. An educational technology specialist and former urban high school teacher, he has a bachelor’s in molecular and cellular biology and Master’s in curriculum and instruction. His research interests include the situated cognition underlying play, the effects of gaming on student achievement, and prosocial learning through massively multiplayer online role-playing games ( MMORPGs).
The Council for the Accreditation of Educator Preparation (CAEP) accredits the Neag School of Education at the University of Connecticut. Read more about CAEP Accreditation, including the programs covered and the accountability measures .
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Parents and educators alike may wonder why a child can spend hours playing Minecraft but can’t engage with an app that runs through multiplication facts with the same focus. Why are some games more “fun” than others?
“What’s really motivating about a good learning game is the learning,” says Louisa Rosenheck , researcher at MIT’s Education Arcade Lab and a an adjunct lecturer at HGSE. “Humans like to learn, and we like to get better at things.” But, she observes, many games used in classrooms or that are deemed “educational” tend to focus on content and procedural skills, and don’t necessarily encourage learning that sparks intrinsic motivation and genuine engagement.
With this in mind, Rosenheck and a team of other researchers at the Education Arcade Lab developed a series of design principles that inform the development of what they term “ resonant games ” — games that are open ended, exploratory, allow learners to make connections to bigger systems and concepts, and promote deeper learning overall.
Choosing a Good Learning Game
Parents and educators need to be able to navigate a tremendous amount of content and options when selecting games that will engage children in authentic learning. While not an exhaustive list, Rosenheck notes that good games will:
- Give players agency or choice in the way they play or their goals in the game.
- Spark curiosity, making players ask more questions and wonder how things work.
- Provide “hard fun” — an appropriate level of challenge that is engaging and satisfying.
Importantly, games with structures that promote these features avoid the trend of “gamification” — a superficial way of spicing up a learning task with extraneous elements like points, badges, and leaderboards. But these features are often separate from the learning experience, serving to “trick” kids into learning. Instead, games that put authentic learning first focus on deeper concepts, exploration and experimentation, and developing a sense of accomplishment by building skills and applying them to real-world contexts by:
- Spending time on playing and figuring things out for themselves, rather than instruction or explanation.
- Providing feedback to a player so they can form their own understanding of the game’s systems.
- Helping players make connections with real systems and authentic problems — for example, focusing on conceptual math, rather than drilling addition facts.
Going Beyond Entertainment
Many adults have a tendency to truncate or limit game time, but it’s important to understand that fun and learning can often be one and the same. Instead, the challenge may not just be to find a high-quality game, but to find ways to support kids in making meaningful connections between their play and the world around them. Adults can also add structure and depth to games by providing opportunities for reflection and conversation. To better support game-based learning, educators and caregivers can:
- Talk to kids about what they’re playing on their computers. A great starter question is “what have you figured out?”
- Emphasize skills like persistence or working through frustration. Games provide a valuable opportunity to reinforce social emotional learning in addition to academic competencies.
- Recognize that these games provide children with a chance to build social connections and that during the pandemic, online games have been a major social support. Cutting out computer time isn’t just cutting back on screen time but could also limit social interaction.
- Let go of some control. Instead of devoting time to explaining how a game works, let kids explore and carve out time for reflection and sharing instead.
Key Takeaways
- A good game puts the learning first and doesn’t rely on bells and whistles to motivate kids to engage with its content.
- Leave room for kids to explore and solve problems independently, as figuring out the rules is half the fun. The teacher or caregiver shouldn’t feel they must have all the answers.
- Encourage conversation and reflection to connect the game with the real world. This could take the form of parents talking to their kids or kids talking about the game with their own social networks.
Additional Resources
- Games from MIT’s Education Arcade
- A Curious Mind: How Educators and Parents Can Encourage and Guide Children’s Natural Curiosity — in the Classroom and at Home
- Harvard EdCast: What It Means to Learn Science
- Thinking Lessons
- Life, Liberty, and the Pursuit of a Video Game
- Cultivating Early Literacy Apps
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Your Gaming Skills Can Help You Shape Your Career
- Igor Tulchinsky
Video games are fast-moving, dynamic, and anything but static. Your career can be too.
Studies have shown the benefits of gaming — whether it’s better spatial awareness, faster cognitive processing, or improved mental health, social skills, and decision-making capabilities. Here are some ways you can harness the unique skills and lessons gaming has taught you to shape your future working life.
- Don’t settle. Video games are fast-moving, dynamic, and anything but static. Your career should be too. Every job requires some combination of problem-solving, strategy, and teamwork — just like every video game. But not every company you encounter will be as solutions-oriented, innovative, or collaborative as you might desire. Aim to find an organization that will value you and your skills.
- Challenge your beliefs. How often have you written off a video game before even playing it? We all have internal biases that can alter our perception of the world. The same is true for our careers — you likely have personal beliefs about certain companies, industries, and job titles. Just like you shouldn’t judge a game by its popular presentation, you shouldn’t with jobs either. Instead, take the time to speak to people on the inside.
- Try again. Fail again. Fail better. We’re often too afraid to fail in real life because we believe we won’t get a second chance. In some ways, that’s true — there are no extra lives here. But just like in video games, we can test hypotheses, experiment, process variables, and establish new ways of understanding our world.
- Have patience. Video games can be repetitive. The same can be said for work, and our lives in general. But that doesn’t have to be a bad thing. The patience and hard work are what make the glorious cut scenes, rare achievements, and final fights worth it. In your career, the work you put in now will pay off long-term, too.
- Think like a creator. Game developers often employ transformational creativity. This is when designers, often drawing on leaps forward in technology, drive revolutionary changes in the entire video game ecosystem. One way to cultivate transformational creativity in your work life is to embrace adjacency. If you’re struggling to come up with new ideas or find yourself making the same errors when addressing a task, try thinking about how other, adjacent disciplines might approach a similar problem.
Growing up in the golden age of video games, it was hard not to feel like you were living two lives at once.
- IT Igor Tulchinsky is the Founder, Chairman, and CEO of WorldQuant, LLC, a global quantitative asset management firm. He was previously a portfolio manager at Millennium.
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Video games could improve your decision-making skills. here's how.
Frequent players of video games have superior sensorimotor decision-making skills compared to those who do not. Image: Unsplash/JESHOOTS.COM
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- Frequent players of video games have superior sensorimotor decision-making skills compared to non-players, a recent study shows.
- Researchers found that playing video games enhanced several subprocesses for sensation, perception and mapping to action.
- Video games could be a helpful tool for training perceptual decision-making and increasing task-specific activity.
Frequent players of video games show superior sensorimotor decision-making skills and enhanced activity in key regions of the brain as compared to non-players, according to a recent study.
The authors, who used functional magnetic resonance imaging (FMRI) in the study, say the findings suggest that video games could be a useful tool for training in perceptual decision-making.
“Video games are played by the overwhelming majority of our youth more than three hours every week, but the beneficial effects on decision-making abilities and the brain are not exactly known,” says lead researcher Mukesh Dhamala, associate professor in Georgia State University’s physics and astronomy department and the university’s Neuroscience Institute.
“Our work provides some answers on that,” Dhamala says. “Video game playing can effectively be used for training—for example, decision-making efficiency training and therapeutic interventions —once the relevant brain networks are identified.”
Dhamala was the adviser for Tim Jordan, the lead author of the paper, who offered a personal example of how such research could inform the use of video games for training the brain.
Jordan, who received a PhD in physics and astronomy from Georgia State in 2021, had weak vision in one eye as a child. As part of a research study when he was about 5, he was asked to cover his good eye and play video games as a way to strengthen the vision in the weak one. Jordan credits video game training with helping him go from legally blind in one eye to building strong capacity for visual processing, allowing him to eventually play lacrosse and paintball. He is now a postdoctoral researcher at UCLA.
The new research project involved 47 college-age participants, with 28 categorized as regular video game players and 19 as non-players.
The subjects laid inside an FMRI machine with a mirror that allowed them to see a cue immediately followed by a display of moving dots. Participants were asked to press a button in their right or left hand to indicate the direction the dots were moving, or resist pressing either button if there was no directional movement.
The researchers found that video game players were faster and more accurate with their responses.
The latest figures show that 56% of 8-12-year-olds across 29 countries are involved in at least one of the world's major cyber-risks: cyberbullying, video-game addiction, online sexual behaviour or meeting with strangers encountered on the web.
Using the Forum's platform to accelerate its work globally, #DQEveryChild , an initiative to increase the digital intelligence quotient (DQ) of children aged 8-12, has reduced cyber-risk exposure by 15%.
In March 2019, the DQ Global Standards Report 2019 was launched – the first attempt to define a global standard for digital literacy, skills and readiness across the education and technology sectors.
Our System Initiative on Shaping the Future of Media, Information and Entertainment has brought together key stakeholders to ensure better digital intelligence for children worldwide. Find our more about DQ Citizenship in our Impact Story .
Analysis of the resulting brain scans found that the differences were correlated with enhanced activity in certain parts of the brain.
“These results indicate that video game playing potentially enhances several of the subprocesses for sensation, perception, and mapping to action to improve decision-making skills,” the authors write. “These findings begin to illuminate how video game playing alters the brain in order to improve task performance and their potential implications for increasing task-specific activity.”
Have you read?
Playing more video games could increase creative thinking at work, this video game helps sixth graders learn and collaborate , how are video games inspiring a new wave of climate action.
The study also notes there was no trade-off between speed and accuracy of response—the video game players were better on both measures.
“This lack of speed-accuracy trade-off would indicate video game playing as a good candidate for cognitive training as it pertains to decision-making,” the authors write.
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14 Video Games That Will Improve Your Problem-Solving and Strategy Skills
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Planet coaster, red alert remastered, call of duty series, forza horizon 4, mass effect, final fantasy, starcraft series, grand theft auto v, civilization series, titanfall 2 series, bejeweled 3.
Video games train your problem-solving skills by getting you to find solutions to complicated problems. They allow players to try out different things to figure out which one works best. Keeping this in mind, here are a variety of our favorite video games that will improve your problem-solving skills.
Running your own themepark isn’t that straight forward. You will be presented with numerous problems from which you’ll need to solve. From unhappy guests to budget problems, your moves will result in you winning or losing the various scenarios on offer. This great game will also allow you to explore your creative palate as you design the themepark of you dreams.
If you’ve never played the Red Alert series from EA (originally Westwood), then you’re in for a treat. It’s a fine series that truly marked the RTS genre. However, the remaster brings fresh attention to the series and it will also enable you to master your problem solving and strategy making skills. You’ll need to bankroll your army by collecting ore, purchase units and buildings, and then decide if and when to attack your opponent(s). Exciting? Absolutely. You’ll be smarter too from playing this game.
Feeling as though you’d love to delve into real-estate? Perhaps you could test-out your skills with the old-school board game, Monopoly. This game is all about decisions and, well, luck. There are numerous editions of this video game, launched on various platforms. Interestingly, this game first appeared as a video game back in 1985.
Another board-game that can be best played on a tablet. Chess is a game of problem solving and strategy. You’ll need to make the right moves, learning the power of each piece. With the Queen the most important and powerful unit, you’ll want to protect and utilize
How does a first-person-shooter make this list? Well, unless you decide to aimlessly run around firing, it’s your strategy that will make the difference, and that, of course, involves problem solving, too. Call of Duty is an FPS video game franchise developed by Infinity Ward and published by Activision. The game originally focused on games set in the Second World War. Over time, the developers have set the games in this series in futuristic worlds, the Cold War, and outer space. As part of a trained squad, you will play through the chaos of war. In addition to authentic squad tactics and movements, each soldier’s unique personality and training will come out on the battlefield. Call of Duty helps players to improve their spatial intelligence and visual attention skills.
Set in an open-world based in a fictionalized Kingdom of Great Britain, this racing video game was developed by Playground Games. The publisher of Forza Horizon 4 is Microsoft Studios, and it features a route creator that allows you to create races using customized routes. The game also features a dynamic weather system depicting the change of seasons. In the game, the environment changes depending on the season; for instance, Derwentwater freezes in winter, allowing the player to drive on the ice and reach areas that are inaccessible during other seasons. This fast-paced video game can improve your ability to make correct decisions when you are under pressure.
Set in the year 2183 within the Milky Way galaxy, Mass Effect is an ARPG (action role-playing game) that was developed by BioWare and published by Electronic Arts. It’s the first installment in the Mass Effect game series. In the game, a highly advanced machine race called Reapers has threatened the existence of civilization. The player takes on the role of Commander Shepard and you have to stop a rogue agent who’s planning to carry out the Reapers’ galactic invasion. You need to complete multiple quests that involve squad and vehicular combat, space exploration, and interaction with NPCs (non-player characters). This game can help you learn how to evaluate your options quickly and correctly.
Final Fantasy, an anthology science fantasy media franchise, was created by a Japanese video game company called Hironobu Sakaguchi. It was developed and published by a Japanese video game holding company called Square Enix. The franchise centers on fantasy and science RPG games. Each game has different plots, settings, and characters. Character names are often derived from pop culture, languages, history, and mythologies of cultures from different parts of the world. Fantasy role-playing games can help to train players how to evaluate their options faster and accurately.
Set in a science-fiction universe, this military science fiction RTG requires strategic thinking. It tests and refines the player’s information-gathering skills. You’ll assume the role of three characters throughout the game. The game story is presented in several ways, including an instruction manual, conversations within the missions themselves, and briefings to each mission. StarCraft can improve your ability to solve real-life and imaginary problems.
Grand Theft Auto V was developed by a New York City-based company known as Rockstar North and published by Rockstar Games. It’s the fifth game in the Grand Theft Auto series. The game offers you the option to explore Los Santos and Blaine County world in 4K resolution and beyond. You’ll also get the chance of experiencing the game running at 60 FPS (frames per second). Because players assume the role of a criminal, this may help to train them how to quickly process and keep track of information in high-stress situations.
Civilization, a turn-based strategy 4X game, was developed and published by an American company known as MicroProse. Players are tasked with leading the human civilization throughout several millennia. They can do this by controlling different areas, including military, research, trade, government, urban development, and exploration. The player can also control individual units in the game and advance the conquest, exploration, and settlement of the world. The game teaches you how to work as a team to solve problems and become productive at work.
Titanfall 2 is a multiplayer first-person shooter game that was developed by Respawn Entertainment. The publisher of Titanfall 2 is an American video game company called Electronic Arts. The player controls mecha-style exoskeletons, their pilots, and Titans. The game is set in science-fiction war-torn outer space colonies and features fast-paced future warfare. Players have the tactical ability to regenerate speed boosts, invisibility cloaking, and x-ray vision. The game can help you learn how to formulate and execute strategic plans to solve problems.
This hack-and-slash ARPG was developed by Blizzard Entertainment. It’s the third installment in the Diablo series. The gameplay revolves around the player defeating increasingly difficult enemies to obtain stronger equipment. You’ll fight enemies using various character class skills that you can customize by talent trees and equipment. Enemies are divided into monster families defined by their location, combat style, and theme. Diablo IV can improve your cognitive abilities and allow you to find solutions to problems faster when you are in a difficult situation.
This tile-matching puzzle game was published and developed by PopCap Games. It’s the fifth installment in the Bejeweled series. In the game, the player has to swap one of the on-screen gems with an adjacent one and form chains of at least three gems of the same color. This game can teach you how to relax and reduce stress, which is important when you want to solve a problem.
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Video games on the Brain
Technology has expanded the canvas upon an artist’s ability to express their stories. Videogames prove to be an art form that can solely exist in the digital space and demonstrates a collision of art and science. Our brain interprets these artists’ creations in many ways, both presenting itself as beneficial, yet also damaging to the brain. Video games have both positive and negative effects on the brain, as they can be used for education purposes or can have more drastic consequences.
When overviewing the positive effects of videogames on the brain there are some main areas of the brain to focus upon: premotor and parietal cortex, prefrontal cortex, dopamine and grey matter. Cognitively, all video games are proven to improve one’s problem solving ability as well as reasoning capabilities.
Different types of video games develop different skills as well as activate different parts of the brain. More broadly speaking, games that require team efforts help develop collaboration abilities. Other action focused video games have the ability to increase brain activity in the premotor and parietal cortex, where motor skills, quick thinking, and control of sensory movements are required. These same video games have the ability to physically improve one’s peripheral vision as well as hand-eye coordination. Examples of these types of games include Space Invaders and Halo. Games that require more logical thinking, such as Tetris, display an increased use of the prefrontal cortex, where decision-making is controlled. Dopamine is a neurotransmitter that is released when learning and activates sensations of reward. In the context of playing video games, dopamine is released in the brain’s striatum, invoking senses of pleasure and addiction.
For the sake of this post, I’ll be emphasising my focus on experiments regarding grey matter. Grey matter helps process information in the brain, by more specifically processing signals that are generated by other sensory organs in the body or other areas which contain grey matter. This grey matter serves to move motor sensory stimuli to nerve cells in the nervous system. There, synapses produce a response to the certain stimuli. Hippocampal grey matter, more specifically, is crucial for the maintenance of healthy cognition. One experiment demonstrated how playing video games has the potential to increase hippocampal grey matter in young adolescents. This experiment tested the influence of the video game Super Mario Kart on the grey matter in the hippocampal and cerebral region of adolescents.
Figure 1: Demonstrates the increase of grey matter in the hippocampal region.
As seen in the brain scan it is apparent that there is a great increase of grey matter in the brain of the adults immediately after playing the video game.
Though there are positive effects apparent when playing video games, some of the negative impacts outweigh those of the positive. More broadly speaking, some of the negative effects that videogames can have on the brain is that of the “video game brain.” This effect occurs when one has dedicated so much time to video games that the underside of the frontal lobe begins to shrink, leasing to other symptoms such as mood alterations. With more frequency of playing video games, a visible decrease in activity in the prefrontal lobe is apparent. This is known to lead to symptoms such as increased moodiness, anxiety, and aggressiveness, which may occur even after the conclusion of the game itself.
For the sake of this post, I will be focusing the spectrum of my research to the cingulate cortices. Studies have demonstrated that even one week of violent video gaming can lead to a decreased activation of the rostral anterior cingulate cortex and amygdala, during both numerical and emotional tasks. Both of which areas are utilized in solving and controlling emotional confliction. This frequent play of violent aggressive video games lead to symptoms such as players being relatively more anxious, spike in increases of violent-related and aggressive behaviors for the short and long term period. In the study, it was noted that when players shot and fired a weapon in violent video game play, there was a suppression of emotional response in these areas to cope with their actions afterwards. This is seen in the posterior cingulate cortex, which serves for motor control, cognition, and planning activated by emotions, or in this case weapon usage. Some video games that can demonstrate these effects on humans are Fornite and Call of Duty.
“Choosing to attack is associated with greater activity in the posterior anterior cingulate cortex, while choosing to defend was associated with activity in the rostral anterior cingulate cortex .” As demonstrated in the figure above, specific brain regions are active when choosing an attack or defend strategy.
One of my favorite video games to play at the moment is Among Us. Among Us is a Social Deduction Game where one imposter tries to kill all the crewmates on board without exposing their identity. If seen killing, crewmates can report the killer and vote out the imposter. The crewmates are responsible for finishing as many simple tasks as they possibly can. Some of the brain functions involved in the game vary depending on the position you are assigned at the beginning of the game: crewmate or imposter.
When playing the game Among Us strategies of how to operate are required, utilizing the frontal lobe to map out one’s judgement and impulse control. Controlling sensory movements in this action-filled game is crucial. Secondly, there is violence present in this game. So those in the positions of imposters will experience different activities in their brain than those who are crewmates. After the killing of a crewmate, the person playing the imposter will experience a suppression of emotional response after their killing, more specifically suppressed in the rostral angular cortex and the amygdala. Whereas the crewmate on the opposite hand, will feel emotions of reward and pleasure upon completion of their tasks and calling out those who may seem suspicious during the play of the game. This releases dopamine through the brian’s striatum. All in all, videogames all impact the players brain in different ways, having both positive and negative effects upon one’s cognition.
Works Cited:
Itgsnewsauthor. How Gaming Affects the Brain . 4 July 2015,
www.itgsnews.com/how-gaming-affects-brain/.
Izaak. (2020, September 22). How to play Among Us: Beginner’s guide, tutorial, and
frequently asked questions. Retrieved November 01, 2020, from
https://www.sportskeeda.com/esports/how-play-among-us-beginner-s-guide-tutorial-fr
equently-asked-questions
Melissinos, Chris. Video Games Are One of the Most Important Art Forms in History . 22 Sept.
2015, time.com/collection-post/4038820/chris-melissinos-are-video-games-art/.
Palaus, Marc, et al. Neural Basis of Video Gaming: A Systematic Review . 22 May 2017,
www.ncbi.nlm.nih.gov/pmc/articles/PMC5438999/.
Robertson, Sally. What Is Grey Matter? 23 Aug. 2018,
www.news-medical.net/health/What-is-Grey-Matter.aspx.
Staff, Science X. Brain: A ‘Cingular’ Strategy for Attack and Defense . 20 Apr. 2015,
medicalxpress.com/news/2015-04-brain-cingular-strategy-defense.html.
West, Greg L., et al. Playing Super Mario 64 Increases Hippocampal Grey Matter in Older
Adults . journals.plos.org/plosone/article?id=10.1371%2Fjournal.pone.0187779.
6 Comments Add yours
I really enjoyed your post! Although I don’t play video games that often, I definitely liked learning about how and why they activate different parts of the brain. I knew that playing lots of video games can be unhealthy for our minds and physical bodies, however, I didn’t realize that they could entirely shrink our frontal lobes in severe situations. I also enjoyed reading about the Among Us portion in your post as I might have had a slight obsession with it last month. I never even realized all the intricate connections between doing small tasks in an online game and how they affect different parts of my brain. Great read!
Hi Lyla, I love your post so much! It was well written and also intriguing. The strucure of this post was so clear that I could see an introduction, a positive effect part, a negative effect part, and a conclusion. When trying to explain some professional and biological stuffs, you perfectly used great and clear pictures to illustrate the explanation. Just as what Rishika said, I knew that it was definitely unhealthy for one who plays lots of video games, I failed to realize that video games could cause such severe situation such as shrinking the frontal lobes. Thanks you so much for bringing such good work to me!
Wow! Though I have heard of many of the positive effects of playing video games that you touched on like increased problem-solving skills and increased ability to work in teams, I had not heard much about the possible negative effects of gaming. In my experience, many negative claims I have heard about video games are brushed to the side and seen as a misunderstanding from an older, less informed generation. It was interesting to see activation in the posterior cingulate cortex as shown in figure 2, highlighting how the attack portion is activated during in-game attacks. Still, it was very cool to see both positive and negative effects explored in this post!
Hi Lyla, this is such an interesting post about arts and brain! I am also a player of both Mario and Among Us, and I really agree with your argument about the effect of the video game. Before reading your post, I haven’t realized how my brain would be affected by those video games and simply thought games could increase my brain activity. Now I get to know the specific areas like grey matter and frontal lobe will be impacted by the stimulus from games. It reminds me the reason why teenagers should not play too many video games. Proper time management on playing games can reduce the shrink on our frontal lobe, thus help maintain a normal function of controlling emotions and decision making. Thank you for posting it!
I really enjoyed this post and found it super relevant considering how much time people spend playing video games today. It was really interesting to hear about the different kinds of effects, both positive and negative, that video games can have on our brains. It seems to be important to find a balance so that one does not spend too much playing them. It may even be beneficial for someone to mix up what type of games they are playing so that the negative effects are less harmful. Overall, this was super interesting to read!
I really enjoyed reading this post and found it super relevant considering how much time people spend playing video games today. It was really interesting to hear about the different kinds of effects, both positive and negative, that video games can have on our brains. It seems to be important to find a balance so that one does not spend too much playing them. It may even be beneficial for someone to mix up what type of games they are playing so that the negative effects are less harmful. Overall, this was super interesting to read!
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Work Life is Atlassian’s flagship publication dedicated to unleashing the potential of every team through real-life advice, inspiring stories, and thoughtful perspectives from leaders around the world.
Contributing Writer
Work Futurist
Senior Quantitative Researcher, People Insights
Principal Writer
Video games can help your team work smarter (no, seriously)
Attention, managers: by the end of this article, we’ll have you slaying dragons with your direct reports in the name of team harmony.
Managing Editor, Work Life Blog
5-second summary
- Newly formed teams that played video games together for just 45 minutes were 20 percent more productive than those that engaged in more traditional team-building exercises.
Somewhere in the evolving zeitgeist of the last few decades, video games got a bad rap. The prevailing narrative is of concerned parents hovering over their pale, pubescent sons and daughters as they decay in dark basements in front of flickering screens. Zoom out much further, and it’s apparent that video games have fallen victim to the same technopanic that telephones, radios, and even books once did. (Remember learning about the controversial invention of the printing press?)
To this we say – forgive us – okay, boomers . It’s time we put the tired myth of games as zombie-creators to rest, and embrace the ever-growing body of work that tells us video games can and do teach us valuable skills – and can even help people work better together. So says the science, and the experts.
Managers, take note: team video gaming can be a great way to engage and enrich your colleagues, especially in a time when real-world, in-person bonding opportunities may still be scarce. Here’s how games can foster healthy, effective teams, and how you can make a distributed game night happen.
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Video games can be good for teams, according to science
Games are pretty much synonymous with fun. Nobody questions the value of a long-standing poker night, laser tag tradition, what have you – but what are those if not socially sanctioned team-building exercises? So the question is, how can team-building within the confines of a game (and in a virtual environment, at that) help you do your best work?
For one, game play often mirrors the kinds of interactions that help people work better together in the first place, like pursuing mutual goals, allocating shared resources, negotiating task ownership, and collaborating to solve problems. A Brigham Young University study of 80 newly formed teams found that groups that played video games together for just 45 minutes were 20 percent more productive than those that engaged in more traditional team-building exercises. Notably, this was true for novices and avid players alike.
Keep your virtual team connected with these proven rituals
Workplace gaming also offers significant community-building value. It’s an intuitive notion that doing fun stuff with our coworkers is good for morale, and that strong interpersonal connections are an important ingredient for more effective teamwork. “Playing games with someone means interacting in a different space. You’re making an agreement with them to navigate that space together, and you’ll see a different side of them than you normally would in a professional setting,” says Matt Parker , professor at the New York University Game Center.
Game scenarios often mimic common team structures, too, where individuals each play a unique role in achieving a common goal. “Virtual [gaming] communities … not only benefit by each person fulfilling their particular role, but also by each person using the collective intelligence of the community to learn more about their role and the roles of others,” states Diana Hubbard, Ph.D., in a research paper on how gamers work together beyond gaming environments.
Tim Lamphier, a lifelong game enthusiast and an active broadcaster on Twitch , a streaming platform for gamers, agrees. “You’re constantly negotiating as a team,” he says. “I’m more of a jack-of-all-trades captain-type. I’m good at strategy and group play. And then certain people are better at the functional playing of the game, so I set them up.” The bottom line, for workplace and in-game teams: “If you’re not working together, you just lose.”
Research says gaming has positive effects for individuals, too
7 icebreaker games to help your team build authentic connections
And beyond those group-level benefits, digital games can help your career on an individual level. There’s lots of evidence that playing games can boost universally desired skills, like literacy, creativity, and communication , not to mention more specialized proficiencies like spacial reasoning (Tetris, anyone?) and general tech readiness. But playing games can also instill an aptitude for those on-your-resume skills so many employers like to see, including leadership, budgeting, problem-solving, and strategic thinking.
Lamphier draws a direct line between his dedication to video games and his penchant for adapting to new concepts and situations quickly. Thanks in large part to playing games, he says, “I’m a really fast learner in general, whether it’s a sport or a language … I kind of start in the middle when I learn something new, and I can see how everything fits together really quickly.” Navigating unfamiliar virtual territory (think an alien-planet battlefield) or solving puzzles under time pressure flexes those strategic muscles, essentially teaching you new ways of thinking. “My cumulative knowledge is more dynamic,” Lamphier says.
TEAMS THAT RAID TOGETHER, SLAY TOGETHER: SPOTLIGHT ON WOW
With nearly 100 million players worldwide, World of Warcraft (Wow) is sort of the OG MMORPG (Massively Multiplayer Online Role-Playing Game). Since its release in 2004, it’s been unseated as the world’s most popular game many times over, but is perhaps the most-studied digital game from a standpoint of team effectiveness. A study from Missouri University of Science and Technology found that WoW gamers who were successful working as a team in “raids” had qualities that psychological studies have shown are correlated with success on virtual workplace teams. “The more achievements you have in-game, the more technology savvy you are in real life. And that’s a good thing, especially in virtual communication teams and workplaces,” researchers explained.
Managers, here’s how you can make it happen
Primed for some collaborative video gaming with your team? It can be hard to know where to start, but we asked our guest expert in all things game-related, Matt Parker, to break it down for you.
Keep in mind the personalities and level of enthusiasm of your participants. Parker says, “Different people like different types of games. Not everyone is going to want to dig into a super challenging system, and others will welcome that challenge. So you should choose the kind of experience that appeals most to your group of players.”
The recommendations below all offer valuable team-building potential (most, but not all, are collaborative), and can be played on devices that pretty much everyone has access to. You could also consider distributing Android or Apple gift cards (or credits to Steam , a well-established video game marketplace) to help teams facilitate group gameplay.
PROFESSOR PARKER’S RECS
Among Us (PC , Android , iOS ) : This wildly popular, easy-to-learn game is mostly collaborative – but watch out for the imposter. Tabletopia (Mac, PC, iOS, Android) and Board Game Arena (browser-based): each offer a wide variety of board games in digital form. Jackbox games (available on a wide variety of platforms): these “couch co-op” party games were originally intended for co-located gaming, but can easily be played using a virtual chat tool. Parker recommends Drawful 2, Quiplash, and Fibbage, in particular. Spaceteam ( iOS + Android ) : described as “a game of cooperative shouting,” Spaceteam is an easily accessible, fast-paced cacophony of mission-critical commands like “Set clip-jawed monodish to six!” or “Extend the optical cushion!” Overcooked 2 ( Mac + PC ): Collaborate with teammates in this chaotic but light-hearted cooking game. Don’t Starve Together (available on a wide variety of platforms): on the heavier end of the spectrum, this collaborative game is particularly immersive, and also takes awhile to play.
Looking for more ways to boost team cohesion from afar? Read our blog highlighting the best virtual team building activities in the biz.
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Home » Blog » What Video Games Can Help Improve Problem Solving Skills
What Video Games Can Help Improve Problem Solving Skills
- June 9, 2022
Problems are part and parcel of our daily lives. We all stumble across life with numerous issues at any given point in time. Some can solve them easily, while others take time. What is the difference between these two? It is their approach towards the problem.
Problems can be a blessing in disguise, and one needs to be able to see the potential of self-improvement in them.
One of the easiest ways that you must consider for improving your problem-solving skills is by playing video games, solving puzzles, online casino games, and more. Problems delay your thoughts, your actions, and all your plans. Without striving to overcome all these stumbling blocks in your direction, the possibilities of getting stuck in between traffic lights are high. You don’t want your goals to be messed up! So training your mind to break the loop and progress through reasoning will help build your problem-solving skills.
Fat Santa free play is available for a demo game, you can absolutely test your instinct and decision-making skills.
Grand Theft Auto (GTA)
If you are in a situation of being given a lot of tasks, time and deadlines, try to act like you are the character of GTA. Multi-tasking can improve your problem-solving skills because you are challenged to continue your work without any disturbances. You become more focused on accomplishing goals and finding solutions even if you receive tons of tasks on your desk.
As a matter of fact, video games have become more complicated. In order to assess the comprehension level of an individual in terms of business, work, and other community relationships, they prove to be good tools.
MOBA Games (Multiplayer Online Battle Arena)
How can you solve problems logically if you are afraid to socialize? Do you have trust issues when working with somebody? Your social abilities are advantageous, especially when you are strategizing solutions and are involved in teamwork.
These MOBA games , such as DOTA, Mobile Legends, League of Legends, and more, allow you to set up your microphones, headsets, or even cameras in order to talk to your teammates during the game. You can detonate obstacles in one snap through collaboration. It helps build one’s social skills and opens one’s mind to a lot of avenues.
Call of Duty
There is no doubt that Call of Duty is very well-known because it trains you to be a visual observer, and your spatial awareness is also stimulated. COD teaches you to become goal-oriented, and that makes you a good example of a solution provider.
Given a situation, if you were monitoring the system of your company used by different departments and suddenly program errors started to occur. Your resilience to not break under pressure is the only thing that can save you during the said crisis. This is just an example of how Call of Duty influences your problem-solving strategy.
Magic Poker
Another tip to take note of improving problem-solving skills is judgment and prediction. Poker is very popular amongst gamblers for its need for the right judgment abilities. Betting a higher coin value will increase the bet amount, and you will have to create a good card combination to aim for the jackpot. This is where you can brush up on your judgment skills and get yourself a win. Once you hit it, you can half or double your stakes. Do not compromise a good prediction because you may end up going home and broke.
4 Problem Solving Aspects that Video Games Enhance
As Albert Einstein once said , “We cannot solve our problems with the same level of thinking that created them.” This quote encourages everyone to keep on learning and reading in order to advance and develop our existing problem-solving skills. And when speaking of video games, there is a pool of skills that you can further develop.
Critical Thinking
Video games are created involving ways to train the player to think wisely and precisely no matter what the situation is. Offline and online games can be designed in different genres, but most challenging games, such as strategy games, require the player’s good analysis and reasoning capabilities. If you can analyze a difficult situation, then you are strong enough to surpass it.
Video games are very influential, especially if you are just at home and recently bought your PS5. If you are the person who excels in creativity while trying to win an opponent’s battle plan, you can counter your problems with a super skill.
The devil is in the details. They distract you from accomplishing your to-do list and ended up with a day-over. Video games enhance your focus and attention to get you to the desired point. You are trained to observe every single detail of a situation. This skill will also help you in enhancing your approach to a particular challenge.
Enhanced Visual Memory
Like a jigsaw puzzle, you are challenged to shape yourself from being shattered into pieces by your frustrations. When playing with puzzles, you become more attentive to remembering each piece, the size, color, shape and picture. Your memory is enhanced visually in order for you to identify the correct pieces and make your moves.
Tips for Playing Games
Gaming does not only involve fun time but also remarkable mental strategies. In order to be able to maximize the chances of success, one has to carefully create strategies.
Below are some pointers for approaching a challenge:
- Be careful with your time and plan ahead.
- Choose your battles wisely and never play if you don’t understand the game rules.
- Stick to a particular genre or a game if you want to master and entrust your winnings.
- Take advantage of the streams and gameplay because these may help you win or update your strategy.
- Lastly, do not disregard classic or ‘children’ games, such as chess or tic-tac-toe, because they are the backbone of most modern strategy games.
Games like chess force you to consider a wide array of possibilities and outcomes. It enhances your pattern recognition skills, and helps you learn to think strategically. Chess.com has apps for iPhones and Android devices.
We are all players in life. Sometimes we take home the crown, and sometimes we arrive home as losers. Winning your problems is the jackpot that everyone wants to achieve. Thanks to online game
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The Real Social Benefits of Video Games
The social benefits of gaming have been more widely acknowledged in recent years — plus, seventy-eight percent of gamers believe it actually helps them build relationships — but the general perception of video games isn’t always positive.
In some corners of culture, the long-held stereotype of gamers as socially maladjusted loners still persists. And when the social potential of gaming is acknowledged, it’s still brushed off as an inferior substitution to “real” human connection.
“Online games have been historically portrayed as what people in research call pseudo-communities,” said Dr. Rachel Kowert, the research director of the nonprofit Take This who studies the psychological effects of video games.
“The value of the social connections are assumed to be somehow less than the value of the social connections that we have in face-to-face interactions,” Kowert added. “But if you look at the research, that’s actually not true.”
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Benefits of Online Video Gaming
Gamers have many different reasons for playing. Sixty-six percent say they use video games to decompress, while 37 percent say they game to build problem-solving skills. Whatever motivations gamers have, many of them are able to tap into gaming’s benefits.
Video Games Can Boost Social Connection
Along with researchers from Edge Hill University and University of York, Kowert studied more than 700 players of massively multiplayer online games (MMOs). The sample ranged from gamers who played as little as one hour per week to those who played 30 or more.
In findings published in 2017, the team found that MMO engagement correlated to a stronger sense of social identity, or how people self-identify based on their affiliation to groups. That social identity then corresponded with higher self-esteem and more social competence and lower levels of loneliness, the researchers found.
“It seemed to be quite a positive thing for the games we surveyed, which were all online multiplayer gamers,” said Dr. Linda Kaye, a senior lecturer in psychology at Edge Hill who specializes in cyberpsychology and co-authored the study.
It was positive both individually and in terms of a broader social connection. “Gamers often report that that common interest in itself can actually build friendships and relationships — so that common focus can be really important socially,” Kaye said.
There’s a growing body of other relevant research as well. Kowert edited a collection called Video Games and Well-Being: Press Start , in which authors incorporate a variety of academic research to explore the psychological benefits, including connectedness, of gaming. The first chapter functions as a travelogue of sorts of recent literature, including studies that showed World of Warcraft players expanding their social networks and evidence that social capital of the gaming variety “is positively related to higher levels of offline social support.”
“Gamers often report that that common interest in itself can actually build friendships and relationships — so that common focus can be really important socially.”
“When talking about how games can be socially valuable, there is a lot of research that specifically found reductions in loneliness and depression, and that it’s particularly valuable for people who are geographically isolated,” Kowert said.
She continued: “Face-to-face relationships and those formed within online gaming communities both provide what we call social capital, which is an all-encompassing term for the social resources that make a friendship a friendship.”
Online, game-rooted friendships “are as real as any offline friendships,” Kowert said, “and they shouldn’t be discredited just because they’re mediated through technology.”
Video Games Can Support Cognitive Skills
If you’ve ever wondered if games like Animal Crossing or Mario Kart can help contribute to cognitive development, the answer is yes.
In a study of 2,217 children published in 2022, researchers found that cognitive performance, specifically in tasks related to memory and response inhibition, was better among children who played video games for around 21 hours a week compared to those who didn’t play any video games.
And according to a 2013 study , video games can help improve problem-solving skills. This is especially true for open-world, mission-based games structured around completing many smaller tasks and puzzles to achieve a greater goal in the game.
Gaming is good for your brain’s gray matter, the outer layer of brain tissue that contributes to motor skills, memory and emotional response. One study from 2015 compared gamers who had reached expert levels in action-based video games with novice players. The researchers found that expert players had increased volumes of gray matter and greater functional connectivity.
Video Games Can Improve Mental Health
It was once common to think that video games weren’t good for your mental health, but that notion is changing too.
A 2014 paper published in Frontiers of Psychology found a link between gaming and improved mental health.
“We propose that video games, by their very nature, have design elements aligned with attributes of well-being, and that playing video games can provide opportunities for flourishing mental health,” the paper’s authors wrote.
People who regularly play video games may experience decreased levels of stress too. A 2009 study found that casual video gaming created changes in brain activity consistent with improved mood and less avoidant behavior.
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Video Games and Screen Time for Children
Not all digital interactions are created equal. Some screen time activities may be more fulfilling than others. “Games are unique because they’re different from online social interaction that lacks the element of a shared activity,” Kowert said.
That shared activity — the sense of a common goal or communal competition — fosters friendships in a way that, say scrolling through a newsfeed might not. “Think of it like team sports,” Kowert said. “There’s a difference between playing soccer with friends and having coffee with friends. You’re building camaraderie and close ties.”
That may be a consideration as parents struggle with whether to moderate screen time. Kowert’s advice? In a word: Balance.
“Parents need to give themselves more leeway,” said Kowert, who’s already more skeptical than some about how we frame screen-time concerns. “And there’s no research that has found that screens are inherently negative,” she said.
Indeed, research out of the Oxford Internet Institute has notably cast doubt on several longstanding video-gaming concerns, including the notion of gaming disorder, the idea that violent games promote aggression and the worry that screen time diminishes well-being among young people. There is “little evidence for substantial negative associations between digital-screen engagement ... and adolescent well-being,” researchers wrote .
“Parents need to give themselves more leeway, and there’s no research that has found that screens are inherently negative.”
That study is not without its critics, including psychologist and iGen author Jean Twenge, who found conflicting results using the same data . And the authors themselves admitted “we don’t understand fully the impact of big tech on our society.”
But Kowert, for one, finds the research compelling, so it might be best to fret less, she said. “Give yourself a little bit more flexibility, not only to give yourself time for your own mental well-being, but also to leverage it as an educational tool,” she said.
Also, it comes back to habits, Kaye said by way of a food analogy. “We don’t talk about eating time or food time, but there are many healthy eating behaviors and many unhealthy behaviors,” she said. “So when we talk about screen time generally, it seems a bit nonsensical to not distinguish between healthy and unhealthy.”
No one is confusing Fortnite with edtech , but online social games would seem to have some leg up. “Anything where you’re actively engaging, preferably with other people in a healthy way, is going to be the healthiest kind of screen time behavior,” Kaye added.
Recommended Reading AI Games: 10 Leading Companies to Know
How to Get Started with Social Online Video Games
There’s no doubt that video game usage is surging . But are there any online games that are particularly well suited to maximize social engagement? Do any have particularly welcoming communities? And are there any platforms that don’t require hefty console investments?
Steam is one to consider, Kowert said. The online gaming platform doesn’t require a console, holds regular flash sales and includes a chat function that players can use to connect even if they’re not immersed in the same gaming universe. “You don’t have to be playing the same games together, but you still have that feeling of connection and communication,” Kowert said.
There’s always the console in your hand too. “There are many free-to-play mobile games that are also emotionally connecting, games like Words With Friends ,” Kowert said. And racing side-scrollers are also a good way to play with either strangers or friends, Kaye said.
“It’s about finding alternative ways of keeping [face-to-face] connections and conversations going, and using more creative virtual ways to do so.”
As for non-mobile games, Kowert points to Minecraft , the beloved, all-ages sandbox bestseller, and Animal Crossing: New Horizons . ( One reviewer likened the wholesome, private-island sim to a warm blanket in troubled times.) She also recommends Stardew Valley , the indie-phenom farming simulator, which unveiled a co-op feature in 2018. “If you just want to play with someone who maybe lives on the other side of the city, but you can’t see right now, that’s a good option,” Kowert said.
Of course, simply firing up Fortnite won’t instantaneously transform the those who might feel lonely into online social butterflies. “Some players can be in social environments and still not interact much with others,” said Kaye, pointing to a 2006 research paper that explored the “alone together” phenomenon in MMOs.
But in extremely online times, we might as well try all the help we can get. “It’s about finding alternative ways of keeping [face-to-face] connections and conversations going,” Kaye said, “and using more creative virtual ways to do so.”
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Video games offer a deep learning experience
A well recognised benefit of video games is no doubt the cognitive development that games induce in their players. Games offer a deep learning experience and train exactly the skills employers are looking for . The opportunities to develop games that are specifically training these skills are endless!
Playing video games is often perceived as a lazy form of entertainment and concerned parents often want their children to be playing outside instead of playing so-called addictive games. Video games actually promote a wide range of cognitive skills. If we can identify which games are best at developing these skills, then we can use these in the overall cognitive development and education of our children and young people.
How to use video games safely in schools.
Get these resources to introduce video games in your practice:
- Whole of School approach to being a ‘Safe Gaming School’
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- All 16 worksheets/tools/factsheets to support teachers and wellbeing staff
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More research.
‘ Use of Computer and Video Games in the Classroom ‘ by John Kirriemuir
Videogames and Wellbeing: A Comprehensive Review, Gaming Research Group, Young and Well Cooperative Research Centre – Dr Daniel Johnson
Cognitive Development of skills
problem solving skills/decision making skills.
Traditionally video games train problem solving and strategy development skills by getting the player solve increasingly complicated problems. In many cases there is a time pressure which develops speed and decision making skills. Studies have shown that playing video games also increases creativity in young people.
Strategy development
Video game playing predominantly exercises the brain. In most cases it involves working out some sort of strategy to stay alive or defeat a boss; build a structure or blow one up. This makes it a very active pastime, at least on a cognitive level. This has been recognised by several researchers and clinicians and video game principles continue to be implemented in training situations, rehabilitation and other cognitive development exercises.
“First Person Shooters are often regarded as games that feature cognitive development”
Attention Allocation skills
Gamers have faster, more accurate attention allocation skills giving them the ability to prioritise decisions better and weigh up where their attention needs to be at a given time and for how long.
Spatial Skills
Spatial ability is a category of reasoning skills that refers to the capacity to think about objects in three dimensions and to draw conclusions about those objects from limited information. For example, a person with good spatial reasoning skills might be particularly quick to finish a tangram puzzle, a game in which smaller shapes must combine to form a larger shape. Someone with good spatial abilities might also be good at thinking about how an object will look when rotated. These skills are valuable in many real-world situations and can be improved with practice. Spatial skills are essential for maths, science, engineering and technology.
Video games are regularly used for their cognitive development ability
Video games in the classroom.
Video games combine instruction and demonstration, making it an effective learning technique. As such video games can be highly beneficial in a classroom environment by engaging children and young people and making learning fun. Many video games are specifically developed to link learning with fun. Some examples are: reading eggs, mathletics, spelling games.
ARTICLE: The Educational Benefits of Video Games by Mark Griffiths
Rehabilitation
Video games are also used in the rehabilitation of patients with some form of brain damage due to their clear benefits. Video gaming can stimulate neurogenesis (growth of new neurons) and connectivity in the brain regions responsible for spatial orientation, memory formation and strategic planning. Studies have demonstrated the direct causal link between video gaming and a volumetric brain increase. This proves that specific brain regions can be trained by means of video games.
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How Online Games Help You Develop Solution-finding skills
Posted by Sponsored | Jul 23, 2020 | Classifieds | 0
Video games are one of the best ways to spend your free time. The more popular online games are become, the more hooked we’ve gotten. You can access your favorite games using a laptop, smartphone, or tablet. Also, these games are available for everyone.
While they are fun to play, some critics have argued that spending too much time playing video games wastes time and precious energy. Video games are seen by some as something that is addictive and making people lazy.
Scientific studies have discovered that video games improve people’s creativity and problem-solving skills. They also improve financial management skills in the long run.
Video games and problem-solving skills
There are five core ways in which video games improve your ability to solve problems. Let’s look at them:
1. Learning from mistakes
Video games help players learn from their mistakes. When you make a mistake while playing your favorite game, you usually realize it on the spot. If you tried to overtake your competitors before turning that sharp corner, you learn to understand what distances are enough to beat your competitors.
You constantly adjust to the game’s environment. And this is a critical life skill. There is nothing that can stop someone who can learn from his mistakes in our modern world. As you play, you realize that you have to change your strategy or tactic instead of giving up.
2. Practice makes perfect
As you play video games regularly, you’ll go through an experience that scientists refer to as deep practice. This means that you’ll repeat something over and over again until you master the essential skills.
For instance, if you get shot by your enemies at a certain point in the game, you’ll get the same results every time until you change your tactic. This might seem frustrating but it is very useful especially when solving problems.
Deep practice improves your performance on gamblizard and helps you make the most out of the deposit bonuses available. You’ll learn to put your mind into solving the problems you are currently facing.
3. Trying out new things
Video games improve problem-solving skills because they allow you to try out different things without costing you a lot. For instance, if you are playing a puzzle game, you’ll keep trying out new things to figure out what works.
The trial and error approach is useful in the gaming world and real-life because it boosts your confidence. Most people avoid solving problems because they think they don’t know how to solve them. However, video games teach us that solutions are not always obvious and there’s no harm in trying out new things.
4. Games boost creativity
So, how are video games linked to creativity? Video games help your brain recover lost energies and reset. When you are playing a non Gamstop Book of Dead slots UK , you immerse yourself in it. And this allows your brain to form new connections and solve problems accurately. The number of tasks you’ll need to perform to solve your problems in life requires some degree of creativity.
5. Knowing when to give up
Video games are great tools at teaching you when to give up. In real life, you’ll keep trying out different ways to solve your problems. In a video game, you get feedback almost immediately.
Since you won’t try using the same tactic repeatedly, you’ll learn that not all solutions or strategies you come up with will be effective at solving problems . You’ll know when you are wasting time and when you are actually solving a problem.
Flexibility is key when you are trying to solve problems. Trying out new things is a critical key to solving your problems.
Video games improve your creativity and problem-solving skills. But this doesn’t mean that you should sit in front of your computer all day long. You need to improve yourself by reading books, watching tutorials, exercising regularly, eating nutritious foods, and socializing with your loved ones. A single hobby shouldn’t consume your entire day.
Don’t be afraid to play video games for a few minutes or hours after a long day at school or work. Video games help your mind relax and boost your creativity. There are lots of online games that you can play without having to pay for anything. Research extensively on the best video games in the market to avoid making mistakes.
Paul Calderon is a professional journalist, content creator, and editor. He encourages students to try out new ways to solve problems and unlock their potential. During his leisure time, he walks his dog or travels with friends.
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17 Fun Problem Solving Activities for Kids
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As a child, I would spend hours putting together puzzles… whether it was 3-D puzzles or figuring out a crossword. I also loved it when teachers would give the class an open-ended question and we had to work in groups to figure out the answer in our own way.
Even something as simple as playing checkers with my brothers gave me the chance to use strategy as a way to win the game. I honestly believe that it’s so important for kids to solve problems at a young age, as it helps them think critically and outside the box.
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So, Why Is It Important To Teach Kids Problem Solving?
I think these kinds of activities are so important for kids to do because it helps them learn how to think analytically and solve problems on their own. It's a great way to get kids to use their imaginations and be creative.
Rote memorization simply does not have the same effect. This type of learning is great for learning facts like historical dates, but it’s not going to help kids figure out how events in history happened and the results.
We take these problem-solving skills into college, the workforce, and travel . My ability to problem solve since childhood has certainly got me through many sticky situations while in a new city or country.
Additionally, problem-solving helps children learn how to find creative solutions to challenges they may face both in and out of the classroom . These activities can also be fun and used in cohesion with school or playtime.
17 Fun Problem-Solving Activities for Kids
1. marble mazes.
This activity was selected because it requires them to think spatially. Spatial learning will benefit kids when they start driving, riding a bike, playing sports,etc.
To do this activity in its simplest form, you will need a piece of paper, a pencil, and some marbles. First, draw a maze on a piece of paper using a pencil.
Make sure to create a start and finish point. Then, place the marbles at the start of the maze. The goal is to get the marbles from the start to the finish by tilting the paper and using gravity to guide the marbles through the maze.
Another example of a marble maze can involve using toilet paper rolls taped together to create a three-dimensional maze. The larger the maze, the harder you can make it.
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If you are not into the DIY method, you can always buy a toy maze on Amazon. A good 48 piece puzzle is the Melissa & Doug Underwater Ocean Floor puzzle.
2. The Tower Challenge
Building a tower gives kids the chance to think about gravity, structure, and balance.
To do this activity, you will need some building materials like legos, blocks, or even toilet paper rolls. The challenge is to see how high they can stack the materials without the tower toppling over.
This can be done individually or in teams. An activity like this is good for younger kids and is the building block to learning about harder topics like engineering.
3. The Egg Drop Challenge
The egg drop challenge helps kids learn how to engineer a solution that prevents something from breaking. It requires them to think critically about which materials will best protect something fragile like an egg when dropped from a height.
To do this activity, you will need some eggs and various materials such as straws, cotton balls, bubble wrap, etc. The goal is to construct a device that will protect an egg from breaking upon impact.
This can be done individually or in teams . Teams can even have a competition for the best egg drop device.
As children begin handling, shopping for, and cooking their own food, activities like this will help them understand how to handle breakable items like bottles, eggs, delicate fruit,.etc. Ideally, this is best for age groups 8 and up.
4. The Penny Drop Challenge
This activity was selected because it requires kids to think about physics and how different materials affect sound.
To do this activity, you will need a penny ( or another coin), a cup, and various materials such as paper towels, cotton balls, etc.
The goal is to drop the penny into the cup without making any noise. Begin by placing different materials into the cup and then drop the penny into it. The children should also drop the penny from different heights into the same material to see if/how the impact from a higher drop affects sound.
Group kids into teams or let them try it on their own.
Kids should make note of what type of sounds are made when the penny hits different materials. This is a great activity for kids who are interested in science and physics.
5. The Balloon Race Challenge
This activity was selected because it helps kids learn about aerodynamics and Bernoulli’s principle . It also requires them to think creatively about how to design a balloon-powered vehicle.
To do this activity, you will need balloons, straws, masking tape, and markers. The goal is to design a balloon-powered vehicle that can travel a distance of at least 10 feet. Kids can begin this activity by sketching out their designs on paper.
After they have a basic design, they can begin building their vehicle from various materials. Then kids can explain why they think the balloon traveled or did not travel as far as it did.
6. The Marshmallow Challenge
Marshmallows are not only delicious, but they are also soft and malleable. So kids can have fun using it for some construction projects.
This activity was selected because it requires kids to think creatively about how to build a structure using limited materials. It also helps them learn about engineering and work as a team.
To do this activity, you will need marshmallows and spaghetti noodles. The goal is to build the tallest free-standing structure possible using only marshmallows and spaghetti noodles. If you don't have spaghetti noodles, use something similar like pretzel sticks.
You may even want to establish certain rules like each team can only use a certain number of marshmallows or noodles. A time limit can also make it more fun and challenging.
For more fun activities, check out our post on problem solving exercises for team building .
7. The Balloon Pop Challenge
If you remember your childhood, you probably remember popping balloons for fun at times. But this activity is different because it requires kids to use strategy and critical thinking.
This activity was selected because it helps kids learn about patterns and problem-solving. It is also a lot of fun for kids who like popping balloons. The goal is to create a device that will allow them to pop a balloon without using their hands.
To do this activity, you will need balloons and various materials such as straws, string, paper clips, etc.
8. Picture Pieces Puzzle Game
As mentioned earlier, puzzles are a great pastime – especially in childhood. Kids must think critically about how to put the pieces together to create a certain picture. It also helps them learn about shapes, colors, and other concepts.
You can take a medium to large picture and cut it into pieces. If you have younger kids, you may want to make the pieces larger. However, if you have kids closer to the 8-11 age range, you should be able to provide a challenge and make the pieces smaller.
9. Copy the Block Model
For this challenge, you can build a model out of blocks for the kids to copy. Put kids into groups and make sure each group has the same number of blocks you used for your model.
Make your model block as simple or complex as needed for your child's age group.
Set a time limit and make sure each group starts at the same time.
10. Team Scavenger Hunt
A scavenger hunt is great for kids because they have to search for items and use investigative skills. It is also a lot of fun and can be done both indoors and outdoors .
To do this activity, you will need to create a list of items for the kids to find. The items can be anything from common household items to things you would find outside.
These types of activities can also revolve around a theme like a holiday, movie, or book. For example, if the kids are fans of “Harry Potter” you can make a list of items to find that are related to the movie.
11. Obstacle Course
This activity requires kids to think creatively about how to get from one point to another while maneuvering around obstacles. If you have outdoor space, this can be done with common objects such as hula hoops, cones, etc.
If you don't have access to an outdoor space, you can use common household items to create an indoor obstacle course. For example, you can use chairs, blankets, pillows, etc.
Begin by setting up the course and then timing each child as they complete it. You can also have them race against each other to make it more fun.
Obstacle courses are also great because kids get to be physically active while they are thinking critically.
12. Reading Storybooks
There are many great benefits for kids that read storybooks. One of the excellent benefits is the ability to problem-solve. When they read the stories in the books, they see scenarios that cause them to be attached to the various characters they read about.
So, when they encounter a real-life problem, it is often productive to ask a child how their favorite character would solve that problem. Your kids can also be encouraged to come up with various options and possible outcomes for some of the situations they may encounter.
This not only helps kids solve various problems but become more independent as well.
13. Ask Them Open-Ended Questions
A good way to improve a child's ability to think critically and creatively and improve their ability to solve problems is by asking open-ended questions. It also helps them to develop healthy personalities .
There are no right or wrong answers to these questions. In addition, the solution requires more than a simple “yes” or “no” answer. Furthermore, it allows kids to put some extra thought into their responses.
Here are some examples of open-ended questions you may want to ask.
- What did this experience teach you?
- Was this easy? What was easy about it?
- What this difficult? What is complicated about it?
- What may happen next in this situation?
- How did you come to this solution?
- What, if anything, would you do differently next time?
- What can we do to make things more fun next time?
14. Build Various Structures with Toys
Whether wooden blocks, LEGO blocks, or engineering blocks… giving your kid blocks to build whatever their minds can dream up is fun. In addition, it requires them to think about how they will make a structure, put the pieces together, and creatively ensure the building's function and design.
You may also want to challenge them to build something more complicated and watch them use their brain power to make it happen.
15. Acting Out Skits
Impromptu activities like acting out skits help kids identify problems, develop solutions, and execute them. This process works with multiple kids being divided into teams.
First, you will want to write down different situations, such as resolving a disagreement between siblings or dealing with bullying on the playground on a piece of paper. Second, you will fold the paper and place it in a hat or bowl.
Third, each team will pick a scenario out of the hat. Finally, you can give the kids a few minutes to discuss their solution and act out.
16. Solving Moral Dilemmas
In this simple game, you will help your kids solve simple dilemmas they may find themselves in. You could write down a situation your child may find themselves in and help them learn the moral way to solve the problem.
For instance, “The cashier gave them an additional $5 change back on my purchase. What should they do?” Another scenario could be, “I saw my friend cheating on a test. Should I tell on them or let it go?” A third one could be, “I caught my friends stealing some gum from the store. What should I do?”
After writing down the dilemmas and placing them in a bowl, get each child to select one and read it aloud. Finally, you will help them devise morally correct solutions to the moral dilemma.
17. Animal Pairing Game
This is a fun and creative game to help your kids with focus, critical thinking, and team building skills . In addition, this activity requires an even number of players to participate (4, 6, 8, etc.)
Before starting the game, you will want to write the names of different animals twice, each on a separate slip of paper. Then pass out the slips of paper to each individual or team member, instructing them not to share with anyone the name of the animal they received.
Then the children will perform activities the animals might do without talking or making sounds. Some of these activities might include:
- The way the animal cleans or grooms itself
- The way the animal sleeps
- The way the animal fights
- The way the animal eats or drinks
- The way the animal walks or runs
The goal is for each child to successfully pair up with the other child who has selected the same animal.
How Problem Solving in Childhood Helps in Adulthood
Children are not born with problem-solving skills. It is something that needs to be learned and developed over time .
From babies who learn how to communicate their needs to toddlers who figure out how to get what they want, to children who are starting to understand the consequences of their actions – problem-solving is a process that begins in childhood and continues into adulthood.
Some of the benefits of teaching problem-solving skills to children include:
- Improved critical thinking skills
- Better decision-making skills
- Enhanced creativity
- Improved communication and collaboration skills
- Increased confidence
There are many ways to teach problem-solving skills to children. The activities mentioned above are just a few examples. It is important to find activities that are appropriate for the age and abilities of the child.
With practice, children will develop these skills and be better prepared to face challenges in both childhood and adulthood.
Final Thoughts About Fun Problem Solving Activities For Kids
These are just a few ideas to get you started on teaching your child crucial problem solving skills. Perhaps they’ve inspired to come with some of your own, or seek out others? The important thing is to make sure the activity is age-appropriate and challenging enough to engage the kids.
Problem-solving skills are important for kids to learn because they can be applied to various situations in life. These skills also promote critical thinking, which is an important life skill.
There are many other problem-solving activities for kids out there. In time, you’ll find the ones that work best for your child. And be sure not to forget about your own needs and self-improvement, both of which will make you a better parent and mentor. Here are some useful activities for adults to get your started.
Finally, if you want to level up your parenting skills, then check out this resource that will show you how to get your kids to listen WITHOUT yelling, nagging, or losing control .
Small Business Trends
16 business simulation games for entrepreneurs.
Looking for a game where you can build skills useful in real-world situations? Or perhaps you’re already an ace at resource management games and you want to showcase your aptitude in a fun and relaxing video game. Business simulators have been entertaining players for decades, and they serve as a great way to spend time while learning to succeed in real life.
What is a Business Simulation Game?
What is a business simulation game? The name is self-explanatory. Business simulation games, also known as tycoon games, place players at the head of fictional companies as they must strategize their way to success. These entertaining tools, available on a variety of consoles and as mobile apps, help sharpen business management skills outside of the stressful workplace. After all, the game might mirror real business scenarios, but the risk of failure carries little consequence.
Read More: business strategy games
Benefits of Playing a Business Simulator Game
Why should you play a business simulator game? Business simulation games provide players with a variety of benefits, including:
- Practice soft skills – Business simulation players can play to improve their business skills without risking their actual jobs. Players practice skills like communications and leadership, but their mistakes don’t impact their real careers.
- Improve hard skills – Soft skills aren’t the only practice offered in business simulation games. Players can also hone hard skills specific to a market. While playing business simulation games, players can learn about a specific industry, such as game development, medical management or even YouTube influencing.
- Relax and enjoy – It can be hard for a dedicated professional to leave the office behind at the end of the workday. Business simulator games are a great way to relax and unwind while still sharpening skills important to your career. By having fun, you’ll be able to face the next workday refreshed with a clear and focused mind.
- Encourage teambuilding – Business managers are always looking for a great teambuilding exercise at the workplace, and playing business games is a great way to bring personalities together in a productive way. Much like escape room team building, business strategy games are a great way to build fellowship at the office.
Best Business Simulator Games
What are the best business simulation games? It can be hard to choose. Are you looking for a game set in a particular industry, or do you want to entertain yourself by controlling an entire economic system? There are business games to appeal to any interest or skill level. To help you decide, we’ve highlighted a few of the best business simulation games.
Read More: best business board games
1. Capitalism Lab
Initially released in 2012, Capitalism Lab challenges players to become the world’s most successful entrepreneurs. On their journey to expand their businesses and increase profits, players compete in a variety of markets against an assortment of various competitor corporations. As the CEO, the player must use their business skills to avoid real-world challenges like bankruptcy and buyouts.
2. Sim Companies
Sim Companies is a business simulation game that charges players with building a company from the ground up. Players compete against each other, trying to find and exploit gaps in the market. The free game employs an advanced economic simulation model to deliver the most realistic and challenging gaming experience, including pricing, influence, and cartels.
3. Marketplace Simulations
Experience real-world situations set in a competitive environment with Marketplace Simulations . Business students can practice skills that will benefit them in the job market with this award-winning learning tool. Marketplace Simulations features engaging, game-like exercises that let them experiment with business strategies.
Read More: tycoon games
4. Virtonomics
In this multiplayer business simulation game, Virtonomics players must strategically build their virtual companies to become successful Virtonomics entrepreneurs. Develop a fictional startup in a choice of industries, playing in modes including entrepreneur, business war or Virtonomics tycoon.
5. YouTubers Life 2
Have you ever wondered what it’s like to operate a YouTube channel for profit? YouTubers Life 2 players must navigate the pitfalls of producing content and social media influencing, striving to garner the most subscribers and views. Start with basic equipment and expand as you build your channel and your viewership.
6. Constructor Plus
Called the definitive gaming solution for the modern-day tycoon, Constructor Plus challenges players to build a town filled with businesses, tenants and even undesirables while fending off rivals. Choose to construct any of more than 140 buildings, ranging from skyscrapers to mobile homes.
Read More: resource management games
7. Crossroads Inn
Want to create a hotel empire? Crossroads Inn is a time management simulator set in a fantasy world. Players build and manage a tavern, completing challenges and striving to satisfy visiting adventurers by developing the inn’s interior, services and menu. Can your innkeeper be a hero, too?
Best Game-Like Business Simulators
Some business simulators are so educational it can be hard to realize you’re playing a video game. Want to have fun while sharpening your business savvy? Try one of these best game-like business simulators.
8. Motorsport Manager
Instead of playing a traditional racing video game, why not manage the team? Motorsport Manager is a strategy game that simulates racing management. To succeed, players must hire the best drivers, build better cars and immerse themselves in the world of racing. Do you have what it takes to be the manager of a high-performance motorsports team? Try Motorsport Manager and find out.
9. Two Point Hospital
Two Point Hospital is a popular business simulation game developed by Two Point Studios. Players must build the Two Point hospital from the ground up, then manage a successful healthcare operation. The versatile Two Point Hospital allows players to design a spectacular medical center while also managing unruly staff and curing unusual illnesses.
Read More: farming games
10. Space Warlord Organ Trading Simulator
Navigate an organ-based market with dozens of commodities in this challenging business simulator. Space Warlord Organ Trading players act as organ traders in a cut-throat market full of fleshy meat. To succeed, they must trade with dubious figures and keep vampire-leech organs from destroying the rest of their wares.
11. Planet Coaster
A favorite among tycoon games, Planet Coaster is a construction and management simulation video game that challenges players to build an amazing amusement park. To succeed, they must construct the best theme park rides and roller coasters. Players must attract visitors, manage limited funds and earn as much profit as they can as they operate their creations.
12. Rollercoaster Tycoon
The ultra-popular Rollercoaster Tycoon series of business simulation games challenges players to build and manage the theme park of their dreams. Rollercoaster Tycoon players relax and enjoy themselves as they construct and customize unique roller coasters, and they practice business administration as they learn to master open-ended amusement park management.
13. Game Dev Story
Improve your entrepreneurial skills as you’re entertained by this game for Nintendo Switch and other platforms. In Game Dev Story , players are challenged to manage a video game development company and create a million-selling game. Can you act as a game dev and create a bestselling game with the attributes of fun, creativity, outstanding graphics and superior sound? Try your hand at Game Dev Story and create some magic.
14. Space Company Simulator
This realistic management simulator challenges players’ planning skills as they try to successfully launch the first manned mission to Mars. Compete to be the industry’s leading space travel company as you plan the ultimate mission. In the process, Space Company Simulator players must complete tasks like hiring new employees, refining their technology and designing spectacular rockets.
15. Transport Fever
Looking for a transportation tycoon game where you can master more than trains? Transport Fever invites players to be railroad tycoons, but it adds planes and ships to the mix. Instead of focusing on mere railways, players are challenged to build powerful airports and harbors, as well. The game starts in 1850, but as time passes so do the available transportation options.
16. Rise of Industry
Players looking for an original game that simulates business strategies can try their hands at Rise of Industry . Set in the early 20th century, Rise of Industry challenges players to build and manage a growing empire, building factories and transportation lines, negotiating with competitors and seeking market opportunities along the way.
Read More: relaxing games
Practice Having Your Own Business with Amazing Business Simulations
Have you always dreamed of having your own business? Do you feel you have what it takes to be a successful tycoon of industry? You can have fun playing any of the best business board games or farming games, or you can practice your skills playing a business simulator video game like any of the fascinating options above.
What is the best business simulator game?
With so many great business simulator games available, how can you choose the best? Preference might depend on the industry of focus, the skills desired, or even the free status of the game. The best general business simulator game is Virtonomics . The multiplayer simulator lets players play as an entrepreneur, mafia manager,s or a tycoon, testing their finance skills and working to conquer the industry. Virtonomics is a great source of entertainment, knowledge, training and development.
Can simulation be used in the business world?
Business simulators are more than just relaxing games in the business and marketing worlds. A business simulation game can be used by professionals to hone their management and organization skills without risks associated with control of the real-life marketplace. Multiplayer games even can be used to build teamwork as players learn business strategy. With hard work, anyone can find success as a virtual tycoon.
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Playing video games may also help children develop problem-solving skills, the authors said. The more adolescents reported playing strategic video games, such as role-playing games, the more they improved in problem solving and school grades the following year, according to a long-term study published in 2013.
Strategic games like "StarCraft," a military-science-fiction game, can also improve the ability to solve imaginary and real-life problems, possibly because they teach users to both formulate and ...
Video Gameplay and Transfer. Researchers contend that the hidden power of well-designed video games is their potential to address higher-level learning, like retention, transfer, and problem-solving skills (Gee, 2008; Shute & Wang, 2015).Retention is the ability to remember the presented information and correctly recall it when needed, while transfer is the ability to apply previously learned ...
Well-Designed Video Games Can Enhance Problem-Solving Skills and Make Learning More Effective. The tragic December deaths of 20 first-graders and six school staff members in Sandy Hook, Connecticut, along with the Boston Marathon tragedy and other recent attacks, have brought the decades-old debate over the behavioral effects of video games ...
Enhancing Logical Thinking. Many video games, such as strategy and puzzle games, require players to think logically and make strategic decisions to solve problems. These games can strengthen logical thinking skills, as players often have to analyze situations, experiment with potential solutions, and observe the consequences of their actions.
Key Takeaways. A good game puts the learning first and doesn't rely on bells and whistles to motivate kids to engage with its content. Leave room for kids to explore and solve problems independently, as figuring out the rules is half the fun. The teacher or caregiver shouldn't feel they must have all the answers.
Another significant aspect of video games that fosters problem-solving skills is the need for quick decision making. Many video games, especially action-packed ones, require players to make split ...
Video games are fast-moving, dynamic, and anything but static. Your career should be too. Every job requires some combination of problem-solving, strategy, and teamwork — just like every video game.
Frequent players of video games have superior sensorimotor decision-making skills compared to non-players, a recent study shows. Researchers found that playing video games enhanced several subprocesses for sensation, perception and mapping to action. Video games could be a helpful tool for training perceptual decision-making and increasing task ...
Call of Duty is an FPS video game franchise developed by Infinity Ward and published by Activision. The game originally focused on games set in the Second World War. Over time, the developers have set the games in this series in futuristic worlds, the Cold War, and outer space. As part of a trained squad, you will play through the chaos of war.
Cognitively, all video games are proven to improve one's problem solving ability as well as reasoning capabilities. Different types of video games develop different skills as well as activate different parts of the brain. More broadly speaking, games that require team efforts help develop collaboration abilities.
But playing games can also instill an aptitude for those on-your-resume skills so many employers like to see, including leadership, budgeting, problem-solving, and strategic thinking. Lamphier draws a direct line between his dedication to video games and his penchant for adapting to new concepts and situations quickly.
This constant engagement with problem-solving scenarios develops cognitive skills such as critical thinking, logical reasoning, and analytical abilities. Photo by Kowalievska. Moreover, video games often present players with open-ended scenarios that allow for multiple solutions. This encourages players to think creatively and develop ...
The number of measures for other population sample wasn’t present. 9 2019 The relationship between video games, problem-solving skills, and academic performance from IT students’ perspective 10 Quantit ative (Experi ment) Questionnaires were sent to students. ... Pros: The Memory Alteration Test has been proven to help people with ...
McGonigal says playing fast-paced games like Call of Duty, a first-person shooter game, can help improve visual attention and spatial intelligence skills, which can lead to better performance in science, technology, engineering, and mathematics. Call of Duty: Black Ops III/Activision. Another fast-paced game, Forza, a car racing game, may help ...
These branching paths help players immerse themselves in the world and its characters. While it isn't a visual novel, Catherine: Full Body contains 13 different endings in a game where problem-solving is your goal. Catherine: Full Body is a re-release of the original PlayStation 3 and Xbox 360 Catherine game.
Results: video games, of which purpose is players' entertainment, were found to be positively associated with cognitive functions (e.g. attention, problem solving skills) despite some discrepancy ...
One of the easiest ways that you must consider for improving your problem-solving skills is by playing video games, solving puzzles, online casino games, and more. Problems delay your thoughts, your actions, and all your plans. Without striving to overcome all these stumbling blocks in your direction, the possibilities of getting stuck in ...
Video Games Can Support Cognitive Skills. If you've ever wondered if games like Animal Crossing or Mario Kart can help contribute to cognitive development, the answer is yes. ... And according to a 2013 study, video games can help improve problem-solving skills. This is especially true for open-world, mission-based games structured around ...
Problem solving skills/decision making skills. Traditionally video games train problem solving and strategy development skills by getting the player solve increasingly complicated problems. In many cases there is a time pressure which develops speed and decision making skills. Studies have shown that playing video games also increases ...
Some researchers say kids who play these video games improve in three areas: planning, organization, and flexible thinking. But don't get too excited about this. It's not clear that these gaming problem-solving skills carry over into daily life. And there's no evidence that so-called "train the brain" games can improve real-world ...
Video games and problem-solving skills. There are five core ways in which video games improve your ability to solve problems. Let's look at them: 1. Learning from mistakes. Video games help players learn from their mistakes. When you make a mistake while playing your favorite game, you usually realize it on the spot.
4. The Penny Drop Challenge. This activity was selected because it requires kids to think about physics and how different materials affect sound. To do this activity, you will need a penny ( or another coin), a cup, and various materials such as paper towels, cotton balls, etc.
4. Virtonomics. In this multiplayer business simulation game, Virtonomics players must strategically build their virtual companies to become successful Virtonomics entrepreneurs. Develop a fictional startup in a choice of industries, playing in modes including entrepreneur, business war or Virtonomics tycoon. 5.
They can help improve problem-solving skills, hand-eye coordi...". So no, video games aren't rotting your kid's brain, and have many benefits! They can help improve problem-solving skills, hand-eye coordi... | Instagram
So no, video games aren't rotting your kid's brain, and have many benefits! They can help improve problem-solving skills, hand-eye coordination, social skills, and learning. . . Pls Tag Source . #kodyandthekids #game #children #girl #cutegirl
CONCORD, N.H. - Jennifer Baney, 2024 Christa McAuliffe Sabbatical recipient, hopes to transform the way young people think about physics.She plans to help students develop the teamwork, critical thinking and problem solving skills needed to excel in science (and life) through sophisticated table-top escape room games.
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catamarans over 50 feet for sale
Better sailing.
Best Catamarans Over 50 Feet
All kinds of high-end luxury sailing you could ever imagine can be experienced on Catamarans Over 50 Feet. It just depends on the boat at hand. Why spend your holiday cruising or liveaboard on a monohull when comfortable catamarans exist?
A catamaran is quite different from a regular monohull. Catamarans are typically designed with two equal-sized hulls and derive their stability from their wide beam; unlike a one-hulled boat deriving stability from a loaded undersurface.
The average catamaran is 38-47 feet in size. Usually, they are equipped with four large cabins with double or queen-sized beds, each cabin having an in-suite head. These vessels, originally designed for fishing, have, over the years, evolved and have become very popular in recent years. Lately, many boatbuilders are focusing more and more on building large catamarans over 50 feet as more and more people are starting to liveaboard and put more emphasis on comfort and luxury than their sailing performance.
In 2011, the biggest catamaran ever was built by Pendennis Shipyard in the UK, at 145 feet in length! It is equipped with a trampoline, a jacuzzi and can accommodate 12 guests in 5 cabins. This boat is designed to accommodate all the luxuries and adornments that can be found on a watercraft.
Here are the best sailing catamarans over 50 feet, in no particular order.
Length: 50 Feet
Price: From $500k to $1.5 Million USD On the Used Market
Back in 2019, the Lagoon 50 was awarded the best multihull of Sail Magazine. A product of the world’s largest boat manufacturer Lagoon, established in 1984, is majorly famous for the design and construction of cruising catamarans, which infuse top-notch designs, upscale comfort, and great sailing performances to one’s boating experience. Every detail is carefully thought out to establish novel and spacious architecture with a homely ambiance.
It’s a perfect balance between the model Lagoon 450 and the lofty 52. The Lagoon 50 has an encompassing view, generous volumes with a self-tacking jib, and a shorter mast for easily simplified maneuvers. It has two cockpits, one large one facing the sea and the other for seating at foredeck or on a deck chair. The hulls being large enough to contain more than 2 cabins, you can have up to six cabins. Italian agency Nauto Design Studio set a standard for their innovative interior designs every time. This vessel boasts of a unique brand signature, providing increased performance and a detailed wood finish to be fitted for the owner. Unconventional lines are linked with luxury, versatility, and a layout of technical options to cater to everyone’s needs.
>>Also Read: Jeanneau 64 Review
Length: 52 Feet
Looking for something contemporary and luxurious? Lagoon 52 takes the cake in that way. This boat signified a new stage in the design of cruising catamarans. The Lagoon 52 is a product of the prolonged conversations between Lagoon’s customary VPLP, Nauto design agency, and the Lagoon design department. It comes in two versions: The Lagoon 52 FlyBridge, known as Lagoon 52F, and Lagoon 52 SporTop.
The combination of onboard comfort with its sailing performance is perfect and in sync. The wide side decks allow easy movement onboard. The cockpit and saloon also offer spacious living areas. The vertical bows of the boat have a diamond-shaped appearance with diagonal shaped hull and a lifting deck house.
The boat is easily accessible and safe thanks to the open rear skirts. Most of the features in this luxurious watercraft can be found in the aforementioned Lagoon 50. It has a perfect blend for its easy use, a comfy, elegant interior, amazing space, and lighting. You’re sure to get your money’s worth with the LAGOON 52.
Privilege Series 5
Price: Around $1-1.5 Million USD
At 50 feet, this boat is quite marvelous and a privilege to spend your time in as a cruiser or owner. The Privilège Series 5 is the world’s first 50 feet sailing catamaran. This vessel was built by Privilège Marine, a French company based in Les Sables-d’Olonne, France. They are famous for building premium luxury catamarans and designed by French Naval Architect Marc Lombard. The Privilège Series 5 is equipped with three or four double and a full-sized owner’s cabin located in the yacht’s center. It’s a lightweight boat at 48500 pounds and could go up to 52900 depending on the size.
It has great customization options, and it can be designed to suit the boat owner’s taste. The attention to detail on the boat is nothing short of perfection as the interior design, woodwork, safety measurements laid out by the boat’s design, aesthetics, ventilation, etc., was thought out good. The vessel’s finishing is really phenomenal as everything has a high level of craftsmanship.
Leopard 50L
Length: 50 Ft 6 In
Price: Around $1 Million USD
The Leopard 48, which was launched in 2012, was one of the most popular cruising cats ever designed. But the design was beginning to become dated, even as new orders kept coming in. So, Robertson & Caine, who build the Leopard cats, set out to improve on what was already great. The new 50 was their answer and comes with many innovations that will make owners happy. We test sailed the 50L last winter in Florida. The L version has the optional lounge on top of the hardtop over the cockpit. Unlike some cats with flying bridges and lounges up high, the 50L doesn’t feel like a layer wedding cake.
The steering station is a traditional raised helm to starboard, and the lounge is just up a few stairs from there. The helmsman is in contact with those in the main cockpit and those in the lounge. Out sailing, we got the 50L up to 10 knots in a good breeze, so the boat is fast. It is also commodious and will make a very comfortable home for a family or a charter party.
>>Also Read: 10 Best Catamaran Brands
Length: 58 Feet
Price: From $450k To $1.5 Million on the Used Market
Leopard 58 is a superb layout from Leopard, skilfully modeled by award-winning designers Robertson & Caine. This extravagant catamaran is suited to the prolific and innovative catamarans that have made Leopard famous while still giving out fresh features and various design options.
This expansive FlyBridge takes space to a whole new dimension as it is larger than its siblings with their award-winning aspects. A Flybridge is basically a version of catamarans that affords you the luxury of outdoor space, come rain or shine. Leopard 58 is more about space, bragging about 750 square feet in just the saloon alone. It gives you amazing comfort and is naturally luminous. With an open plan layout, the galley available means the meal making and interaction will be easy. Highly recommended for a family outdoor gathering.
Price: Around $1 Million USD New ; Not many options on the used market since its a newer model
Popularly called the Seawind 52 because of its 52 feet size. The Seawind 52′ 1600 is designed by world-renowned architects Reichel Pugh. Like the Lagoon 52, it’s a perfect balance for onboard comfort and performance sailing and sea safety. Perfect for sailors or boat lovers who are looking for a little extra.
This catamaran sets a standard for offshore sailing because of its simple sailing methods, large open cockpit space, and twin protected helms. Equipped with a three or four-cabin design that affords the owner’s cabin expansive living space, great storage, high aspect riders, daggerboards, an elegant fit/finish, and infused carbon-reinforced construction.
Seawind 1600
Price: Around $1 Million USD New
The new Seawind 1600 has been in the works for a while and has finally arrived on the market. The Reichel Pugh design is a departure from the more conservative looks of the other Seawinds and embraces a very Euro-style with plumb bows, hard chines, a swept-back cabin, and a large open cockpit with helm stations on both sides. The boat is a pure performance cruiser that was conceived as a blue water voyaging boat for a family. At 52 feet, it falls within the size range that an experienced couple can handle, so it would make a great platform for a couple to explore the world. The 1600 like all of the Seawinds and Corsairs, are built in Vietnam.
Nautitech 542
Length: 54 Feet
Price: Around $1.2 Million USD New
Nautitech 542 is the typical example of offshore meeting first class. This boat has ideally tweaked fittings for smooth sailing under any circumstances. Furnished with a single wheel on its roof for perfect views of the boat and a comfy 2-person seat. The idea of this boat is mostly based on performance and quality. Asides from the positions of the helm, Nautitech 541 and 542 are very similar. Nautitech 542 is large and luxurious. The sail controls at the helm stations for easy sailing maneuvers and perfect for all weather conditions. The interior was designed by French designer Franck Darnet. Equipped with state of the art furniture and cabin experience, a sleek experience is assured.
>>Also Read: Best Sailboats Under 100k
Xquisite X5
Length: 51 Feet
Price: Around $1.5 Million USD
Once you have met your first Xquisite X5, you will never forget its absolute distinctive looks and almost space-traveling styling. The whole look of the boat, with its large reverse curving arches and cat’s eye windows, says right out loud that you need to pay attention. The boat itself is a very modern design with a classic and comfortable interior. It sails better than most of its peers in the 50-foot range and is set up cleverly so one watchstander can hand, reef, and steer all from the protected comfort of the raised steering station. Tomas and Sara, who build the boats in South Africa, are veteran cruisers and owned hull number one of the X5 line before taking over the company. Their attention to detail and the innovations they have incorporated into the boats all stem from their time living aboard and blue water sailing.
Privilege 615
Length: 61 Feet
Price: From $800k to $1.3 Million USD on the Used Market
When it comes to onboard luxury, Marc Lombard, who designed this catamaran, is an expert in that field. This lovely boat is in touch with the latest style, sporting a flybridge complete with two wheels and a broad sunbed suitable for the crew to relax the day away. The 615 is a combination of simplistic and superior design with an outstanding crew, results in the ultimate luxury Caribbean cruising experience. The impeccable elegance of the interior with a lavish owner’s suite and the boat’s perfect wood quality are two great reasons to make you get the boat. The freedom to choose a four or five-double cabin is another, depending on the size of the family.
Followed closely by its outstanding exterior, you’re sure to fall in love with it on sight, from the cockpit to the foredeck. With an impressive platform and lustrous profile, the Privilède 615 contradicts the volume and versatility of its interior. One wonders how they fit into the other, gives it a great ambiance.
>>Also Read: Best Catamarans Under 200k
Balance 526
Length: 52ft 6in
Price: From $1.3 to $1.6 Million USD New
Multihull impresario, dealer, and broker Phil Berman (The Multihull Company) has sold more multihulls over the last 30 years than just about anyone. His latest project has been the development of the Balance line of performance cruising cats. The queen of the line is the Balance 526 that was introduced a few years ago and has proven to be a very successful player in the 50-foot plus segment of the cat market. Built in South Africa by noted composite experts, the 526 offers a well-conceived combination of great sailing performance and luxury living in a boat that can be handled by an experienced couple.
The boat has plenty of innovations, among them a helm that can be tilted up so you can steer from the raised helm station or tilted down so you can steer from the protection of the cockpit. Very cool. The design does not take any particular element to the “extreme.” Instead, Berman and his crew have sought to provide a boat that is truly well balanced in all aspects. And, they’ve done it.
>>Also Read: How Long Do Sailboats Last?
Length: 62 Feet
Price: From $700k to $1.7 Million USD on the Used Market
Manufactured in 2014, this luxury catamaran is ideal for those who enjoy watersports and healthy activities. It was designed by world-renowned designer Van Peteghem-Lauriot Prvost (VPLP) and built to top-notch quality with a focus on stability, performance, luxury, and spaciousness. The maximum capacity of this boat is 12 guests in 4-double and 2-twin cabins. The Sunreef 620 is the very first to feature a newly developed rig. From the large cabins, saloon, galley, and sail performance, the 620 is one boat you’d get a memorable experience on. As you can understand, this is a great catamaran over 50 feet to use as a liveaboard.
Outremer 5X
Length: 69 Feet
Price: From $1.3 to $1.8 Million USD on the Used Market
The Outremer 5X is unlike any other in the yacht market as it is fast, sturdy, but luxurious all at the same time. Also, it possesses finely finished cabinetwork, spacious accommodations, and an excellent payload carrying ability. Modeled great agility to make even a single person handle any maneuver, its retractable high aspect ratio daggerboards assure a shallower drift giving access to the most remote of harbors.
When it comes to the interior, every Outremer model is trying to outdo the last in elegance, neatness, and modernity. She offers an unrestricted view and functional comfort. The port hull suite includes a king-sized bed, superb sea view portlight, an office, and a separate private entrance from the rear. It’s a semi-custom interior designed by VPLP in conjunction with Patrick le Quement. It won the ‘European Yacht of the Year’ and Cruising World’s ‘Boat of the Year’ in 2013 and 2014. This catamaran is as affordable as a luxury catamaran over 50 feet can get. Beautiful isn’t she?
Length: 51 Feet
Price: From $450k to $550k On the Used Market
Aimed at Blue-water sailors looking to sail fast and far, Switch 51 has proved itself and regarded in this day as a remarkable ocean cruising catamaran. This classic high-performance voyage was designed by VPLP and is said to combine a level of comfort, performance, and safety. It was built by Sud Composites in France with high tech materials. Sud initially built about 18 of these classic catamarans from 2001 to 2007.
Switch 51 hulls are built with vinyl ester sandwiched with a Klegecelle PVC foam core, thereby creating a hull light enough to be real quick and heavy enough to handle the ocean waves and swells. The saloon and galley are huge, with the cockpit spacious. The layout and accommodation are perfect for a small family with classic amenities aimed at making your stay on board a memorable one. This also a pretty affordable option in this category with prices on the used market as low as 450k.
>>Also Read: Best Sailboats to Live On
Final Thoughts
If you are looking for a large catamaran to either spend your summer vacation with your family or to liveaboard, this list of the best catamarans over 50 feet will point you in the right direction. Obviously, there are many options on the used market, but you should pick the one that you like best and fits your budget.
While the prices vary with their manufactured year, options, location, etc., buying any of the above-mentioned catamarans will certainly offer you state of the art onboard luxury and comfort. Why not try one of them out on your next boat cruise to see for yourself before you buy?
Peter is the editor of Better Sailing. He has sailed for countless hours and has maintained his own boats and sailboats for years. After years of trial and error, he decided to start this website to share the knowledge.
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I have been sailing since I was a child and attended Massachusetts Maritime Academy. But when my wife and I began the process of purchasing an ocean cruising/racing catamaran, I realized that this is a world unto itself. Obviously, we needed to find someone knowledgeable to help us make an informed decision. More importantly, we needed someone honest and willing to put our interests before his or her own. I was lucky to work with Phil Berman at The Multihull Company. He repeatedly shunned the fast buck, choosing instead to work the long road to connect us with the “perfect boat”. I would be glad to recommend Phil and his company to anyone planning to purchase or sell a performance sailing machine.
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1991 CUSTOM US BUILT 80 ft Type: Sail | Condition: Used Model: Morelli/Miller Catamaran for Sale Phillipsburg St. Martin
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Strange Glow Over Moscow Skies Triggers Panic as Explosions Reported
B right flashes lit up the night sky in southern Moscow in the early hours of Thursday morning, new footage appears to show, following reports of an explosion at an electrical substation on the outskirts of the city.
Video snippets circulating on Russian-language Telegram channels show a series of flashes on the horizon of a cloudy night sky, momentarily turning the sky a number of different colors. In a clip shared by Russian outlet MSK1.ru, smoke can be seen rising from a building during the flashes lighting up the scene.
Newsweek was unable to independently verify the details of the video clips, including when and where it was filmed. The Russian Ministry of Emergency situations has been contacted via email.
Several Russian Telegram accounts said early on Thursday that residents of southern Moscow reported an explosion and a fire breaking out at an electrical substation in the Leninsky district, southeast of central Moscow.
Local authorities in the Leninsky district told Russian outlet RBC that the explosion had happened in the village of Molokovo. "All vital facilities are operating as normal," Leninsky district officials told the outlet.
The incident at the substation in Molokovo took place just before 2 a.m. local time, MSK1.ru reported.
Messages published by the ASTRA Telegram account, run by independent Russian journalists, appear to show residents close to the substation panicking as they question the bright flashes in the sky. One local resident describes seeing the bright light before losing access to electricity, with another calling the incident a "nightmare."
More than 10 villages and towns in the southeast of Moscow lost access to electricity, the ASTRA Telegram account also reported. The town of Lytkarino to the southeast of Moscow, lost electricity, wrote the eastern European-based independent outlet, Meduza.
Outages were reported in the southern Domodedovo area of the city, according to another Russian outlet, as well as power failures in western Moscow. Electricity was then restored to the areas, the Strana.ua outlet reported.
The cause of the reported explosion is not known. A Telegram account aggregating news for the Lytkarino area described the incident as "an ordinary accident at a substation."
The MSK1.ru outlet quoted a local resident who speculated that a drone may have been responsible for the explosion, but no other Russian source reported this as a possible cause.
Ukraine has repeatedly targeted Moscow with long-range aerial drones in recent months, including a dramatic wave of strikes in late May.
On Sunday, Moscow Mayor Sergei Sobyanin said the region's air defense systems had intercepted an aerial drone over the city of Elektrostal, to the east of Moscow. No damage or casualties were reported, he said.
The previous day, Russian air defenses detected and shot down another drone flying over the Bogorodsky district, northeast of central Moscow, Sobyanin said.
There is currently no evidence that an aerial drone was responsible for the reported overnight explosion at the electrical substation in southern Moscow.
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Elektrostal
Elektrostal Localisation : Country Russia , Oblast Moscow Oblast . Available Information : Geographical coordinates , Population, Area, Altitude, Weather and Hotel . Nearby cities and villages : Noginsk , Pavlovsky Posad and Staraya Kupavna .
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2005 Catamaran TS 50. US$626,812. US $4,905/mo. Raiatea Yacht | Tahiti, French Polynesia. <. 1. >. * Price displayed is based on today's currency conversion rate of the listed sales price. Boats Group does not guarantee the accuracy of conversion rates and rates may differ than those provided by financial institutions at the time of transaction.
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B right flashes lit up the night sky in southern Moscow in the early hours of Thursday morning, new footage appears to show, following reports of an explosion at an electrical substation on the ...
Elektrostal Geographical coordinates: Latitude: 55.8, Longitude: 38.45 55° 48′ 0″ North, 38° 27′ 0″ East Elektrostal Area: 4,951 hectares 49.51 km² (19.12 sq mi): Elektrostal Altitude: 164 m (538 ft) Elektrostal Climate: Humid continental climate (Köppen climate classification: Dfb)
Elektrostal, city, Moscow oblast (province), western Russia.It lies 36 miles (58 km) east of Moscow city. The name, meaning "electric steel," derives from the high-quality-steel industry established there soon after the October Revolution in 1917. During World War II, parts of the heavy-machine-building industry were relocated there from Ukraine, and Elektrostal is now a centre for the ...
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pequot yacht club foundation
OUR MISSION
To preserve and restore the historically and architecturally significant clubhouse and related structures and ground of the Pequot Yacht Club.
And to educate the public regarding the history and architectural significance of the Historic Structures and Grounds, the surrounding areas, Southport Harbor and the historic areas of Southport, Connecticut.
And to otherwise engage in any lawful acts and activities consistent with the foregoing for which corporations may be formed under the Act.
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Pequot Yacht Club Foundation Inc.
Southport CT | IRS ruling year: 2020 | EIN: 84-3653865
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Organization which receives a substantial part of its support from a governmental unit or the general public 170(b)(1)(A)(vi) (BMF foundation code: 15)
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Independent - the organization is an independent organization or an independent auxiliary (i.e., not affiliated with a National, Regional, or Geographic grouping of organizations). (BMF affiliation code: 3)
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Inspiring Young Sailors Through History
by Michael Carusi | Jun 26, 2013 | Uncategorized
On Saturday, June 22 the lunchtime crowd at Pequot Yacht Club in Southport, CT was treated to a unique sight: two 12 Metres of 1980s vintage – America II and Lionheart. It was no small challenge maneuvering these boats, measuring 67 feet in length and drawing 9 feet, to the gas dock. These boats had come to Pequot through the generosity of the 12 Metre Yacht Development Foundation, based in Greenwich, CT.
The following morning, supported by three adult advisors provided by the Foundation and with a Pequot instructor on each of the boats, fifteen of Pequot’s young sailors, aged 14-17, took control of the boats: steering, calling the tactics and handling the sails. This event was part of Pequot’s junior big boat program, which is a separate segment of the club’s junior sailing program.
Pequot’s race committee, organized by Dan Nash, more than rose to the occasion in running a series of short windward leeward races off Southport harbor to keep the action tight. While it was America II prevailing over Lionhearted in light and variable winds, it proved to be an eye opening experience for both teams as they took on the task of handling these powerful boats.
But the fun didn’t end there. When the racing was done in the early afternoon, the Twelves returned to Southport harbor and were at the docks with full colors on display when the other junior sailors arrived for the commissioning of the Pequot Junior Yacht Club and the kickoff of the 2013 Junior Sailing Program. The sight of sailors and parents alike crawling all over these boats was pretty special.
Our junior sailors left a strong impression on volunteer advisors onboard the Twelves. “It was a pleasure and an honor to sail with you, demonstrating the thrill of these classic ladies, the 12′s,” said Paul Savage, the captain of America II. “It has taken us a great deal of effort to restore and preserve these beautiful boats and we were able to see, first hand, what competitive sailing can be for the young at heart.”
The 12 metre class was used in the america’s cup from 1958 through 1987, and pequot members played important roles in america’s cup competition, both during the 12 metre era and after. the timing of having the twelves in the harbor was special for pequot. it was 55 years ago this summer that the america’s cup was first sailed in 12 metres with columbia, skippered by pequot’s own briggs cunningham, beating great britain’s sceptre in a successful cup defense..
America II was the first of three Twelves by the same name commissioned by the New York Yacht Club for the 1987 America’s Cup, in an unsuccessful effort to be selected as the challenger. It has two wheels and was built as a heavy air boat for the 25+knots of breeze typical of the Indian Ocean off Freemantle, Australia, where the event was held. Lionheart was the British challenger in 1980 and was most notable as the first and only Twelve to sport a “bendy mast” in an effort to gain an advantage in the light winds normally found in Newport, RI.
The 12 Metre Yacht Development Foundation is a 501©3 charitable organization whose mission is to acquire, restore and preserve historic America’s Cup yachts to foster appreciation of the rich maritime history of the 12 Metre class. In addition, the Foundation is keenly aware of the link between America’s Cup 12 Metres and Long Island Sound, where many of these boats were built and where many of the skippers and crews came from. It has been devoting much effort in working the Long Island Sound junior programs to get their sailors into these boats.
For further information on the activities of the Foundation, please access the Foundation’s website (www.12mydf.org). If your Long Island Sound club has an interest in getting your junior sailors into 12 Metres for a different type of match race experience, of if you are an organization looking to provide an alternative sailing experience for your employees and/or customers, please and feel free to reach out to Patrick Sikorski, Executive Director, via e-mail at [email protected] .
Source: Tim Clark, Pequot Junior Sailing Committee
Remembering the Pequot War in Fairfield
(c) Connecticut Explored Inc. Winter 2014/2015
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The Pequot War of 1637, the culmination of a struggle for control of trade and territory between the English colonists and the powerful Pequot federation, was a pivotal moment in the development of Connecticut. It is also considered America’s first “total war” in that it included attacks on whole villages and aimed to eliminate the Pequot from the region. In Fairfield, where the final battle of the Pequot War took place, the conflict has taken a firm place in the town’s identity.
“By the 1630s,” Kevin McBride and Laurie Lamarre note in “ Exploring and Uncovering the Pequot War ” (Fall 2013), the Pequot, whose home territory was southeastern Connecticut, “exerted control across southern New England. … Pequot influence extended along coastal Long Island Sound from Fairfield, Connecticut to Charlestown, Rhode Island,” eastern Long Island and up the Connecticut River Valley to the Massachusetts border, including all of eastern Connecticut. They subjugated dozens of Native tribes and controlled the fur and wampum trade with the Dutch. The arrival of English traders in the Connecticut River Valley challenged this balance of power, leading to tensions that ultimately erupted into war.
The final battle of the Pequot War, known as the Swamp Fight, took place in Fairfield in July 1637, when English forces caught up with Pequot forces led by the sachem Sassacus, who had taken refuge near the village of their Sasqua allies. The Sasqua, along with the Unquowa and Pequonnock, were part of the Paugussett tribe that occupied much of western Connecticut. Like a number of Native groups along the coast, they owed allegiance to the Pequot.
The English and their Native allies, the Narragansett and Mohegans, surrounded the swamp, fighting hand to hand throughout the day and night as Pequot and their Sasqua allies, held them back. The next morning, under cover of fog, approximately 60 to 80 Pequot broke through a section of the English lines and escaped. About 180 Pequot were eventually captured, and a dozen or more were killed.
Sassacus and his warriors fled north from the swamp, hoping to find refuge with allies in eastern New York. But the Mohawks captured them in late July and quickly killed them, sending Sassacus’s head to the English as a gesture of friendship. Eventually the surviving Pequot sachems surrendered.
The Connecticut Society of Colonial Wars Pequot War monument, Fairfield, 1904. Fairfield Museum & History Center. This monument now sits on a small piece of land between Old Post Road and Post Road in the Southport section of Fairfield
The Treaty of Hartford in 1638 intended to wipe out the once powerful Pequot nation, outlawing the Pequot name and language. Some of the captured Pequot were sent to live among Native allies of the English, while others were enslaved in the West Indies or in New England households. The largest group was placed under the control of the Mohegan, who treated them so harshly that by 1655 the English moved them to their own area, eventually creating the first reservations in Connecticut: Mashantucket in 1666 and Lantern Hill in 1683. It would take another 300 years for the Pequot to regain political and economic power in their traditional homeland.
For the English, victory meant that they could start establishing new settlements along the coast. Colonial leader Roger Ludlow brought a small group of colonists from Windsor in 1639 to establish a town amidst what he is said to have called the “fair fields,” farmed by local Indians close to where he had fought in this last major battle. Other veterans of the war would follow him, settling in Fairfield and neighboring towns along the coast.
Local lore related to the battle survived in Fairfield well into the 19th century. In 1869, author P.D. Ridge wrote in A Story of Pequot Swamp that children were frightened into obedience by mentioning that Indians might “still lurk in the dark recesses of this dreaded forest.” Farmers would regularly unearth arrowheads and other battle artifacts when plowing their fields, according to Ridge.
By the late 19th century, Native people had virtually disappeared from Fairfield, but the war found a lasting place as part of the town’s historic identity. The Pequot name—originally forbidden by the terms of the treaty—now conferred a special mystique to streets, sites, and organizations around Fairfield. The Pequot Library, Pequot School, and the Pequot Inn were the first to use the name, to be followed in the 20th century by the Pequot Yacht Club, the Pequot Motor Inn, the YMCA’s Pequot Indian Guides and the Pequot Running Club. Indeed, the name Pequot is used so frequently in town that many residents assume that the Pequot Indians lived in Fairfield; the names of the actual local Paugussett peoples (such as Unquowa and Sasqua) are not as well known.
At the turn of the 20th century, heritage organizations in Fairfield erected monuments to memorialize the Swamp Fight and “the valor and victory of the colonist forefathers” who fought there. Past celebrations of Fairfield’s history—from the tercentenary celebration in 1939 to school pageants—have highlighted the Pequot War as the beginning of the town’s history. A 1968 re-enactment of the battle took an irreverent approach to this violent history, including a “Surrender Site” and a “Bury the Hatchet” site in the celebration.
The Fairfield Museum is taking the occasion of Fairfield’s 375th anniversary to explore this aspect of our history in greater depth, collaborating with the Mashantucket Pequot Museum’s Battlefields of the Pequot War project to create the exhibition The Pequot War and the Founding of Fairfield . Featuring archaeological finds, 19th-century prints, items reflecting Pequot and early American material culture, and a 3-D model depicting the battle, the exhibition explores the timeline, causes and consequences of the war, for both the English and the Pequots, and looks at the ways in which the memory of the war has informed Fairfield’s identity over time.
The Pequot War and the Founding of Fairfield is on view from October 15, 2014 to January 18, 2015. The Fairfield Museum is open daily from 10 to 4. For more information visit fairfieldhistory.org .
Elizabeth Rose is library director at the Fairfield Museum and History Center and a member of the Connecticut Explored editorial team.
“F airfield Celebrates its 375th ” Summer 2014 “ Connecticut’s Brand of Colonial Town ,” Summer 2016
Read all of our stories about Native Americans in Connecticut on our TOPICS page Read all of our stories about Connecticut at War on our TOPICS page
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Pequot Yacht Club
Founded in 1920, Pequot Yacht Club is located in the historic district of Southport CT. Amidst the exquisite setting, Pequot actively promotes sailing in the greater community. Many of the sailors in the Junior Sailing program are non-members. Sailors from all over Fairfield County from the local high schools sailing teams practice and race 420s at Pequot in the Spring and Fall. Sea Scout Ship 84 is moored in Southport Harbor and Pequot provides its facilities for training programs. Pequot also hosts young adults from FSW (Family Services Woodfield) through the Sailing with Neighbors Program. Pequot Yacht Club was established for the development of interest in sailing. Since that time, members have been active cruisers and racers in the sport at the regional, national and international levels. Today, the Club supports an active junior program, a large cruising fleet, Ideal 18s, a Dyer Dhow frostbite contingent and a growing fleet of pond yachts. Pequot Yacht Club has remained an organization focused on sailing. While sailing is the priority, the Club has a social side as well, with a galley and dining room for daily lunches and evening parties throughout the year. Our website provides details on our various programs. At Pequot we sail year round. There are always sailing activities taking place on the water or in the clubhouse. If you’re sailing in the area, please come and visit. We have limited guest moorings available on "first-come basis". We provide fuel, water, ice and self service pump-out . We look forward to seeing you.
PEQUOT YACHT CLUB FOUNDED IN 1920
Pequot Yacht Club came to be through the efforts of Fred Bedford, in addition to Harold Lloyd, Johannes Schiott and Lawrence Craufurd. The first meeting of Pequot Yacht Club was held in the Greens Farms home of Fred Bedford on October 25, 1920. These Founding Fathers, in addition to a group of five or six interested sailors, agreed to form a yacht club for the purpose of reviving and promoting competitive sailing. In November 1920, a constitution and by-laws were drafted and ratified. Subsequently, the Club, consisting of 33 members, elected officers and set annual dues at $25.00 Although the initial meeting took place in Greens Farms, Connecticut, the history of the Pequot Yacht Club is unquestionably rooted in the history of nearby Southport Harbor which had been deepened in 1916 during construction of a golf course.
The Club’s first officers were authorized in November 1920 to negotiate the lease for the a building on the water in Southport, which was the PYC’s clubhouse from 1921 to 1926.
In April 1921, at the Club’s next recorded meeting, the character of the Club’s early years was established. The racing calendar was the primary issue. The Club’s first racing fleet consisted of four “R” boats (35 ft. sloops), five “K” boats, and one Star. Over the years, the Club has remained as much as its founders envisioned: an organization devoted simply to sailing.
As early as 1923, Club members believed that an active junior program was the key to sailing's future. In 1923, the Club sponsored the first junior regatta for crews under 18 in the Yacht Racing Association of Long Island Sound. The first formal junior program at the Club was started the following summer.
By 1925 the original clubhouse was becoming overcrowded, and by September 1926, a four-story warehouse building had been converted into the two-story clubhouse used by the Club to this day.
The Atlantic class came to the Club in the fall of 1928 when a demonstration boat handily beat its Star competition. Twenty Atlantics were ordered immediately. In 1929 the Club ran the first Atlantic Class championship.
The Great Depression had a negative impact on the Club’s financial health and Senior membership dropped significantly. However, prior investment in a strong junior program was vindicated: by 1934 there were 116 junior members.
Although the Second World War made yachting a matter of secondary importance in Southport, the Club's Atlantics continued the tradition of vigorous participation in class racing. By 1949, Atlantic sailors from Pequot had won the national championships for eight of the decade's years.
During the fifties and sixties, the sailing auxiliary slowly became the dominant boat at the Club despite the continued vitality of class racing. The auxiliaries were raced in various Club events, and also made their mark in events held outside of Southport. Of particular note was Brigg Cunningham’s victory in the 1958 America’s Cup with Columbia.
In the seventies, the Club’s priorities were still to be the junior program and sail boat racing with the seventies witnessing the consolidation of the cruising fleet as the pre-eminent Club fleet. Activities were to be few, but well executed, supported by a small staff and a modest budget. After 50 years, the Club’s purpose had remained the same as it had been when it began in 1920.
Membership issues, and an accompanying sense of the Club bursting at its seams, occupied the Board of Governors for much of the eighties. One of the membership issues discussed (and resolved) was that of the creation of joint membership for husband and wife, a controversial issue reflecting a trend in the greater society. The dominant racing scene at the Club during the eighties continued to be the cruising fleet, but One-Design racing remained alive with a new fleet of Thistles, a class that had been absent from the Club since 1959.
By 1990, participation in cruising fleet racing was declining precipitously, but this was countered by a resurgence of popularity of One-Design sailing in Thistles. At the same time, recognizing the need to make sailing attractive to a membership pressed by time and family commitments, a search was begun to find a new One-Design class for the adult sailing program at the Club. The search eventually led to the Ideal 18. The success of PYC’s Ideal 18 program was recognized in 1993 by US Sailing, which noted the program's contribution to One-Design racing on Long Island Sound.
The club continues to produce many entries in many sailing events in the region and around the world.
Visiting Yachtsmen
Pequot Yacht Club is situated in Southport Harbor at the mouth of the Mill River. Approaching our harbor and mooring field can be intimidating, and it is important that all vessels navigate within the federally marked channel. The first vessels moored just past the break wall are part of the town of Fairfield anchorage. All guests should proceed up the harbor toward the fuel dock and call our launch on VHF channel 69. All moored vessels in our anchorage are secured both fore and aft. Other than launch service we have a dinghy dock should visitors wish to use their own tender. Mooring Reservations: Contact the Marine Department Manager Travis Herman @ [email protected] or 203.255.5740, ext. 19. Email is preferred. For mooring reservation requests please provide the following for the Vessel(s): Name, Length, Draft, Arrival & Departure Dates, if you have stayed at PYC before. For assistance while in the harbor please call the Waterfront Office 203.255.5740, ext. 14 or VHF 69 The charming village of Southport is within walking distance and includes a market, restaurants, pharmacy and shops. Click on the Visiting Yachtsman's Guide for mooring instructions, a list of club facilites, a map of the town and further information. You may learn more about the local area by reading the article that was published in Coastal Connecticut Magazine . Highlighted destinations are all within a short walk from the Pequot Yacht Club.
Instructional Video: How to land at a bow and stern mooring - presented by Jeff Engborg and Captain Travis Herman.
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Luxury rules at the moscow yacht show.
by Maria Sapozhnikova
The windy Russian autumn weather might be a little bit tricky for sailing, but it doesn’t stop brave yachtsmen from all over the world from flocking to Russian capital in the beginning of September when the Moscow Yacht Show commences. The main Russian Yacht exhibition gathers professional and amateur yacht lovers together under the wing of The Royal Yacht Club.
This year it took place for a fourth time already. The exhibition is considered the principal event on the sporting and social calendar. The Moscow Yacht Show 2010 united in one area three of the largest Russian yachts distributors: Ultramarine, Nordmarine and Premium Yachts.
A wide range of yachts were on display for a week. An exhibition showcased yachts both from Russian manufacturers and world famous brands: Azimut, Princess, Ferretti, Pershing, Riviera, Doral, Linssen, etc.
It was a real feast for seafarers as visitors of the show had a unique chance not only to take a look at the newest superyachts before they hit the market, but also to evaluate their driving advantages during the test drive. The show provided an excellent opportunity for yacht enthusiasts to choose and buy a new boat for the next season.
The event started with the grandiose gala evening. It included grand dinner, the concert and professional awards ceremony for achievements in Russian yachting industry. The guests also enjoyed the annual regatta.
Special guest Paolo Vitelli, Azimut Benetti Group president, opened the evening.
Next year organizers assured guests they would bring more yachts, the scale of which will even make oligarch Roman Abramovich envious. Sounds very promising indeed.
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First refuelling for Russia’s Akademik Lomonosov floating NPP
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The FNPP includes two KLT-40S reactor units. In such reactors, nuclear fuel is not replaced in the same way as in standard NPPs – partial replacement of fuel once every 12-18 months. Instead, once every few years the entire reactor core is replaced with and a full load of fresh fuel.
The KLT-40S reactor cores have a number of advantages compared with standard NPPs. For the first time, a cassette core was used, which made it possible to increase the fuel cycle to 3-3.5 years before refuelling, and also reduce by one and a half times the fuel component in the cost of the electricity produced. The operating experience of the FNPP provided the basis for the design of the new series of nuclear icebreaker reactors (series 22220). Currently, three such icebreakers have been launched.
The Akademik Lomonosov was connected to the power grid in December 2019, and put into commercial operation in May 2020.
Electricity generation from the FNPP at the end of 2023 amounted to 194 GWh. The population of Pevek is just over 4,000 people. However, the plant can potentially provide electricity to a city with a population of up to 100,000. The FNPP solved two problems. Firstly, it replaced the retiring capacities of the Bilibino Nuclear Power Plant, which has been operating since 1974, as well as the Chaunskaya Thermal Power Plant, which is more than 70 years old. It also supplies power to the main mining enterprises located in western Chukotka. In September, a 490 km 110 kilovolt power transmission line was put into operation connecting Pevek and Bilibino.
Image courtesy of TVEL
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The best golf clubs in moscow: luxury, exclusivity, and entertainment.
By Walter Raymond
February 24, 2015
- The Best Golf Clubs in…
In Russia, the western concept of building architecturally beautiful golf courses filled with modern and luxurious amenities has found fertile ground. What was considered a frivolous pastime during the time of the Soviets has become the latest trend for the stylish set. These days, there are countless options around Moscow to practice golf, polo, ski, yachting, and other sports alongside 5-star hotels, luxurious country houses, and magnificent villas.
The game of golf is a sport that requires passion and expertise. It is also part of a culture that considers this pastime a synonym of social prestige and exclusivity. In recent years, the new Russian elite has turned to golf as a vehicle of integration in the era of globalization. Golf courses are also meeting and socializing spaces where Muscovite tycoons can relax and also seal business deals.
Golf Courses in Russia
The Moscow Country Club, Pestovo Golf & Yacht Club, Tseleevo Golf & Polo Club, and Zavidovo Golf Club, PGA National Russia are some of the most exclusive and elegant golf courses in Russia. Some of them have made it to the list of Top 15 golf clubs in the world, a source of great prestige for the country.
Moscow Country Club Moscow Country Club
The first 18-hole golf course built in Russia, Moscow Country Club, hosts the exclusive PGA European Tour. Located just eight miles from the city center, this luxurious facility was created by architect Robert Trent Jones Jr . The design takes advantage of a typical Russian birch and spruce forest to provide a natural environment of extraordinary beauty.
Pestovo Golf & Yacht Club Pestovo Golf & Yacht Club
The Pestovo Golf & Yacht Club is 18 miles from the heart of Moscow, close to historical monuments from the 17th and 18th centuries. Designed by famed architects Paul and Dave Thomas , this 18-hole course is part of a complex that includes a yacht club, an equestrian center, and a health and wellness facility. Pestovo Golf & Yacht Club is Russia’s version of a classic country club with multiple attractions.
Tseleevo Golf & Polo Club Tseleevo Golf & Polo Club
This park is among the best in Eastern Europe and was awarded the 2014 World Golf Award as the best golf course in Russia. Located 25 miles from Moscow, it is part of a vast complex featuring an 18-hole golf course, designed by Jack Nicklaus , a polo club and a mountain ski club with four tracks. The design combines classic Scottish, Alpine, and English features in a dreamy landscape.
Zavidovo Golf Club, PGA National Russia Zavidovo Golf Club, PGA National Russia
Less than 60 miles from Moscow, this golf course with a definite Scottish design is the only one in Russia recognized as a PGA (Professional Golfers’ Association) from Britain and Ireland. Located in an ecologically pristine area on the banks of the Volga River, the Zavidovo Golf Club embodies the spirit and appearance of the legendary Scottish golf courses. Its many springs and streams, hills, forests, swamps and lakes justify its reputation as a very demanding circuit. Last year, it entered the exclusive club of the 15 best golf courses in the world. ■
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Rosatom Starts Production of Rare-Earth Magnets for Wind Power Generation
TVEL Fuel Company of Rosatom has started gradual localization of rare-earth magnets manufacturing for wind power plants generators. The first sets of magnets have been manufactured and shipped to the customer.
In total, the contract between Elemash Magnit LLC (an enterprise of TVEL Fuel Company of Rosatom in Elektrostal, Moscow region) and Red Wind B.V. (a joint venture of NovaWind JSC and the Dutch company Lagerwey) foresees manufacturing and supply over 200 sets of magnets. One set is designed to produce one power generator.
“The project includes gradual localization of magnets manufacturing in Russia, decreasing dependence on imports. We consider production of magnets as a promising sector for TVEL’s metallurgical business development. In this regard, our company does have the relevant research and technological expertise for creation of Russia’s first large-scale full cycle production of permanent rare-earth magnets,” commented Natalia Nikipelova, President of TVEL JSC.
“NovaWind, as the nuclear industry integrator for wind power projects, not only made-up an efficient supply chain, but also contributed to the development of inter-divisional cooperation and new expertise of Rosatom enterprises. TVEL has mastered a unique technology for the production of magnets for wind turbine generators. These technologies will be undoubtedly in demand in other areas as well,” noted Alexander Korchagin, Director General of NovaWind JSC.
For reference:
TVEL Fuel Company of Rosatom incorporates enterprises for the fabrication of nuclear fuel, conversion and enrichment of uranium, production of gas centrifuges, as well as research and design organizations. It is the only supplier of nuclear fuel for Russian nuclear power plants. TVEL Fuel Company of Rosatom provides nuclear fuel for 73 power reactors in 13 countries worldwide, research reactors in eight countries, as well as transport reactors of the Russian nuclear fleet. Every sixth power reactor in the world operates on fuel manufactured by TVEL. www.tvel.ru
NovaWind JSC is a division of Rosatom; its primary objective is to consolidate the State Corporation's efforts in advanced segments and technological platforms of the electric power sector. The company was founded in 2017. NovaWind consolidates all of the Rosatom’s wind energy assets – from design and construction to power engineering and operation of wind farms.
Overall, by 2023, enterprises operating under the management of NovaWind JSC, will install 1 GW of wind farms. http://novawind.ru
Elemash Magnit LLC is a subsidiary of Kovrov Mechanical Plant (an enterprise of the TVEL Fuel Company of Rosatom) and its main supplier of magnets for production of gas centrifuges. The company also produces magnets for other industries, in particular, for the automotive
industry. The production facilities of Elemash Magnit LLC are located in the city of Elektrostal, Moscow Region, at the site of Elemash Machine-Building Plant (a nuclear fuel fabrication facility of TVEL Fuel Company).
Rosatom is a global actor on the world’s nuclear technology market. Its leading edge stems from a number of competitive strengths, one of which is assets and competences at hand in all nuclear segments. Rosatom incorporates companies from all stages of the technological chain, such as uranium mining and enrichment, nuclear fuel fabrication, equipment manufacture and engineering, operation of nuclear power plants, and management of spent nuclear fuel and nuclear waste. Nowadays, Rosatom brings together about 350 enterprises and organizations with the workforce above 250 K. https://rosatom.ru/en/
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OUR MISSION. To preserve and restore the historically and architecturally significant clubhouse and related structures and ground of the Pequot Yacht Club. And to educate the public regarding the history and architectural significance of the Historic Structures and Grounds, the surrounding areas, Southport Harbor and the historic areas of ...
Founded in 1920, Pequot Yacht Club is an organization grounded in the traditions of the sport of sailing. Located in beautiful Southport, Connecticut our club is home to generations of sailors with a passion for racing, cruising, and developing an interest in the sport within our community. Learn More.
Who funds The Pequot Yacht Club Foundation. Grants from foundations and other nonprofits. Grantmaker Grantmaker tax period Description Amount; Vanguard Charitable Endowment Program: 2021-06: For Recipient's Exempt Purpose: $100,000: Schwab Charitable Fund: 2021-06: Arts, Culture & Humanities: $10,000: Personnel at The Pequot Yacht Club Foundation.
The first meeting of Pequot Yacht Club was held in the Greens Farms home of Fred Bedford on October 25, 1920. These Founding Fathers, in addition to a group of five or six interested sailors, agreed to form a yacht club for the purpose of reviving and promoting competitive sailing. In November 1920, a constitution and by-laws were drafted and ...
Pequot Yacht Club Foundation Inc. cannot currently be evaluated by our Impact & Results methodology because either (A) it is eligible, but we have not yet received data; (B) we have not yet developed an algorithm to estimate its programmatic impact; (C) its programs are not direct services; or (D) it is not heavily reliant on contributions from individual donors.
PYC celebrates many years of the "Sailing With Neighbors". Starting in 2006 Pequot members have volunteered to sail with inner-city youth that are involved in the Boat Building Program at FSW's Youth Business Center on the east side of Bridgeport. Sea Scouts PYC supports the training program of Sea Scout Ship 84.
These boats had come to Pequot through the generosity of the 12 Metre Yacht Development Foundation, based in Greenwich, CT. The following morning, supported by three adult advisors provided by the Foundation and with a Pequot instructor on each of the boats, fifteen of Pequot's young sailors, aged 14-17, took control of the boats: steering ...
PEQUOT YACHT CLUB FOUNDATION INC SOUTHPORT, CT 06890-1379 | Tax-exempt since April 2020. EIN: 84-3653865; Classification Museum, Museum Activities (Arts, Culture and Humanities) Nonprofit Tax Code ...
preserve and restore the historical and architecturally significant clubhouse and related structures of pequot yacht club and to educate the public regarding the historic areas of southport, connecticut. ruling year info. 2020. main address. ... pequot yacht club foundation inc.
It began with Atlantics in the 1940s and 1950s; that concept of one-design competition where you could test your sailing skills on a level playing field. Then Dyer Dhows opened the door for pitting sailor against sailor at Pequot Yacht Club, right in Southport Harbor, all winter long. And the Solings made an entrance in the late 1960s and ...
The Pequot Library, Pequot School, and the Pequot Inn were the first to use the name, to be followed in the 20th century by the Pequot Yacht Club, the Pequot Motor Inn, the YMCA's Pequot Indian Guides and the Pequot Running Club. Indeed, the name Pequot is used so frequently in town that many residents assume that the Pequot Indians lived in ...
Pequot Yacht Club, Southport. 873 likes · 3 talking about this · 4,126 were here. Located in Southport CT, PYC actively promotes sailing.
The Boats Pequot Yacht Club has remained an organization devoted simply to boats. The Club supports an active Junior Program, a large cruising fleet, a club-owned fleet of Ideal 18s, a Dyer Dhow frostbite contingent and a growing Independence Fleet of radio-controlled pond yachts.
Welcome. Founded in 1920, Pequot Yacht Club is located in the historic district of Southport CT. Amidst the exquisite setting, Pequot actively promotes sailing in the greater community. Many of the sailors in the Junior Sailing program are non-members. Sailors from all over Fairfield County from the local high schools sailing teams practice and ...
THE PEQUOT YACHT CLUB FOUNDATION, INC. is a Connecticut Domestic Non-Stock filed on November 12, 2019. The company's filing status is listed as Active and its File Number is 1327192. The Registered Agent on file for this company is Pequot Yacht Club Incorporated and is located at 669 Harbor Road, Southport, CT 06890. The company's principal ...
The windy Russian autumn weather might be a little bit tricky for sailing, but it doesn't stop brave yachtsmen from all over the world from flocking to Russian capital in the beginning of ...
Rosatom's fuel company TVEL has supplied nuclear fuel for reactor 1 of the world's only floating NPP (FNPP), the Akademik Lomonosov, moored at the city of Pevek, in Russia's Chukotka Autonomous Okrug. The supply of fuel was transported along the Northern Sea Route. The first ever refuelling of the FNPP is planned to begin before the end of ...
Pequot Yacht Club supports a sizable fleet of member-owned sailboats active in both racing and cruising, in addition to two club-owned One-Design fleets: Ideal 18 keelboats for racing and learning and Dyer Dhows for frostbiting. Further, the Club boasts a thriving junior sailing program, and a growing fleet of radio-controlled Independence pond ...
The Pestovo Golf & Yacht Club is 18 miles from the heart of Moscow, close to historical monuments from the 17th and 18th centuries. Designed by famed architects Paul and Dave Thomas, this 18-hole course is part of a complex that includes a yacht club, an equestrian center, and a health and wellness facility. Pestovo Golf & Yacht Club is Russia ...
The Junior Clubhouse holds our Club Manager and staff offices, as well as the Sailing Center, Crow's Nest conference room and dedicated coaching spaces used by High School, Junior and Adult sailing programs. Pequot Yacht Club is situated in Southport Harbor at the mouth of the Mill River.
06 Nov 2020 by Rosatom. TVEL Fuel Company of Rosatom has started gradual localization of rare-earth magnets manufacturing for wind power plants generators. The first sets of magnets have been manufactured and shipped to the customer. In total, the contract between Elemash Magnit LLC (an enterprise of TVEL Fuel Company of Rosatom in Elektrostal ...
Special Activity Membership (SAM) Pequot Yacht Club offers limited participation to adult non-members in two groups throughout the year; The Summer SAM program runs from April 1 through October 31, and includes the option of membership in the One Design Sailing program. The Winter SAM program runs from November 1 through March 31, and includes ...
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The world leader with over 7,000 catamarans built since 1984. Discover our innovative, eco-friendly sailing and power catamarans! ... Join this personalised Club to access your technical brochures, benefit from unique advantages, preview information and exclusive invitations. ... de; es; it; pt ...
Tortugas Beach Club is the home of delicious Mexican food, fresh sea food, amazing drinks and lots of activities for the whole family. ... Sail on board a comfortable Catamaran, stop over at El Cielo (the sand bar), the most wanted attraction in Cozumel and then kickback at The Coolest Beach Club in Cozumel. ... San Miguel de Cozumel, Quintana ...
The beach was beautiful, they prepared a fabulous lunch, and the cocktails on the beach were perfect. I would do this again in a heartbeat! beta18, San Francisco, California - Review from TripAdvisor. Sealounge Catamaran in Jaco offers private catamaran Charters to a secluded beach club to Playa Fantasia. Give us a call at ☎️1-800-213-7091.
Catamaran Club Nouméa. 1,321 likes · 13 talking about this. Catamaran club de Nouméa, club de voile vous permettant la découverte et la pratique du catamaran
10am - 8:30am following day. $699. $799. $899. Catamaran experience required for bareboat chartering. No catamaran experience? Skippers are available for $25 per hour. Please call to make a reservation. (800) 553-7245.
Xcaret Xailing. Embark on an extraordinary Caribbean journey with our new ferry service! At Xcaret Ferry, we're thrilled to invite you to discover the wonderful gems of Isla Mujeres and Cozumel through our routes.. Set sail on a unique adventure to the incomparable island of Cozumel, experience the best travel and immerse yourself in an unforgettable journey.
A Class Catamaran World Championship at Yacht Club de Toulon - Overall. by Gordon Upton 17 Sep 2023 04:36 PDT 7-15 September 2023. A-Cat Worlds at Toulon, France Day 4 - Kuba shows proof of his speed today ©Gordon Upton / www.guppypix.com. A-Cat Worlds at Toulon, France Day 3 - Evening sailing in Toulon, Marco Radman comes in for the finish ...
Découvrez la gamme d'exception des catamarans à voile de luxe de 40 à 80 pieds - Fountaine Pajot, la référence mondiale depuis 1976 ! Menu Fountaine Pajot ... Concessionnaires Yacht Club Catamarans à voile Retour. Nos Catamarans. Catamaran. Isla 40 Catamaran. Astréa 42 Disponible en électrique Catamaran. Elba 45 Disponible en ...
New Mexico Catamaran Club, Santa Fe, NM. 468 likes · 5 talking about this. Sailing in the desert?! Yep...we fly hull all summer long! good sailing, good friends, good life.
Aeroyacht is an international catamaran dealership. We represent four of the world's top cruising multihulls. Aeroyacht is a boutique style company and are dealers for McConaghy Multihulls , Nautitech Catamarans, Neel Sailing Trimarans and LEEN Power Trimarans. We only speak multihulls!
Club de Yates y Catamaranes Cancun, Cancún, Quintana Roo. 16,630 likes · 2 talking about this · 199,979 were here. Servicios turísticos
Delight in the Mexican Caribbean Sea sailing on this fantastic boat that explores the ocean from Cancun and Isla Mujeres. Celebrate a special occasion with a Private Catamaran Tour to Isla Mujeres or just come and enjoy a sunny day swimming and relaxing in the extraordinary Ocean of Cancun. 4 hrs $ 1040 / 7 hrs $ 1260 / Hrs Extra $ 320.
Specially designed and manufactured as a floating club with a capacity of 1500 people, CATAMARAN is unique in the world in terms of size and "concept". The catamaran boat has a total capacity of 2500 guests with its private pier, beach and beachfront club buildings. In addition to state-of-the-art sound and music systems, it has a total of ...
Ecole de voile à St Lunaire et à La Richardais. En vacances ou à l'année naviguez entre Dinard et Erquy, dans la baie de Saint-Malo au coeur de la Côte d'Emeraude. Stages, cours, location, régate sur nos supports multiples : catamarans, voiliers habitables, planches à voile, dériveurs, optimists, kayaks, paddles...
Club Catamarans - Ma Trame de Site Web ... nemovoile
Impressions; At 91 meters in length, Lady Lara is an ultramodern superyacht with sweeping curves and an elegantly balanced profile. Dynamic, sculpted features carry through her ex
Le Club École de Voile de Berck accueille ceux qui souhaitent découvrir la voile et les sports nautiques. Fort d'une flotte d'Optimist, de Catamaran, de planches à voile, d'Hansa (bateau handivoile), de canoës, de Stand-Up-Paddle ou encore de Windfoil et de E-Foil, le choix est vaste.
Club de Mar offers 19 yachts for rent · Rental prices start from $368 per day. Flash Deals - over 2982 exclusive deals online Best prices - save on average 9,041 kr on each booking. Contact us Do you need help? We speak your language and are here for you 7 days a week.
2005 Catamaran TS 50. US$626,812. US $4,905/mo. Raiatea Yacht | Tahiti, French Polynesia. <. 1. >. * Price displayed is based on today's currency conversion rate of the listed sales price. Boats Group does not guarantee the accuracy of conversion rates and rates may differ than those provided by financial institutions at the time of transaction....
Club Catamaran, İstanbul. 89,482 likes · 25 talking about this. Joy joy
But it's not just open-wheel race cars that thrill race fans. This weekend, the Grand Prix sailing competition SailGP touches down in Bermuda, May 4-5, 2024. The international racing series goes ...
The Pestovo Golf & Yacht Club is 18 miles from the heart of Moscow, close to historical monuments from the 17th and 18th centuries. Designed by famed architects Paul and Dave Thomas, this 18-hole course is part of a complex that includes a yacht club, an equestrian center, and a health and wellness facility. Pestovo Golf & Yacht Club is Russia